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 AAL and Ballistic Weapons: Mercenaries unbanned! 
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Joined: Sun Jun 05, 2011 10:50 pm
Posts: 23
Location: USA, Earth
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Looks like AAL used to be a good mod. Mines glitching out and most of the stuff is missing. Theres no logo's for most of the items and apperantly theres 2 mechs that both look diffrent instead of multiple setups of one mech.


Wed Nov 23, 2011 4:41 pm
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Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3498
Location: NORTH
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Huh, that seems to be an old version...


Tue Nov 29, 2011 4:48 am
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Joined: Thu May 05, 2011 1:30 am
Posts: 2801
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I didn't want to gravedig, but I might as well point it out now.

There's alot of unbuyable material.
I could make it all buyable, but I doubt seraph or Coop wants to deal with this thread anymore.


Wed Nov 30, 2011 3:31 pm
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Joined: Sat Feb 12, 2011 9:02 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Also in the b26 version the scenes require the cpu to be locked on team 2. All teams are locked but team 1, I don't want anyone to update because no one will.

(Just sayin)


Fri Dec 02, 2011 12:11 am
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Joined: Thu Dec 22, 2011 5:12 pm
Posts: 24
Location: South Africa
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Wow its a really cool mod nothin wrong with mine rhough everything works pretty fine and I love the mechs a shame this mod won't be continueing


Sun Dec 25, 2011 3:05 pm
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Joined: Mon May 18, 2009 11:48 pm
Posts: 205
Location: The swamps of Stuporia!
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 Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Here's a B27 compatible version of NaXx's Metal Slug mod.

Oh, happy day!

I only needed to change one line in an ini. Tested all the actors in the actor viewer, so there should be no problems. If there's any found, let me know.


Thu Jun 14, 2012 1:58 am
Profile YIM
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Any chances for AAL and BW B27 versions ?


Mon Aug 13, 2012 10:39 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Have you tested them in the current build?


Mon Aug 13, 2012 10:42 pm
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Joined: Fri Jul 06, 2012 12:44 pm
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Location: Missing In Action
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Dling and testing, Im gonna tell you in some minutes

EDIT: It works and kinda well :grin:


Mon Aug 13, 2012 10:53 pm
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Joined: Sat Aug 27, 2011 5:50 am
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
AAL works for B27 and there don't seem to be any errors I can see. Hoep that makes more peeps dl this awsome mod.


Tue Aug 14, 2012 7:19 am
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Joined: Sat Oct 06, 2012 1:52 pm
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
I am overjoyed to report that AAL and BW: Mercs both work for 1.0, with one caveat. As far as I can tell, none of the scenarios work and the maps have none of the structures they should have. Still, these are, without doubt, my favorite mods for CC to date, and I have 300 MB of them (that's just the .rar archives).


Fri Oct 12, 2012 6:30 am
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Joined: Tue Dec 26, 2006 12:01 am
Posts: 35
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Anybody got a working version of AAL2?


Mon Oct 15, 2012 12:38 pm
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Joined: Sun Oct 14, 2012 1:17 pm
Posts: 22
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Will second this, AAL seems sexy to me.


Mon Oct 15, 2012 1:52 pm
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Joined: Thu Nov 08, 2012 2:18 am
Posts: 25
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
The lightning gun against teammates is just XD XD XD XD XD XD XD


Sat Nov 24, 2012 2:34 pm
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Joined: Thu Nov 22, 2012 12:00 am
Posts: 27
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Post Re: AAL and Ballistic Weapons: Mercenaries unbanned!
Im new to this forum, so whats the story behind Numgun? Why'd he leave and why'd he remove the links to his mods?


Mon Nov 26, 2012 7:17 pm
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