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 Ghost (Modding Theme Entry: AI) 
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Data Realms Elite
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Post Re: Ghost (Modding Theme Entry: AI)
Meh, it didn't take much work. I applaud you for your clever use of the MOSRotating. I didn't know you could attach scripts to them. Most ingenious. All I did was some MSpaint bucket tool and a rework of the frag grenade.


Mon Sep 20, 2010 10:06 pm
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Post Re: Ghost (Modding Theme Entry: AI)
GuardianTempest wrote:
Twisted ideas I have yet to try:

Feed this to a Hydra It gibbed
Versus ReflectorBot
Use 'Zero Division' weapons Crashed
Use Metroids Also died
Creeper Vines Fail
Say this line while these ghosts are in action: "Oh my gawd, they're eating her(Ronin)!! Now...they're gonna eat me!!! OH MY GAWD!!!!!" Done, with matching disaster.


Question. The hydra gibbed or the ghost? Same thing with the metroids. Which ones died?


Tue Sep 21, 2010 11:09 am
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Data Realms Elite
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Post Re: Ghost (Modding Theme Entry: AI)
Almost certainly the metroids/hydra died. In the code, any actor within 16 pixels automatically gibs when met by the ghosts.

Sorry, I did mean the targeted actor.


Tue Sep 21, 2010 4:29 pm
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Post Re: Ghost (Modding Theme Entry: AI)
When I beat a PacMan game on the Gamecube (I remember it as being the happiest day of my life), the "ghosts" were refered to as monsters. Ya know, jussayin.


Sat Sep 25, 2010 11:10 pm
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Data Realms Elite
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Post Re: Ghost (Modding Theme Entry: AI)
That's a good point, were they called ghosts or monsters in the original pacman, way back all those years ago? I have no idea.


Sat Sep 25, 2010 11:12 pm
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Post Re: Ghost (Modding Theme Entry: AI)
I expected you to be upset. I am delightfully surprised. Good question. They're not very monster-ish and if a living cheese wheel can touch them without going throught them they're also not very ghost-ish.


Sat Sep 25, 2010 11:14 pm
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Data Realms Elite
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Post Re: Ghost (Modding Theme Entry: AI)
Hmm... interesting. I think all we can do is go by what they look lik most, so I motion that they remain named as ghosts until a reliable source tells us otherwise. Also ghosts sounds cuter than monsters doesn't it? And these things sure ain't ugly.


Sat Sep 25, 2010 11:20 pm
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Post Re: Ghost (Modding Theme Entry: AI)
I like the way you think, good neighbor! :D Cuteness is more dangerous than ugliness and vileness. I think we can all agree that these ghosts are dangerous, and deserve to be refered to by a name that denotes this. On a more related note, this mod is sxc and bawss.


Sat Sep 25, 2010 11:30 pm
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Post Re: Ghost (Modding Theme Entry: AI)
Ok, here's another addition. This one does feature a working pacman, and he is user controlled! Controls are T,F,G,H [wasd but one over]. Yes I know it isn't AI but you do need pacman in this mod.

It is buggy.

It doesn't react to the ghosts, nor vice versa.

The camera doesn't track it.

There is absolutely no support for anything other than the keyboard.

I does work.


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File comment: **Also not a contest entry.**
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Sun Sep 26, 2010 8:24 pm
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Post Re: Ghost (Modding Theme Entry: AI)
All we need now is pac-man and some pellets right?And some more ghosts....that aren't invincible. :oops:


Sun Mar 13, 2011 5:32 pm
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Data Realms Elite
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Post Re: Ghost (Modding Theme Entry: AI)
One, massive bump, two pacman is just above your post. But yes, they're all invincible.


Sun Mar 13, 2011 5:42 pm
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