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 The Wehrmacht - an Axis mod - WWII 
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post Re: The Wehrmacht - an Axis mod - WWII
Victor111 wrote:
whats the code for?

What, the code on the opening post? That's just the credits.


Thu Aug 02, 2012 12:55 pm
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Joined: Sun Aug 05, 2012 5:41 am
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Post Re: The Wehrmacht - an Axis mod - WWII
u forgot teh DieGlock :evil:


Mon Aug 06, 2012 12:10 am
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: The Wehrmacht - an Axis mod - WWII
Some sprites are a bit poor but in overall, this mod is full of deliciousness
i just love the Fallschirmjäger, is there a means to make him unequiped ?


Tue Aug 07, 2012 6:54 pm
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Joined: Wed Aug 03, 2011 2:26 pm
Posts: 9
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Post Re: The Wehrmacht - an Axis mod - WWII
Hey will the rape STG sniper come back?
i mean the sniper that shoots 4/5 bullets and kills everything with one shot, cuz it was kewl.


Thu Aug 09, 2012 7:43 pm
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Joined: Fri Jul 29, 2011 6:26 pm
Posts: 6
Location: Brittany
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Post Re: The Wehrmacht - an Axis mod - WWII
Damn,... this work is awesome. I manage to keep up the fight against the red legion, difficulty set at Nuts!. But where did the ♥♥♥♥ monster go? I loved it!


Mon Sep 03, 2012 8:43 pm
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
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Post Re: The Wehrmacht - an Axis mod - WWII
Love the mod, it's so fun to order tons of these troops for large scale attacks.
What do you think about adding activities, or making the mod a campaign tech?


Mon Sep 03, 2012 10:38 pm
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Joined: Sun Apr 18, 2010 9:28 am
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Post Re: The Wehrmacht - an Axis mod - WWII
Well this looks great!


Mon Sep 10, 2012 7:41 pm
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Joined: Sun Jul 06, 2008 3:26 am
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Post Re: The Wehrmacht - an Axis mod - WWII
This is in need of a compatibility update for the latest version, 1.0, that came out on steam, because It is referencing something that has either had its name changed, or is no longer there, something about the medic drone according to the .BMP that it was trying to use for a bomb reference or something..


Sat Sep 29, 2012 12:37 am
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Joined: Mon Oct 25, 2010 5:51 am
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Location: Sydney
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Post Re: The Wehrmacht - an Axis mod - WWII
Updated for compatability. Not really modding atm, but I still have plans for this.. halfhearted, barely working, plans..


Sat Sep 29, 2012 8:38 am
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Joined: Wed Feb 08, 2012 10:12 pm
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Location: Brazil
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Post Re: The Wehrmacht - an Axis mod - WWII
Yay, nazi world conquer!


Sat Sep 29, 2012 9:06 pm
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Joined: Sun May 02, 2010 10:17 pm
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Post Re: The Wehrmacht - an Axis mod - WWII
Issue when having game auto design base.
Make sure you have the presets named correctly so "deployment" entities find them.


Sun Sep 30, 2012 2:51 am
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Post Re: The Wehrmacht - an Axis mod - WWII
I've got no such problems on my side, which deployments aren't spawning actors?


Sun Sep 30, 2012 3:23 am
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Joined: Sun May 02, 2010 10:17 pm
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Post Re: The Wehrmacht - an Axis mod - WWII
To be fair I have no clue. I just know that while I was playing as this faction the game crashed when I finally decided to invest to base building via Auto building. It automatically sets presets on the map. And I did give it a lot of money so it could practically build any preset.
It might be case of false alarm because I had AI ally playing as another custom faction but the AI for that faction already had invested in base building previously without crash.


Sun Sep 30, 2012 6:53 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: The Wehrmacht - an Axis mod - WWII
That's quite strange. I've played a few campaigns as the Wehrmacht, and all the presets spawn without error or crash. It might just be a one-off thing, though I'll take another look.


Sun Sep 30, 2012 6:55 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: The Wehrmacht - an Axis mod - WWII
The pin/unpin pie menu option doesn't work. It's very annoying when my soldiers keep blowing themselves up. Another special pie menu option from this mod also doesn't work, but I don't quite remember. I'll edit this post when I find out.


Sun Sep 30, 2012 3:10 pm
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