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Map Room w/ Actor and Terrain Display *Update
http://forums.datarealms.com/viewtopic.php?f=61&t=18848
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Author:  CaveCricket48 [ Fri May 28, 2010 1:44 am ]
Post subject:  Map Room w/ Actor and Terrain Display *Update

Doing math and writing equations during most of your time will give you headaches. So I decided to take a little break from high-level modding by playing L4D2 and making smaller mods, like this one.

Image

This is a room with a screen in it that displays the terrain layout and marks the positions of actors. It causes nearly no lag, and has the terminal from the First Signs mission.

Legend:
Red - Red team actors
Green - Green team actors
Blue - Blue team actors
Yellow - Yellow team actors
White - Actors on no team
White X - The screen

Change Log:
-Screen is larger
-Room background is changed
-Weapons are displayed on screen

Credits:
CaveCricket48 - Ini code, Lua scripting
Geti and MaximDude - Room background sprite

Attachments:
Map Room.rte.rar [62.26 KiB]
Downloaded 948 times

Author:  dragonxp [ Fri May 28, 2010 2:25 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

This is what the minimap data will make should look close to, very useful.

Author:  Collective [ Fri May 28, 2010 2:54 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

http://forums.datarealms.com/viewtopic.php?f=61&t=16547&hilit=control+module

Author:  Coops [ Fri May 28, 2010 2:58 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

That one doesn't read underground tunnels and inside Bunkers.. this on does... Amazing CC48.

Author:  Joe [ Fri May 28, 2010 3:01 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Yeah, there's that, but frankly Cricket's looks a metric shitton better than that dotted line based minimap.

Good job once again Cricket! (PS: if you can get this thing to selectively hover over an actor's head when a key is pressed, you will be crowned as almighty god of sparkle magic!)

EDIT: Semi-Ninja'd :evil:

Author:  The Decaying Soldat [ Fri May 28, 2010 3:15 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Amazing, CC...God damn amazing.

Author:  Geti [ Fri May 28, 2010 5:20 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Code:
GetTerrMatter(x,y)
Gets a specific pixel from the total material representation of this Scene. LockScene() must be called before using this method.
Arguments: The X and Y coordinates of screen material pixel to get.
Return value: An unsigned char specifying the requested pixel's material index.
Coupled with some i/o on base.rte/materials.ini -> draw the material's colour (that or do a table of rgb from palette.bmp).

Only feature missing as far as I can see. Still awesome, A+ :)

Author:  MaximDude [ Fri May 28, 2010 11:48 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Awesome. Like always.
Can't really expect something else from you CC. :D

May I suggest a better looking BG for the module?

Attachment:
MapRoomBG.bmp


Originally made for Grif's minimap which he then abandoned.

Author:  CaveCricket48 [ Fri May 28, 2010 8:53 pm ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite.

Author:  Mr. Moe [ Sat May 29, 2010 1:12 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Awesomely epic! Ive seen two or three of these map-type mods, and either 1. it crashed my CC, 2. it lags like ****, or 3. it looks like :razz: . It has none of these. well done :)

Author:  MaximDude [ Sat May 29, 2010 3:10 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

CaveCricket48 wrote:
Those vanilla squares that are used to remove terrain, I don't like those. Make 'em prettier and I'll use the sprite.


Bah, i'm just throwing it out because I have nothing to do with it.
I'm too lazy to do any changes. :/

Author:  Geti [ Sat May 29, 2010 4:37 am ]
Post subject:  Re: Map Room w/ Actor and Terrain Display

Enjoy.

Attachments:
File comment: .png will need converting, but it looks alright.
temp.png [13.82 KiB]
Not downloaded yet

Author:  CaveCricket48 [ Sat May 29, 2010 9:32 pm ]
Post subject:  Re: Map Room w/ Actor and Terrain Display *Update

Updated. Larger screen for higher resolution, different room background, and weapon display.

Author:  Foa [ Sat May 29, 2010 9:35 pm ]
Post subject:  Re: Map Room w/ Actor and Terrain Display *Update

CC48, you are just wonderful.

Now more time ambushing, and less time guessing.

Author:  MaximDude [ Sat May 29, 2010 10:38 pm ]
Post subject:  Re: Map Room w/ Actor and Terrain Display *Update

CaveCricket48 wrote:
Geti - Room background sprite


>:(

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