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 Creeper Vines *Update - Vines will chase you, and spread mor 
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Joined: Thu Oct 11, 2012 12:25 am
Posts: 36
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
Update to 1.0?


Sun Mar 31, 2013 1:51 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
It still works, but ill try Jack's Version, it worked.


Sun Mar 31, 2013 2:31 pm
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Joined: Sat Mar 23, 2013 7:59 am
Posts: 99
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
Notsoscary wrote:
It still works, but ill try Jack's Version, it worked.


yeah, for the most part, I think B27 runs the best after the post-metagame versions. So I use that


Tue Apr 02, 2013 12:33 am
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Joined: Wed Apr 13, 2011 12:38 am
Posts: 162
Location: Only The Claw knows...
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
It runs good on 1.0.5, captain, but eventually the X variants stop growing
And they're supposed to keep growing.


Tue Apr 02, 2013 5:30 pm
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Joined: Sat Mar 23, 2013 7:59 am
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
Hellevator wrote:
It runs good on 1.0.5, captain, but eventually the X variants stop growing
And they're supposed to keep growing.


yeah ive noticed this, its not consistent though. So just buy more.


Wed Apr 03, 2013 3:24 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
To those who still play with this mod, I'm currently in the middle of re-making this as close to the originals as possible, but with those bugs squashed and everything a bit neater. The updated version will be grouped into my mod pack, unless if you guys would prefer a standalone.

Edit: Zoink.


Wed Apr 03, 2013 4:04 am
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Joined: Tue May 26, 2015 10:03 pm
Posts: 3
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
Hey, first up, I enjoy your mods, they're pretty fun and certainly quite different; big ups.
To the point: this particular file causes a weird abort crash on boot due to the game being unable to find the RepeaterFire.wav file in the Dummy/effects/sounds folder. I have no idea what is up with that, but this file is definitely the culprit.


Fri May 29, 2015 5:04 pm
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Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
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Post Re: Creeper Vines *Update - Vines will chase you, and spread mor
It's worth noting that the last post was from two years ago.

Also worth noting; said post mentions fixing bugs and includes a link to a newer download.


Fri May 29, 2015 5:27 pm
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Joined: Sun Mar 20, 2011 7:16 pm
Posts: 4
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Post Re: Creeper Vines
numgun wrote:
Just threw one of these in the zombie cave. It filled the whole damn cave and killed all the zombies. Getting the chip was a bit difficult thought.

A truly amazing mod, absolutely NO LAG, very effective and fun to play with. I could see this being a part of some sort of organic faction as a main power combined with acid, poison, toxins and such.

Its also extremely fun tossing these on the field in the middle of a match and watch as the whole battlefield deforms into something else.


OOHH that is a good idea....wish i could make mods, id do something like that if i could... XD


Sun Sep 06, 2015 5:18 pm
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Joined: Sun Mar 20, 2011 7:16 pm
Posts: 4
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Post Re: Creeper Vines
carriontrooper wrote:
This is coolawesome... BTW, the pods, do they explode on gibbing?
And is this tiberium-resistant?
*imagines tiberium and creeper vines in one game*
hmmmm tasty lag.


OH GOD TIBERIUM VINES!!!!

now THAT...would be an evil thing to throw straight into the middle of a battle field XD!!!!

also you spelled gibbing wrong, its gibing... just saying.

BUT SERIOUSLY!!! TIBERIUM VINES OH GOOOD NOOO!!!

(in other words:OHH GOOOD YESS- i hope those are made someday...)


Sun Sep 13, 2015 4:28 pm
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