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 The APOLLOCALIPSE V4 - Is this a B25 I see? 
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Joined: Fri Oct 17, 2008 9:46 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
Well that's funny. I just checked and in my version those files are uppercased. Maybe it's particular to the linux conversion?


Fri Dec 17, 2010 9:13 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
i loaded this mod 10 minutes before i posted the errors so i think i got the actual uploaded version.
on the jetpack case, the file itself is lowercase (jetpack.bmp), i changed it to JetPack.bmp and solved that error.
within that IS5.ini you are loading null.bmp, changed that entry to Null.bmp and that error got solved.

EDIT
just downloaded the mod again and both typos still exist, means that the error isnt on the CC side :P


Fri Dec 17, 2010 9:31 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
Works for me, but the Skirmish Defense needs to be renamed.


Fri Dec 17, 2010 9:48 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
ffffff-

I knew I had forgotten to update something.
I guess that means no Activities for now. :???:


Fri Dec 17, 2010 10:55 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
I had looked at this once, and I have no good excuse as to why I passed it up the first time.

Any criticisms I have are pretty much already in the open, but I guess I'll list mine.

IS5 jetpack overkill blah blah, no weapons yet for R.E.V.E. but they're not done blah, the energy weapons need more "energy" effects blah blah. Yep.

Also, I applied the Mech.lua code to some other things and man I gotta say, it has made CC so much more dynamic for me in general. "Riding" in armor instead of just having one actor really adds another level. You don't WANT your suit to die, but if it does it's not as big of a penalty.

I am eagerly awaiting further updates to this already fantastic mod.

Ah, and for anyone who is wondering, this new version is backwards compatible for B23.

EDIT: With further testing, I personally believe the R.E.V.E's hands are far too skeletal. I think you should go with the three-finger/manipulator digit style. Kinda like the Tachikoma from Ghost in the Shell, if you're familiar.


Last edited by Nachtauge on Sat Dec 18, 2010 5:26 am, edited 1 time in total.



Sat Dec 18, 2010 2:26 am
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
Areku wrote:
ffffff-

I knew I had forgotten to update something.
I guess that means no Activities for now. :???:

You can edit the Skirmish Defense script to have your mod's stuff in it.


Sat Dec 18, 2010 2:48 am
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
I extracted it to the CC folder and all the new actors and mods show up when im base building or whatever, but is there some kind of campaign for this? When I click campaign in the main menu it just says "Coming soon"


Sun Dec 19, 2010 8:42 am
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
The following files are missing:
Apollocalipse.rte/Astronaut/JetPack
Base.rte/null
Apollocalipse.rte/Weapons/Light/ShotgunReady.wav

The first two are just capital letter problems, but i cant understand the last error, the file exist.

Image


Sun Dec 19, 2010 8:02 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
Well yeah, it seems I couldn't make this Linux-compatible, and I kind of don't understand why, since in my PC the capitalization is correct. Maybe it's some compression-related trouble, dunno.


Sun Dec 19, 2010 11:34 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
how use the R.E.V.E??


Mon Jan 31, 2011 3:38 pm
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 Re: The APOLLOCALIPSE V3 - B24 or bust!
Good mod.


Tue Feb 01, 2011 11:19 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
That said, I'm sure Areku won't mind.


Wed Feb 02, 2011 10:53 am
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
so i didnt get this from the posts i have seen is this a game changer or just a mod


Fri Feb 18, 2011 6:44 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
Just a mod.


Fri Feb 18, 2011 6:53 pm
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Post Re: The APOLLOCALIPSE V3 - B24 or bust!
ok are there any maps i have downloaded and cant find any ?


Fri Feb 18, 2011 7:45 pm
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