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 Lunar Lasers 1.1 
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Post Lunar Lasers 1.1
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Commander, I am pleased to offer you the fruit of 14 years of scientific research.
We at Lunar Lasers as a company have made great strides in the field of Light Utilizing Applications, or lua, as the field is known by the layman, and have harnessed the potential of this amazing technology for use on the battlefield via placing battery's of our advanced lasers on this planets moon.
they can be rented for short time periods by buying ''laser markers'' in the form of bombs that can be deployed from standard craft. these markers are innocuously disguised as standard bombs, so that the enemy will never see it coming.
currently the lasers can be rented in two forms, focused and strafe.
Focused fires a powerful beam at a given point, as seen in the image above, and will continue bombardment for several seconds after with a slightly weaker beam, as seen below,
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both to discharge the laser battery's capacitors, and deny the area to enemy's.
strafe sends two weaker beams that sweep the map so as to neutralize it of all surface hostiles, as seen here
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1.1
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File comment: V 1.1
1.0 had 13 dls

MoonLaser.rte.rar [142.27 KiB]
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Now with smoother laser glow

Special thanks to Azzuki for the glow pack in modding templates, without which this laser would be ugly.

This mod is the first superweapon laser that I know of to be lua based.
surprisingly, it does not lag much.
if you have suggestions, feel free to ask.


Last edited by lafe on Mon Jun 14, 2010 9:08 pm, edited 5 times in total.



Sun Jun 13, 2010 10:56 pm
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Post Re: Lunar Lasers
There are many Lua based lasers already made. DarkStorm has some, a few in the Minor Mod Dump, and some made by me.


Sun Jun 13, 2010 10:58 pm
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Post Re: Lunar Lasers
CaveCricket48 wrote:
There are many Lua based lasers already made. DarkStorm has some, a few in the Minor Mod Dump, and some made by me.


I ment super-weapon death from above lasers.
sorry, if you want ill fix it.


Sun Jun 13, 2010 10:59 pm
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Post Re: Lunar Lasers
Ah, you meant super lasers. From above.

The laser beams are bumpy, maybe you could weaken the glow strength a bit?


Sun Jun 13, 2010 11:03 pm
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Post Re: Lunar Lasers
CaveCricket48 wrote:
Ah, you meant super lasers. From above.

The laser beams are bumpy, maybe you could weaken the glow strength a bit?


yeah, that could be good. personally I kinda like the look of the edge of it, but ill give it a shot. ill definatly do it on the weaker version of the beam.
nvm, it looks a bit better now. im doing some more quick tweaks and then ill update.

Edit;
Update, feedback would be appreciated


Sun Jun 13, 2010 11:06 pm
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Post Re: Lunar Lasers 1.1
Wait so these lazors don't rape the terrain?


Mon Jun 14, 2010 1:22 am
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Post Re: Lunar Lasers 1.1
LeonXross wrote:
Wait so these lasers don't rape the terrain?

yep.
what do you think of them.


Mon Jun 14, 2010 1:25 am
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Post Re: Lunar Lasers 1.1
Lafe's Lunar Lasers. I like them.

Unfortunately, they tend to make glorious brainsplosions, even when they're protected at a distance:

Image


Mon Jun 14, 2010 2:18 am
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Post Re: Lunar Lasers 1.1
SneakyMax wrote:
Lafe's Lunar Lasers. I like them.

Unfortunately, they tend to make glorious brainsplosions, even when they're protected at a distance:

Image


O lol.
i thought id fixed that when i decreased the range.
maby i could fire a raycast at all detected actors to see if somethings in the way.
ill try that tomorrow afternoon, though raycasts dont seem to like me.


Mon Jun 14, 2010 2:23 am
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Post Re: Lunar Lasers 1.1
Yes, so they are pretty awesome.

Just a few errors (bugs?) that have caught my attention:

1. So I ordered the focused beam on top of a robot. No damage.
2. I ordered a focused beam, it did do damage to random things.
3. The Strafe Beam is basically two solid beams moving away from the drop site, effectively sweeping the area, although, one of the beams dissipated early on. Not a lot of damage.

Other than those, I love this mod. When I see these lazors, I think of bombardment, and when I think of bombardment, I think of a cluster (around like 5-10) small focused lazors bombarding an area with intervals of like a second. I don't know if you want to expand on that or not, but I think it would make an excellent third type of lazor.


Mon Jun 14, 2010 2:39 am
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Post Re: Lunar Lasers 1.1
all good bug reports. i dont know what caused the dissipating beam, but ill look into it.
I can do that laser bombard idea too, a ♥♥♥♥ of weak lasers would be epic.
I also want to do an more elaborate ''Sweep'''
which will be like strafe, except it stays in one area.
all of this will end up in my faction when i release it anyways.


Mon Jun 14, 2010 2:43 am
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Post Re: Lunar Lasers 1.1
Hmm, for your expansion on sweep, you could start off with a small lazor, then slowly expand in diameter until you hit the limit of your area that you specify.


Mon Jun 14, 2010 3:04 am
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Post Re: Lunar Lasers 1.1
Does the laser actually come from the ground?
If so, awesome.


Mon Jun 14, 2010 3:48 am
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Post Re: Lunar Lasers 1.1
This is a great mod, but I think I can come up with a few things you could add or change to make it better:

I put brainbots in every underground area (Where there's terrain above the body) I could find in Grasslands and they all died when I blew up a strafe bomb. I think the strafe lasers should only kill things they actually touch, so there's no shockwave-like effect. That way, your own men have a chance of surviving the strafe lasers. I can just imagine a mission (part of Prison Escape 3?) where you have to outrun this laser and get under cover before it catches up. Or even a mission based at the spot on the lunar surface where the big laser is.

Also, I think a grenade version and a trigger version like C4 would be a good improvement to the mod.

And you know what this reminds me of?
This:


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Mon Jun 14, 2010 6:56 am
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Post Re: Lunar Lasers 1.1
lol at the shoopdawoop.
yeah, i can do that to the strafe laser.
ill also do a targeting control room probably, and im gonna try to fix the terrain ignoring really quick.


Mon Jun 14, 2010 9:39 pm
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