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AAL and Ballistic Weapons: Mercenaries unbanned!
http://forums.datarealms.com/viewtopic.php?f=61&t=18479
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Author:  TheKebbit [ Tue Nov 29, 2011 4:48 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Huh, that seems to be an old version...

Author:  Mackerel [ Wed Nov 30, 2011 3:31 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

I didn't want to gravedig, but I might as well point it out now.

There's alot of unbuyable material.
I could make it all buyable, but I doubt seraph or Coop wants to deal with this thread anymore.

Author:  Sarbinger [ Fri Dec 02, 2011 12:11 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Also in the b26 version the scenes require the cpu to be locked on team 2. All teams are locked but team 1, I don't want anyone to update because no one will.

(Just sayin)

Author:  CrimsonCloud [ Sun Dec 25, 2011 3:05 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Wow its a really cool mod nothin wrong with mine rhough everything works pretty fine and I love the mechs a shame this mod won't be continueing

Author:  AgentBaron [ Thu Jun 14, 2012 1:58 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Here's a B27 compatible version of NaXx's Metal Slug mod.

Oh, happy day!

I only needed to change one line in an ini. Tested all the actors in the actor viewer, so there should be no problems. If there's any found, let me know.

Author:  Saven [ Mon Aug 13, 2012 10:39 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Any chances for AAL and BW B27 versions ?

Author:  Roast Veg [ Mon Aug 13, 2012 10:42 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Have you tested them in the current build?

Author:  Saven [ Mon Aug 13, 2012 10:53 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Dling and testing, Im gonna tell you in some minutes

EDIT: It works and kinda well :grin:

Author:  ValkyriiKing [ Tue Aug 14, 2012 7:19 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

AAL works for B27 and there don't seem to be any errors I can see. Hoep that makes more peeps dl this awsome mod.

Author:  terminator44 [ Fri Oct 12, 2012 6:30 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

I am overjoyed to report that AAL and BW: Mercs both work for 1.0, with one caveat. As far as I can tell, none of the scenarios work and the maps have none of the structures they should have. Still, these are, without doubt, my favorite mods for CC to date, and I have 300 MB of them (that's just the .rar archives).

Author:  Warboy [ Mon Oct 15, 2012 12:38 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Anybody got a working version of AAL2?

Author:  (Insult) [ Mon Oct 15, 2012 1:52 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Will second this, AAL seems sexy to me.

Author:  Arrrgh3 [ Sat Nov 24, 2012 2:34 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

The lightning gun against teammates is just XD XD XD XD XD XD XD

Author:  Necromonger [ Mon Nov 26, 2012 7:17 pm ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Im new to this forum, so whats the story behind Numgun? Why'd he leave and why'd he remove the links to his mods?

Author:  xenotashin [ Sat May 04, 2013 12:40 am ]
Post subject:  Re: AAL and Ballistic Weapons: Mercenaries unbanned!

Sorry for this necro, but I was trying to get older mods working on 1.05, and this one has stumped me.
Normally I'd just move on, but it looks cool, and some of the post indicate it work(s/ed) for 1.0 and b27.
In summary is this working for anyone else? and can any one help me get this working for 1.05.
Once again sorry for the necro.

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