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AAL and Ballistic Weapons: Mercenaries unbanned!
http://forums.datarealms.com/viewtopic.php?f=61&t=18479
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Author:  killkill85 [ Wed Dec 29, 2010 5:22 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

I'm confused.I read through pages 6,7 and 8 and nothing that anyone has said has answered my un-asked question:Does this work with B24 and which link should I use?

Author:  Roast Veg [ Wed Dec 29, 2010 5:32 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

No it does not work with Build 24. If you would kindly remedy this then you wouldn't need to ask it would you?

Author:  killkill85 [ Wed Dec 29, 2010 5:40 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Roast Veg wrote:
No it does not work with Build 24. If you would kindly remedy this then you wouldn't need to ask it would you?


Are you saying that I should fix it?The most I know about modding is how to turn off an activity and even that I often messed up.

Author:  emerald2142 [ Thu Dec 30, 2010 6:09 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

http://i1120.photobucket.com/albums/l49 ... ump001.jpg
Don't worry, Data can handle it!


(sorry, dunno how to directly add a pic)

Author:  Tokochiro [ Thu Dec 30, 2010 9:07 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

AAL works,i have tested it

Author:  Natti [ Thu Dec 30, 2010 9:14 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

emerald2142 wrote:
http://i1120.photobucket.com/albums/l491/Emerald2142/ScreenDump001.jpg
Don't worry, Data can handle it!


(sorry, dunno how to directly add a pic)

Don't use the .jpg fromat. Messes up the picture.

Author:  maart3n [ Thu Dec 30, 2010 11:52 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Just a gamble but it probably doesn't work because the grasslands scene is now missing. Why data, WHY? Couldn't it just be left there, unused but as a beacon for mods?

Author:  killkill85 [ Fri Dec 31, 2010 12:27 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

maart3n wrote:
Just a gamble but it probably doesn't work because the grasslands scene is now missing. Why data, WHY? Couldn't it just be left there, unused but as a beacon for mods?


What does Grasslands have to do with AAL?

Author:  411570N3 [ Fri Dec 31, 2010 1:01 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

AAL references grasslands and uses it as the base for a scene.

Author:  CoalEgg [ Fri Dec 31, 2010 3:48 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Cool i like it :D

Author:  maart3n [ Sat Jan 01, 2011 7:54 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Correction, it does work, no grasslands required.

Author:  Lizardheim [ Sat Jan 01, 2011 7:59 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

It's BW: M that requires grasslands :P

Author:  sam123486 [ Sun Jan 02, 2011 4:22 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Nocifer wrote:
Yeah, yeah, I realize these may well have been posted already or whatever, but I think I have something relatively new to contribute here.

AAL Experimental Tech, which includes the bombs for those who want 'em.

Earlier version of AAL which may or may not be available; I can't remember, and don't care to check. At least it's easier to obtain now. Unless it's already in this thread, in which case I'm a ♥♥♥♥♥♥♥. Whatever.

AAL in its entirety. This means that you get the current AAL, the previous version, and the Experimental tech (which, again, includes bombs). Furthermore, I altered them so that you can have all three working simultaneously. Careful, though; I made a few changes to suit my personal taste, and can neither remember what they are, nor care to change them. Honestly, though, it's probably just minor ♥♥♥♥ like making the reload time lesser for the Slayer and whatnot, so it's not much of a problem.

Let me know if any of those don't work; dropbox doesn't seem to love me much.

EDIT: Whoops, I am indeed a ♥♥♥♥♥♥♥. For anyone who downloaded in the first thirty seconds, which I doubt is anyone, the previous AAL version was accidentally the Experimental tech instead. Fixed, and my apologies.


Sorry for this huge bump for a quote, but in the chance you still read this forum, I found 3 changes.
1: Very rapid fire on most weapons
2: almost instant reload on some weapons
3: Stronger armor for Mechs.

Author:  LordBistian [ Mon Jan 03, 2011 10:45 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

BW:M requires the entirety of all removed base-terrains.

Here, have a fixed version.

http://www.mediafire.com/?hhrkunup8xjp1r5

Author:  KnightD [ Mon Jan 10, 2011 6:29 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

This is great, but it's really sad to see that a lot of bombs like the assault bomb and the zorneus bomb end up crashing the game.. Or is it just my game?

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