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 Tay al-Ard (Modding Theme Entry: Overpowered) 
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Joined: Mon Jan 11, 2010 12:41 am
Posts: 78
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Oh gawd, so much fun to infiltrate the dummy base in Dummy Assault and just teleport to the brain.

8/10 for awesome playability and overpoweredness in a thinkoutsidethebox sense.


Sat Aug 14, 2010 12:09 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Huzzah! The updated version is much better. Editing post now..


Sat Aug 14, 2010 12:12 am
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Joined: Sat Mar 13, 2010 5:52 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Okay guys, warp off-screen on a non x-wrapped map.

Just do it.

edit: tearagion ninja'd


Sat Aug 14, 2010 12:21 am
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Joined: Sat Aug 14, 2010 3:39 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
hay ummm i instantly downloaded this ♥♥♥♥ looked epic but... then i was very dissapointed when it gave me an error and it converted to abort or whatever then i had to delete it i was very sad.... anyone else have this problem


Sat Aug 14, 2010 3:48 am
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
The problem is that there's an .rte in the .rte.
I copied the 'inner' .rte and removed the 'outer' .rte.


Sat Aug 14, 2010 4:02 am
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Oh dear, how embarrassing.
Fixed version is in the OP now. Just redownload or do the fix Collective described.


Sat Aug 14, 2010 4:11 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
hmmm just redownload eh?


Sat Aug 14, 2010 4:58 am
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Joined: Tue Jul 20, 2010 4:28 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
...What could i say?

a super nice mod made by two super modder ;) when playing CC with my sis, it's pretty fun to kick her ass xD ...!

humm, /10, i will give it a 9.5... The mod is not TOO MUCH overpowered, the sprite are really nice, but i got a little problem. on the Actor sometimes dies without reason on the Cave Cliff map in skirmish... i'm walking, and Bam! it burst... by the way, do you know where i can find the evilponi zombie mod? great job and good luck for the contest ;)

sorry for retarded grammatical faults and the bad english

not my fault, i'm a french Canadian!


Last edited by kdorval14 on Thu Aug 19, 2010 4:35 pm, edited 1 time in total.



Sat Aug 14, 2010 5:40 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
So where does the name come from?


Sat Aug 14, 2010 6:03 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
It's a Muslim concept which is somewhat similar to teleportation. Like, instead of the person moving, the earth would move.

It certainly isn't a last minute name found on Wikipedia.
And nor is the description above paraphrased from the same source.

If you mean the name of the corporation, that's pseudo-Latin for body movement.
Which could describe a number of things besides teleportation, but I like it.


Sat Aug 14, 2010 6:08 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Apparently CorpusKinesis.rar is not a rar archive? Perhaps my version of RAR Expander just sucks.


Sat Aug 14, 2010 7:11 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
hey cool, someone finally made a polished version of this mod

8/10


Sat Aug 14, 2010 7:14 am
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Nocifer, it's fine on my end.
It may indeed be a problem with your version of RAR Expander, you might want to download 7-Zip.


Sat Aug 14, 2010 11:19 am
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Joined: Mon Jun 28, 2010 10:23 pm
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
Great mod,
9/10


Sat Aug 14, 2010 12:00 pm
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Joined: Sun Aug 09, 2009 9:26 am
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Post Re: Tay al-Ard (Modding Theme Entry: Overpowered)
New version gets a 9/10 from me. Good stuff.


Sat Aug 14, 2010 12:25 pm
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