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 The Wehrmacht - an Axis mod - WWII 
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
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Post Re: The Wehrmacht - an Axis mod - WWII
Love the mod, it's so fun to order tons of these troops for large scale attacks.
What do you think about adding activities, or making the mod a campaign tech?


Mon Sep 03, 2012 10:38 pm
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Joined: Sun Apr 18, 2010 9:28 am
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Post Re: The Wehrmacht - an Axis mod - WWII
Well this looks great!


Mon Sep 10, 2012 7:41 pm
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Joined: Sun Jul 06, 2008 3:26 am
Posts: 29
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Post Re: The Wehrmacht - an Axis mod - WWII
This is in need of a compatibility update for the latest version, 1.0, that came out on steam, because It is referencing something that has either had its name changed, or is no longer there, something about the medic drone according to the .BMP that it was trying to use for a bomb reference or something..


Sat Sep 29, 2012 12:37 am
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1196
Location: Sydney
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Post Re: The Wehrmacht - an Axis mod - WWII
Updated for compatability. Not really modding atm, but I still have plans for this.. halfhearted, barely working, plans..


Sat Sep 29, 2012 8:38 am
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Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
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Post Re: The Wehrmacht - an Axis mod - WWII
Yay, nazi world conquer!


Sat Sep 29, 2012 9:06 pm
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Joined: Sun May 02, 2010 10:17 pm
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Post Re: The Wehrmacht - an Axis mod - WWII
Issue when having game auto design base.
Make sure you have the presets named correctly so "deployment" entities find them.


Sun Sep 30, 2012 2:51 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: The Wehrmacht - an Axis mod - WWII
I've got no such problems on my side, which deployments aren't spawning actors?


Sun Sep 30, 2012 3:23 am
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Joined: Sun May 02, 2010 10:17 pm
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Post Re: The Wehrmacht - an Axis mod - WWII
To be fair I have no clue. I just know that while I was playing as this faction the game crashed when I finally decided to invest to base building via Auto building. It automatically sets presets on the map. And I did give it a lot of money so it could practically build any preset.
It might be case of false alarm because I had AI ally playing as another custom faction but the AI for that faction already had invested in base building previously without crash.


Sun Sep 30, 2012 6:53 am
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Joined: Mon Oct 25, 2010 5:51 am
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Location: Sydney
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Post Re: The Wehrmacht - an Axis mod - WWII
That's quite strange. I've played a few campaigns as the Wehrmacht, and all the presets spawn without error or crash. It might just be a one-off thing, though I'll take another look.


Sun Sep 30, 2012 6:55 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: The Wehrmacht - an Axis mod - WWII
The pin/unpin pie menu option doesn't work. It's very annoying when my soldiers keep blowing themselves up. Another special pie menu option from this mod also doesn't work, but I don't quite remember. I'll edit this post when I find out.


Sun Sep 30, 2012 3:10 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: The Wehrmacht - an Axis mod - WWII
WTF!? I suddenly realised that everything is suddenly cheaper! The cheapest actor is 25 oz. A lot of the bombs are FREE. The drop pod is FREE. Wtf happened? does it have something to do with 1.0 incompatibility? Happens on every map. Reinstalling to see if it fixes this.

EDIT: reinstalling the mod didn't work.


Tue Oct 02, 2012 11:07 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: The Wehrmacht - an Axis mod - WWII
Yeah, I just noticed that myself. It'll have something to do with 1.0 incompatibilities, I'll take a look later.


Tue Oct 02, 2012 11:59 am
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Joined: Sun Sep 30, 2012 4:39 pm
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Post Re: The Wehrmacht - an Axis mod - WWII
hello, Kettenkrad it is very nice mod, the first one I downloaded for CC. I have a question about your mod. when I place the Volksgrenadier infantry it seems they not react at the enemy properly. I mean enemies shoot at Volksgrenadiers but they dont shoot back. is this works as intended or its a bug because mod was made for b27? :oops:

thank you! :smile:


Tue Oct 02, 2012 4:40 pm
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Joined: Mon Aug 27, 2012 11:13 am
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 Re: The Wehrmacht - an Axis mod - WWII
Btw, why don't you use the icons for the game versions?


Wed Oct 03, 2012 7:14 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: The Wehrmacht - an Axis mod - WWII
jonythejet wrote:
hello, Kettenkrad it is very nice mod, the first one I downloaded for CC. I have a question about your mod. when I place the Volksgrenadier infantry it seems they not react at the enemy properly. I mean enemies shoot at Volksgrenadiers but they dont shoot back. is this works as intended or its a bug because mod was made for b27? :oops:

thank you! :smile:

They use the default AI scripts, I've no idea why that'd be happening..
Hopefully the next update should fix some this.
Someone64 wrote:
Btw, why don't you use the icons for the game versions?

Last time I edited, the 1.0 label wasn't available yet. Thanks for the heads-up.


Wed Oct 03, 2012 7:20 am
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