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 Guided Missile Launcher *Update again 
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Joined: Tue Jun 12, 2007 11:52 pm
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 Guided Missile Launcher *Update again
Requested by Azukki
I present to you (again) the GML!

Image

Update: Control changes. (again)

TAP FIRE to launch missiles that will automaticly target nearby enemies. You can also control the missiles manually by holding FIRE. Direct the missile when controlling it by aiming in the direction you want it to go. Tap FIRE to detonate the missile and CROUCH to return control back to your body.

Credits:
CaveCricket48 - Sprites, ini code, Lua
Azukki - Extensive Concepts
Valve - Firing sound


Attachments:
GML.rte.rar [142.21 KiB]
Downloaded 1010 times


Last edited by CaveCricket48 on Sun Sep 05, 2010 5:59 pm, edited 4 times in total.

Mon Jul 12, 2010 11:07 pm
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Post Re: Guided Missile Launcher
this is a very polished mod. (in my opinion) the homing feature preforms great and the manual cantroll is very easy to control. this is a great mod, i have no bad things to say about this. works great.


Mon Jul 12, 2010 11:16 pm
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Post Re: Guided Missile Launcher
-snip-

I was pissed about something that I only should have been mildly bothered about, but now we're chill.
Sorry for whatever unnecessary commotion I caused.


Last edited by Azukki on Fri Aug 20, 2010 5:12 am, edited 2 times in total.



Tue Jul 13, 2010 5:55 am
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Post Re: Guided Missile Launcher
Azukki wrote:
Wow, I'm amazed... and disappointed, and offended, that you would do this.

I trusted you to beta test for me in secrecy, and then you take the exact same mod concept to use it for yourself? And you give it the exact same name as my predecessor to my revamped GML, as if to taunt me about it?

Maybe I should expose the PMs, to better explain to others?

:0 Huh?


Tue Jul 13, 2010 7:09 am
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Post Re: Guided Missile Launcher
I'm gonna need to see some meat behind the IP claim, Azukki. Either way, unless you can conclusively prove stolen code, I can't really do anything about this mod; ideas aren't solid currency, and a more accurate missile launcher is hardly the most unique idea in CC history.


Tue Jul 13, 2010 7:21 am
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Post Re: Guided Missile Launcher
-snip-

Apologies.


Last edited by CaveCricket48 on Fri Aug 20, 2010 6:25 pm, edited 1 time in total.



Tue Jul 13, 2010 8:13 am
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Post Re: Guided Missile Launcher
I LOVE YOU MAN!

I have formed a strategy on how to use it.
( Basically Activate Manual Control, then Disengage when nearby the Target )
It is too effective, and so much fun.


Tue Jul 13, 2010 9:09 am
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Post Re: Guided Missile Launcher
CaveCricket, you've done it again! I have tested it and it works great. *pimpslaps self for thinging it was just another one of those simple fire then it goes after the nearest target launchers*


Tue Jul 13, 2010 2:32 pm
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Post Re: Guided Missile Launcher
I hope that this mod doesn't get caught in any copyright issues.

The GML's main strength is actually it's high damage and huge blast radius. It even kills UniTec stuff in one hit most of the time. I now play a minigame called 'Defend Your Base With One Soldier and A GML', And it's really fun.


Tue Jul 13, 2010 2:47 pm
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Post Re: Guided Missile Launcher
It's a secret advertisement stunt, now everyone is going to get it while they still can!


Tue Jul 13, 2010 11:58 pm
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Post Re: Guided Missile Launcher
The Decaying Soldat wrote:
I hope that this mod doesn't get caught in any copyright issues.

The GML's main strength is actually it's high damage and huge blast radius. It even kills UniTec stuff in one hit most of the time. I now play a minigame called 'Defend Your Base With One Soldier and A GML', And it's really fun.

It is so easy and fun, I love the disengage feature, it helps with the killing.


Wed Jul 14, 2010 1:29 am
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Post Re: Guided Missile Launcher *Reposted
By the request of Azukki, the GML is back!


Fri Aug 20, 2010 4:56 am
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Post Re: Guided Missile Launcher *Reposted
Happy it didn't get pulled back. Actually, the first thing that came to my mind when I tested this when it was first released was "Oh god, Azukki's not going to be happy..."


Fri Aug 20, 2010 5:13 am
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Post Re: Guided Missile Launcher *Reposted
Well if he had just made it of his own accord, using the concept of my old gml, that'd be totally fine. He'd have beat me to the punch on improvements 100% fair and square, no credits would have been expected.

But he beta tested my newest version, which was in progress, and we discussed what would be best for it, and this mod is pretty much exactly what we were talking about. I was annoyed because he didn't take my old mod's concept in his own direction, he went right in the direction I was going to, when he knew I was going there, and didn't even mention me.

But instead of being kinda annoyed, which would have been reasonable, I was kinda pissed, (unreasonable, obviously) because I was stressed over something else.
But then I got over myself, and encouraged CC to keep it released, but he took it down anyways, because I had already harped on him about it.
I requested that he re-release it as my prize for the mod contest, and so he did.

And then you read this. And then you enjoyed the mod. But now was before that. Whoa.


Last edited by Azukki on Thu Sep 15, 2011 6:09 pm, edited 2 times in total.



Fri Aug 20, 2010 5:37 am
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Post Re: Guided Missile Launcher *Reposted
Kudos to Azzuki and Cavecricket for settling this independently, to the satisfaction of both parties and without any hard feelings.

Kinda wish all of you were capable of doing that.


Fri Aug 20, 2010 5:42 am
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