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 Air Support (R10: 2014-04-19) 
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Joined: Fri Dec 24, 2010 12:43 am
Posts: 23
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Post Re: Air Support R2 (B24)
Hey Abdul, is it okay if I post my re-sprites for everyone?


Wed Dec 29, 2010 11:34 pm
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Post Re: Air Support R2 (B24)
ROFLtheWAFL wrote:
Hey Abdul, is it okay if I post my re-sprites for everyone?
Sure.
blazer wrote:
If only the gunship looked like the Phoenix VTOL then I would download for sure, but thats ok cant get everything i want. :(
Since the Phoenix VTOL is a resprite of the original Gunship sprite by numgun, the sprites are of similar proportions and probably have the same number of frames so you can probably replace the Gunship's sprites with the Phoenix's sprites.


Thu Dec 30, 2010 9:07 am
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Joined: Wed Aug 04, 2010 3:14 pm
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Post Re: Air Support R2
I spent maybe an hour or so playing Verdun yesterday, do the reinforcements invading the base stop coming? It's a really fun mission too.


Wed Jan 05, 2011 2:33 pm
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Post Re: Air Support R2
JacenHanLovesLegos wrote:
do the reinforcements invading the base stop coming?
There is an endless trickle coming form the enemy base, but the enemies attacking your base by rocket or dropship have a limit.
When the mortar is destroyed the player also get unlimited reinforcements.


Thu Jan 06, 2011 9:47 am
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Joined: Wed Aug 04, 2010 3:14 pm
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Post Re: Air Support R2
Ok. I mean't player reinforcements. Thanks. It's a fun mission. Having to attack a heavily armed and armored coalition base with your puny ronins is fun.


Thu Jan 06, 2011 3:25 pm
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Joined: Sat Feb 06, 2010 9:08 pm
Posts: 34
Location: today lost in the dessert, but tomorrow i,m in a oases
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Post Re: Air Support R2
he cool man that you made a combi pack thats cool no problem whit searching again if you delete it i like it


Thu Jan 06, 2011 9:03 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Air Support R2
This complete pack is awesome. It has everything air-related in it and it's tons of fun.

Though I think I've never seen the laser turret fired anything. Anyone's getting this?


Fri Jan 07, 2011 11:51 am
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Post Re: Air Support R2
The laser turret spawn a small red glow at the target that in turn fire weak invisible bullets. Most actors rarely take any damage from this, but some of the UAV weapons does. It will shoot down the Jericho missile quite reliably.

Unfortunately I think I introduced a new bug in the second release that cause the turrets to stop searching for new targets sometimes. Expect a fix soon.


Fri Jan 07, 2011 12:05 pm
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Post Re: Air Support R2
Oh, true that. No wonder why the turrets don't work sometimes, and other times fire indefinitely.


Fri Jan 07, 2011 1:24 pm
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Post Re: Air Support (2011-01-09)
Bug fixed. I also added a slightly more difficult version of the "One man army" game mode played as Ronin. It is called "Running man".

Edit: Also introduced a new bug that makes the custom homing missile launcher in Verdun harmless.


Sun Jan 09, 2011 9:01 pm
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Joined: Thu Jan 13, 2011 4:57 am
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Post Re: Air Support (2011-01-09)
I like this mod a lot, especially the SAM sites, but well, they get destroyed easily by falling debris of enemy dropships...


Thu Jan 13, 2011 2:14 pm
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Joined: Sun Jan 30, 2011 6:02 pm
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Location: Cold and dark Finland
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Post Re: Air Support (2011-01-09)
This is THE best work ever!!


Fri Feb 25, 2011 8:13 am
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Post Re: Air Support (Transport: 2011-03-27)
Mad Alex introduced me to KaZak from the Russian forums who made these fantastic sprites:
Image

It is controlled like the gunships but have a cargo hold instead of missiles.


Sun Mar 27, 2011 9:42 am
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Joined: Wed May 26, 2010 9:58 pm
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Post Re: Air Support (Transport: 2011-03-27)
I just want to say I love you.

Yet more awesomeness, no complaints. Functionality is perfect. In my opinion, the vanilla dropship flame sprites hurt the look, though. Try a rotor-type thing.


Sun Mar 27, 2011 12:38 pm
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Joined: Sat Oct 17, 2009 2:07 pm
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Post Re: Air Support (Transport: 2011-03-27)
I want to suggest to make that broken transport will gib on hitting the ground - then it can have crash sound, and it will look wonderful.


Sun Mar 27, 2011 1:39 pm
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