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 The Cordyc (7th strain) 
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Joined: Sat Jan 22, 2011 2:23 am
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Location: Somewhere over the rainbow of public acceptance.
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
The whole strain is amazing! They go great with Tiberium, as well. The only problem I found was that the armored crawler's stand limb path is a bit strange. The armored crawler's body is too low to the ground, so I have trouble crawling over small hills and crash sites. Maybe, in the standing limb path, change the leg's Y values a tad lower, and the torso's Y value a tad higher.


Sat Feb 19, 2011 3:41 am
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Hehe! That's why the Armored Crawler can jump! Seriously, if there's one thing that I can't successfully create, it's custom walkpaths. ACrab Standlimbpaths are unknown territory too.


Sat Feb 19, 2011 6:04 am
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Hey man, I hear you there. Limb paths are a pain in the bahoot. I'm gonna give it a shot, and if I succeed, I'll PM you the new .ini for the armored crawler. If that's alright with you, of course.


Sat Feb 19, 2011 4:22 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
It would be a pleasure! Do go ahead, I'll put your name in the credits, should you succeed!


Sun Feb 20, 2011 5:32 am
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
this is awesome carrion i think i have found my new fav modder :D


Sun Feb 20, 2011 2:01 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Daw crap, I hate lua...

Not my forte, enough said.

Can't say I can do anything with the limb paths. I'll keep trying, of course.

EDIT: Ahh...you are a tricky one, I must admit. I didn't realize that all of the .ini's were conglomerated into one macro-.ini. I got this. Shows my noobiness, however.


Mon Feb 21, 2011 12:17 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
In B26 they Cordycs are pretty much invincible
They can only be killed by a straight rocket or shotgun in a face
I'm not sure if it's a B26 bug, I didn't play this mod for a loooong while so I don't remember if it was this way
Also, Carbiontrooper, this mod is amazing, and if you are still working on it, can you please add Pie menu upgrade buttons? It is basically the thing everyone have wanted since the release of the mod


Tue Oct 25, 2011 3:00 am
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Well, not invincible per se... a good headshot and a heavy dose of dakka can still kill one.

BTW I've tried 'grafting' piemenus for upgrades, but sadly, it doesn't work. Maybe someone can dissect the code and see if it's even possible first.

By the way, look for an update soon. There's one new unit added, and they're now equipped with an AI.


Tue Oct 25, 2011 8:39 am
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Good to hear this getting an update. I'll be looking forward to it.


Tue Oct 25, 2011 2:22 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Probably a simultaneous update with the SET. I've got updates over there too.
Which may be coming on a weekend. Maybe not next weekend, but on a weekend nonetheless.


Tue Oct 25, 2011 4:43 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
:D
Bloody epic, even if nothing yet happened.

And tell me - why at first I thought that Cordyc have some kind of ponytail in place of that...Spaghetti neck?
(I still tend to think so, because it looks better for me).


PS: Sorry for semi-useless spam, but I had to.


Thu Oct 27, 2011 3:52 pm
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Post Re: (Mod Contest Entry : Biological) The Cordyc (6th strain)
Bumpdate. Now they get a turret. And AI!


Sat Nov 05, 2011 12:37 pm
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Post Re: The Cordyc (7th strain)
Ye,s yes, yes!
When I saw who posted the last post in Mod Releases, I knew it could be it.

DLing right now!
Great you finally updated it, man!


Sat Nov 05, 2011 2:00 pm
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Post Re: The Cordyc (7th strain)
New Update nice,Cant wait for more feature :grin:


Sat Nov 05, 2011 2:53 pm
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Post Re: The Cordyc (7th strain)
This mod could use a (new) activity. :) *hint hint*
Edit: And pie options instead of key presses. :)

Edit2: And a unit/weapon that can break down doors. Doesn't appear they have any door breaking possibilities. :???:


Sat Nov 05, 2011 3:51 pm
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