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 M319 IGL 
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Joined: Tue Jun 12, 2007 11:52 pm
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 M319 IGL
AKA That grenade launcher from Halo: Reach, with a few twists.

Image

This single-shot grenade launcher has 2 modes: Timed detonation and manual detonation. Tap the fire button to launch a sticky, timed grenade that will explode after 3 seconds. Hold the fire button to launch a manually detonated grenade. Releasing the fire button in manual mode will detonate the grenade. Pressing the Pie Menu button while holding fire in manual mode will make the grenade harmlessly disintegrate, allowing you to remove badly placed grenades and to distract enemies with the flash.

Features:
-2 Firing modes
-Fires sticky timed-grenades
-Fires bouncy manually-detonated grenades
-Pretty trail on grenades
-Awesome sticky Lua

Credits:
CaveCricket48 - Sprites, ini coding, Lua scripting
Bungie - Some sounds, making Halo: Reach
Valve - More sounds


Attachments:
M319 IGL.rte.rar [603.58 KiB]
Downloaded 597 times


Last edited by CaveCricket48 on Mon Oct 25, 2010 5:23 am, edited 2 times in total.

Sun Oct 24, 2010 2:15 am
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Post Re: M319 IGL
YES!!!! just what i need after playing 72 hours of reach!!!! it is very very epic


Sun Oct 24, 2010 2:26 am
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Post Re: M319 IGL
I like this, nice and powerful, but i like manual mode, it makes awesome landmines.


Sun Oct 24, 2010 2:31 am
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Post Re: M319 IGL
CaveCricket48 wrote:
launch a manually detonated grenade launcher

It can fire grenade launchers? SWEET!


Sun Oct 24, 2010 2:35 am
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Post Re: M319 IGL
CaveCricket48 wrote:
Hold the fire button to launch a manually detonated grenade launcher.

that's going in the sig.


Sun Oct 24, 2010 2:38 am
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Post Re: M319 IGL
very very good but, the secondary fire is supposed to be emp. but emps dont work very good in cc anyways. now you need to make the other guns


Sun Oct 24, 2010 3:05 am
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Post Re: M319 IGL
LOL, typo there. Fixed.


Sun Oct 24, 2010 3:05 am
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Post Re: M319 IGL
Nice job, does what it says.


Tap-fire mode is a bit useless at the moment and the grenade also lacks any feeling of mass.
Hope you get that bouncing nailed.



Silly idea:
Quote:
The counter on the left of the weapon switches from "ARMED" to (very briefly) "LNKNG" just after launch, and then to either "IN AIR" or "LINKED" after the round is launched, depending on the firing mode; and finally to "BOOM!" upon detonation.


Do those with glow pixels.


Sun Oct 24, 2010 11:43 am
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Post Re: M319 IGL
You sir, deserve an applause.

'clap'


'clap'


Sun Oct 24, 2010 1:10 pm
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: M319 IGL
Works just how it's supposed to, so good job. I also hope you can get the text working, that'd spice up things a bit.


Sun Oct 24, 2010 2:21 pm
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Post Re: M319 IGL
Could you make a version that actually does fire a grenade launcher?


Sun Oct 24, 2010 2:28 pm
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Post Re: M319 IGL
This is fantastic, but as findude said, the timed detonation is next to useless.
I don't know what you'd do with it though.

It'd be nice if there was a way to nullify grenades after you've (mis-) fired them, possibly by pie menu?


Mon Oct 25, 2010 2:04 am
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Post Re: M319 IGL
Adding stickiness to the timed detonation, or replacing it with an impact detonation mode, might make it more entertaining/useful in CC.
But the manual detonation is spot-on.


Mon Oct 25, 2010 2:11 am
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Post Re: M319 IGL
I like the idea of sticking timed grenades. Will do in some time. For the meter thing, I'm think color-coded glow pixels. Unless if you guys want to learn to read pixels.


Mon Oct 25, 2010 2:51 am
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Post Re: M319 IGL
Update. Sticky timed grenades, safely vaporizing manually detonated grenades, pretty trail effects, some sound changes, and sprite tweaks.

Oh, and vaporizing the manually detonated grenade doesn't hurt anything, but attracts attention at the point of vaporization. Good for making enemy sentries look the other way.


Mon Oct 25, 2010 5:25 am
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