View unanswered posts | View active topics It is currently Thu Oct 22, 2020 1:53 pm



Reply to topic  [ 68 posts ]  Go to page 1, 2, 3, 4, 5  Next
 uberhen's Über Pack 
Author Message
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
 uberhen's Über Pack
Get your download here.


Image
50 Caliber Handgun - You've seen one, you've seen them all. However, mine uses sweet FPSBanana sounds and comes with an offhand version. Nice power and fast rate of fire.
uberhen


Image
A-63 - Steampunk tunneling machine. Hit the glass with some ordnance for some nice effects.
amrobotics


Image
Anomaly Gun - Creates a gravitational anomaly. Shoot the center with a few bullets and see what happens.
amrobotics


Image
Image
Image
Desert Strike - Classic scene with original terrain and bunker modules. New desert actor and weapon. Includes separate .rte with only the bunker modules.
See here for credit.


Image
Halo: Blood Gulch - Red versus Blue in an epic struggle for... uh... the flag, man. Has working medpacks and flags. Includes a separate .rte for the red and blue bases.
uberhen


Image
The Puma - An old warthog based off mail's jeep. Planned on adding a turret, even fully sprited all its parts, but never finished it.
uberhen


Image
Image
Icelands - Scene includes custom BG, materials, bunker modules, and working snow. Everything can be found under the "Ice" category in-game.
TheLastBanana (materials), uberhen (everything else)


Image
Invasion Redux - Defend a lonely Ronin beach fort against waves of enemies. Includes custom materials, fort, tank traps and BG.
See here for credit.


Image
Image
Jet-Naught - The first released dreadnaught/walker that included a jetpack. Now more than a resprite.
uberhen


Image
K-80 AAC - One of the first gunships for CC. Includes a version with primitive, automatic defense system. Try loading this one up with stuff... see where the hatch is.
Blipflip


Image
M67 Frag Bandolier - Why not use a bandolier for those grenades y'all be carrying? Has great concussive force and an even greater sound.
Sorry, no author yet.


Image
MDCHQ - This is going to be a bad day for MDC's stocks... Defend the HQ from an onslaught of enemies using custom weapons and actors.
Items can be found in their own category during brain placement.
MaximDude


Image
Image
Image
Meltdown Nade - Includes area-denial Meltdown Nade and BONUS bunker-bustin' Tactical Nuke. MD Nade will slowly rip a hole in the ground.
Read their descriptions in-game for fuse information.
uberhen


Image
Image
Rebel Suit - Replica mech suit from a very well-known sprited game... :pipe: Includes additional .rte folder with heavy grenade launcher addon.
amrobotics


Image
Mortar Module - Very sturdy bunker intended for long range mortar operations.
D-Meat


Image
NightForrest - Scene is set in a wooded northern area of the planet. Custom, well-drawn BGs.
meloen
Ventilation Modules - Infinitely useful bunker modules designed to counteract the dispersal of unwanted agents... literally. Also good for escape routes.
Includes working doors, vent covers, and any positional orientation you need.
Electroclan


Image
Smith & Wesson 500 - Ugh, another 50 caliber handgun? Deal with it. Possesses tremendous knockdown power, now with less recoil to its owner.
Five rounds, long reload time. Eat your heart out Peacemaker.
uberhen


Image
Sawn-Off Shotgun - Able to be wielded akimbo. Get up close and gib, brutha.
findude


Image
Tomato Redux - Another staple scene. Includes two highly asymmetrical bunkers dueling for... the last can of tomatoes on Tradestar Midas?
JAGO (original scene) uberhen (contour -> BMP, map lengthening)


Image
Lunar Tomato - Version of the original smaller scene in space.
JAGO


Image
TOZ-124 - Russian bolt-action shotgun. Effective at medium distances.
uberhen


Image
Shallow Trenches - Suitable for defending positions or as foundations for larger structures. A nade'll clear one out, though.
uberhen


Image
VSS Vintorez - Russian half-smg, half-scoped rifle with a built-in suppressor to reduce muzzle flash. Includes full-auto and semi-auto versions.
uberhen


Image
Image
Warbot Mk6 - Resistant to small arms fire, and absorbs damage as health from more powerful ordnance.
Piezo


Image
Waterfalls - Hectic, close- and mid-range scene. Used to have a working waterfall (pipe drainage). Two asymmetrical bases battle across a broken bridge.
Lord Tim
Tree Modules - Set of BG-only trees. Purely aesthetic.
uberhen


Get your download here.


Additional Credits/ Notes:
Gotcha! - I was clearing my old messages and saw his PM saying I should release the Tactical Nuke.
One thing led to the other, and boom, 29 mods all RARed up to go.

amrobotics - The greatness of his mods continue to amaze me, and they always add a bit of prestige to any compilation.


To make MDCHQ work in B23, edit your CC installation as follows:
1) Open Base.rte/Actors.ini
2) Scroll to the bottom.
3) Delete the "//" before "IncludeFile = Base.rte/Actors/Clones/Clones.ini"
4) To recap, make this: "//IncludeFile = Base.rte/Actors/Clones/Clones.ini" into this: "IncludeFile = Base.rte/Actors/Clones/Clones.ini"
Simple enough, eh?


Last edited by uberhen on Sat Dec 15, 2012 3:40 am, edited 9 times in total.



Fri Jul 02, 2010 6:37 am
Profile
User avatar

Joined: Thu Nov 19, 2009 1:35 pm
Posts: 176
Location: Kartasura, Indonesia. Sit in front of my computer
Reply with quote
Post Re: uberhen's Über Pack
Are that all B23 compatible? Anyway, I like the .50 Caliber handgun and Smith & Wesson 500 based on the gif. great power of that .50 Caliber.


Fri Jul 02, 2010 6:50 am
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: uberhen's Über Pack
Those trees rule hard.


Fri Jul 02, 2010 6:55 am
Profile
User avatar

Joined: Sat Apr 10, 2010 6:39 am
Posts: 52
Reply with quote
Post Re: uberhen's Über Pack
Finally a new mod pack!
penis.
[User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.]


Fri Jul 02, 2010 8:31 am
Profile
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post Re: uberhen's Über Pack
Great pack, brings back memories.

A+, good sire.


Fri Jul 02, 2010 9:13 am
Profile
User avatar

Joined: Sat Apr 17, 2010 6:43 am
Posts: 95
Reply with quote
Post Re: uberhen's Über Pack
A great big pack of fun. As soon as I saw the Warthog, it was pretty much insta-DL for me. I also appreciate all the seperate .rte's being in one folder so you can pick and choose.

I especially love the Mortar Module and the Shallow Trench Module. I always had to make those with 1x1 bunker bits but now, I don't have to! Wonderful.

Overall, good stuff. Some quirky stuff but that's all good. .50 cal pistols are always welcome, too.


Fri Jul 02, 2010 9:39 am
Profile
User avatar

Joined: Sat Apr 10, 2010 6:39 am
Posts: 52
Reply with quote
Post Re: uberhen's Über Pack
iWhiteBot wrote:
Finally a new mod pack!
penis.
[User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.]


Oh no. I am very sorry. Let me fix this.
---
I am very happy that there is finally a new mod package published in this mod releases forum.
I like the green uber-robot thing and the digger machine a lot. You could add a jumping mechanism to the digger machine though.
The bunker modules, maps, and trees are very nicely done, I really like them.
I would give this mod 4/5 stars. It is very well done, but there are some stuff that should be improved.
Penis.


Fri Jul 02, 2010 9:51 am
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post Re: uberhen's Über Pack
iWhiteBot wrote:
iWhiteBot wrote:
Finally a new mod pack!
penis.
[User was warned for this post. Don't post in mod topics until you've downloaded the mod and are talking about it. Also, the way you just nonchalantly slipped the word "penis" in there is kind of disturbing me.]


Oh no. I am very sorry. Let me fix this.
---
I am very happy that there is finally a new mod package published in this mod releases forum.
I like the green uber-robot thing and the digger machine a lot. You could add a jumping mechanism to the digger machine though.
The bunker modules, maps, and trees are very nicely done, I really like them.
I would give this mod 4/5 stars. It is very well done, but there are some stuff that should be improved.
Penis.


This had me laughing so hard... :) I'm glad you enjoyed the pack White B. Most of these mods aren't mine, and aside from a few tweaks here and there, I was trying to keep their original functionality. I'm open for more suggestions, however.

@dragonxp: Thanks man. I always thought something was missing from scenes.

@Jangkrik: Yes, that's why the mod has the B23 image tag.
The S&W is one of my favorite creations, I appreciate it.

@MaximDude: No problem dude. The only hard part was making and hosting all the pictures.
I couldn't forget MDCHQ, one of my top five scenes, anyhow.


Fri Jul 02, 2010 10:01 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: uberhen's Über Pack
Actually, MDCHQ needs Green and Blue Clones to be uncommented from the Base.rte/Actors.ini.


Fri Jul 02, 2010 10:06 am
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post Re: uberhen's Über Pack
Natti wrote:
Actually, MDCHQ needs Green and Blue Clones to be uncommented from the Base.rte/Actors.ini.

Damn, I knew I missed something. Thanks for the heads up, I'll edit the OP.


Fri Jul 02, 2010 10:27 am
Profile
User avatar

Joined: Mon Apr 13, 2009 3:18 pm
Posts: 80
Location: FINLAND RULZ
Reply with quote
Post Re: uberhen's Über Pack
thanks a zillion times .. very nice indeed!


Fri Jul 02, 2010 11:11 am
Profile
User avatar

Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
Reply with quote
Post Re: uberhen's Über Pack
Sawn-off shotgun seems like mine.
It is already included in my modpackthingadoodle.

Nice pack. Cheers.


Fri Jul 02, 2010 12:03 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: uberhen's Über Pack
Creator for the mortar module was D-meat.
Awesome pack Uberhen, brings back fun memories when they were just released.


Fri Jul 02, 2010 1:15 pm
Profile
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: uberhen's Über Pack
A pack of fun weapons AND a good use of the mod database! Very cool!
I'm especially happy with the mortar bunker, it's a good place to put the mortars from Abdul's Gunship mod.


Fri Jul 02, 2010 5:00 pm
Profile
User avatar

Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Reply with quote
Post Re: uberhen's Über Pack
Lots of awesome stuff!

I'm especially liking the retro bunker modules. Mortar base and the trenches get my top two here.

Those vents are included with Map pack 3, btw.


Fri Jul 02, 2010 5:21 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 68 posts ]  Go to page 1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.021s | 13 Queries | GZIP : Off ]