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 The Wehrmacht - an Axis mod - WWII 
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Joined: Mon Oct 25, 2010 5:51 am
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Location: Sydney
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Post Re: Wehrmacht / German / Axis forces mod WWII
Ok, I think I'll do a total makeover of the ballistic weapons, as most of the problems seem to rotate around here. Sprites, power, terrain rape, range, and rate of fire. Wikipedia will help me with the more historical stuff.

EDIT: Changed some things here and there, Version 1.3


Tue Oct 26, 2010 4:44 am
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Location: I chose my fate, do not pity me.
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Post Re: Wehrmacht / German / Axis forces mod WWII
Love it, absolutely love it. Although, i think the artillery need more terrain rape, and less terrain rape from the guns.
The pilots pistol does have a little issue with recoil, i do admire its extra punch :grin:
All in all, i think this is is a keeper


Tue Oct 26, 2010 6:49 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Shut the hell up, Riley.

kidding :grin:

Have you seen the Hydro mod yet? I think this calls for a Kriegsmarine unit!


Tue Oct 26, 2010 7:05 am
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Joined: Tue Oct 26, 2010 5:25 am
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Location: Sydney, kirrawee
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Post Re: Wehrmacht / German / Axis forces mod WWII
GREAT! but also needs some improvements

as soon as i saw this mod i downloaded it instantly, i am so into WWII

The sturn troopers are epic, not to OP (overpowered) and not to underpowered, the battle kommandent is cool but you can only buy it at the start but not during the game :S the bullet penetration is too much, and the model 24 is stuffed up cause it randomly explodes if you are holding it, i suggest you delete it or fix it because it is so ******* annoying!

love the Nazi sprites.

Great mod, getting next version.


Tue Oct 26, 2010 8:51 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
No I love it more! :D I think the artillery is perfect the way it is, they're my favourite part
I still need to test a few more of the items though
Thanks for the tutorial, my master, even if it isn't finished
It could be worth looking into the hydro mod for creation of a u boat or the likes


Tue Oct 26, 2010 10:01 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
The artillery is great, but do you think you could change the gun sprite from the Uber Cannon?


Tue Oct 26, 2010 1:10 pm
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
This is fun, and by the looks of it there are lots of half finished stuff to look forward to. Unfortunately CC crashed when I destroyed a Heavy Field-gun. I suspect the crash was caused by a BreakWound.

Keep up the good work!


Tue Oct 26, 2010 3:20 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Ok, reuploading now.

I have no Idea why the Stielhandgranata explodes randomly, I think it has something to do with the ActivatesWhenReleased...


Tue Oct 26, 2010 9:57 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Panzer wrote:
GREAT! but also needs some improvements

as soon as i saw this mod i downloaded it instantly, i am so into WWII

The sturn troopers are epic, not to OP (overpowered) and not to underpowered, the battle kommandent is cool but you can only buy it at the start but not during the game :S the bullet penetration is too much, and the model 24 is stuffed up cause it randomly explodes if you are holding it, i suggest you delete it or fix it because it is so ******* annoying!

love the Nazi sprites.

Great mod, getting next version.


Thanks!
Model 24 is, yeah, annoying. I'll work on it and try and fix it. The weird thing is, I got most of the code originally from the default Frag Grenade...
The Batallion Commandant is a brain, unfortunately, and cannot be repurchased when the battle starts. I can change that if you want.


Tue Oct 26, 2010 10:12 pm
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Post Re: Wehrmacht / German / Axis forces mod WWII
Epic mod, but my only problem is the plane. It needs to fly like one. :-P


Wed Oct 27, 2010 2:31 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
I tried it. Loved it.

But my only problem is the modules. They are cool but the fences need a left and right and a bit more modules like items that can make a base. And I say all of the modules in this mod should have there own section. Not scattered around the entire modules thing. But it's fine if you don't want to.

But anyways good mod overall 9/10


Wed Oct 27, 2010 5:17 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Nonsequitorian wrote:
Might want to credit Nax for the parachute bit, it's a direct copy from what I can tell (not including the soldier it comes with).

Thanks, I was wondering who made the parachute (I got my mods from a friend's USB) and probably should take it out.


Wed Oct 27, 2010 5:30 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Sweet looking forward to model 24 fixed and also keep the batalion kommadant as a brain.


Wed Oct 27, 2010 6:05 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
Abdul Alhazred wrote:
This is fun, and by the looks of it there are lots of half finished stuff to look forward to. Unfortunately CC crashed when I destroyed a Heavy Field-gun. I suspect the crash was caused by a BreakWound.

Keep up the good work!


Thanks! I have no idea why the game crashed, you're probably right. Yeah, half the stuff in the mod is WIP. Including stuff like Nazi Raptors, Americans prisoners mutated by the Nazis, Subs, Tanks, the like... An almost finished update (V1.... 4 I think) focuses mainly on the artillery, jetpacks, and PvtVain wanted a reversed fence and barricade for the modules. And more modules.
PvtVain wrote:
I tried it. Loved it.

But my only problem is the modules. They are cool but the fences need a left and right and a bit more modules like items that can make a base. And I say all of the modules in this mod should have there own section. Not scattered around the entire modules thing. But it's fine if you don't want to.

But anyways good mod overall 9/10

Thanks also. The fence has a reversed copy, as does the barricade. As for a base, I was thinking of making a Unitec like base, a NAZI SUPER-FORTRESS!!!!@!lolz!, but that might take a while (look at the amount of exclamation marks there...)


Wed Oct 27, 2010 7:46 am
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Post Re: Wehrmacht / German / Axis forces mod WWII
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I have no Idea why the Stielhandgranata explodes randomly, I think it has something to do with the ActivatesWhenReleased...


I suggest deleting the whole ActivatesWhenReleased line for every grenade. Its broken badly last time I checked. Also impact explosive are very risky and have a high risk of blowing up in your hands (especially when moving and throwing at the same time), so it'd be safer to make it a timed grenade.


Wed Oct 27, 2010 8:42 am
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