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 Large Pile o' Stuff *Update: September 30th '12* 
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Joined: Wed May 19, 2010 1:53 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Lunch, I'd bet.
Anyway. back on topic, the sausages are really fun to play with, and I love the sounds.
The gazooka surprised me, as I thought that it would shoot a missile which, when blown up, would produce the gas.Nonetheless, it has been handy in situations.
Oh, and also, the (co)sine gun is just cool =P


Wed Jun 02, 2010 3:47 am
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
@Hyperkultra: Awesome. :D

@lafe: Thanks brah.

@Laraso: This game. First buyable weapon is a sausage, and i guess i just really liked the notion of doing a homerun with a huge sausage. :U

@Bobdas: Good to hear you're enjoying them sausages, as i spent WAY too much time getting them functional. =P
And yeah, the Gazooka is a bit special in that its projectile doesn't blow up on contact with actors. I figured that this would add a bit of flavor to the gun.
Also, the Sine Gun was a nightmare to make properly (HOURS UPON HOURS OF FRUSTRATING STUPID LUA ERRORS AND MILLIONS OF TWEAKS TO BE APPLIED ASKJHDKJASDH), so i'm glad it turned out well enough for people to like. Don't really know what to do with the sprite though.

Current status: Playing Fallout 3.


Wed Jun 02, 2010 2:33 pm
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Joined: Wed Feb 10, 2010 4:06 am
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Yeah, the Sine gun is awesome, but it lags quite a bit. Too much to use excessively.

I'm an ABSOLUTE FAN of the Volcano Shotgun and the Gaszooka.


Wed Jun 02, 2010 4:58 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Fallout 3 FTW!


Thu Jun 03, 2010 12:30 am
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
You know, something from Fallout 3 that would be awesome in this pack is Moira Brown's Mole Rat Repellent Stick, but it works on humans too.

It could hit you like a sausage, but instead of an explosion, it could do that gassy thing where the actor expands until it pops!

ALSO: I just played Homerun in Berzerk Land, and it's one of the most entertaining games I've ever played. I got to 2,009,485 feet!


Thu Jun 03, 2010 2:33 am
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Maybe a sausage actor? A big walking sausage that spawns with all the sausages. And the ship is hotdog buns. This is weird.


Thu Jun 03, 2010 1:34 pm
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happy carebear mom
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Now I feel the urge to create a mod featuring the Hot Dog Federation, in alliance with The United Seeds of Bun. Probability of completion: approaches 0+.


Thu Jun 03, 2010 5:09 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
haha i like the sausage weapon, it's very funny xD



EDIT: Awesome mod. But i see in the coments an armor,
and something like , criticals and miss


Last edited by Salaz on Sat Jun 05, 2010 12:08 am, edited 1 time in total.



Fri Jun 04, 2010 2:40 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Duh102 wrote:
Now I feel the urge to create a mod featuring the Hot Dog Federation, in alliance with The United Seeds of Bun. Probability of completion: approaches 0+.

hahaha i imagine

a sausage with a weapon... or the hot dog it will the armored unit (bread).

awesome for me a mod like that


Fri Jun 04, 2010 3:15 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Salaz, don't double post. Edit your existing post. This'll save you from a lot of flaming.


Fri Jun 04, 2010 3:19 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
@Salaz: Oh, you mean this? That's just random teasing for a separate and unreleased mod still in the alpha stage. Bunkers & Brains, i call it. It's basically Dungeons & Dragons' combat system adapted for CC. So far i'm proud of how well it works, but it's unlikely that you'll be playing it within this month. But when i release it, pray to whatever deity you believe in that you aren't a low-roller. :U

@Duh102: You know you want to!

@Sakiskid: Too lazy to sprite an actor. But on the flipside, a walking sausage with sausage limbs would be most amusing. :-o

@Joe: That's... Actually a really great idea. Bloating Stick, amirite? :grin:
It is likely that i'll make it when Fallout 3 releases me from its spell, allowing me to do a bit of modding again. That game has already stolen many hours of my life, but it's worth it. :U


Mon Jun 07, 2010 5:59 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Corndog rockets? You have the corndog and you shoot it and it flies off the stick.
And maybe some ketchup that heals. And a bomb that explodes before it hits the ground, and drops blue cheese (is that the smelly kind?) that is toxic and applies the bloat effect. Will be brainstorming for more ideas.


Mon Jun 07, 2010 6:31 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
I know someone made a shopping cart that explodes into food. And the Nacho faction, can't forget that.


Mon Jun 07, 2010 6:37 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
I've seen the exploding shopping cart. And you just can't keep from lol'ing at the retarted nacho.


Mon Jun 07, 2010 6:38 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Shook wrote:
+ Sine Gun (needs custom sprite but i will do it later because i am lazy)

O_O I seriously cannot believe that...
you've making sprite tutorials and you don't do a easy gun for that wonderful coding than we've used to see in your stuff?

Amazing stuff, this can sound a bit gay but, I never get tired to spank soldiers with my sausage device =)


Wed Jun 09, 2010 12:21 pm
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