View unanswered posts | View active topics It is currently Thu Mar 28, 2024 11:53 pm



Reply to topic  [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
 Lifts - Yes thats right Update 1.10 Final. 
Author Message
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Final Update for Lifts. What a ride we've had.


Mon Feb 07, 2011 12:27 pm
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Hail to everyone involved in making the lift. You guys have no idea (well actually you might have) how much this have changed my bunker designs.

Just so much possibility added. Thank you guys :)


Mon Feb 07, 2011 2:29 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Wooohoooo!
I love to make huge underground bunkers and add only 1 lift that goes to the surface.
It's like the tip of the iceberg.


Mon Feb 07, 2011 10:36 pm
Profile
User avatar

Joined: Wed Dec 22, 2010 9:13 pm
Posts: 34
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
What was the update for this B23 and B24 compatible mod that is EPIC?


Mon Feb 07, 2011 11:07 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
MrFastZombie wrote:
What was the update for this B23 and B24 compatible mod that is EPIC?

O_o
What the ♥♥♥♥ are you trying to say?


Mon Feb 07, 2011 11:23 pm
Profile
User avatar

Joined: Wed Dec 22, 2010 9:13 pm
Posts: 34
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Natti wrote:
MrFastZombie wrote:
What was the update for this B23 and B24 compatible mod that is EPIC?

O_o
What the ♥♥♥♥ are you trying to say?


What was in the final update?


Tue Feb 08, 2011 12:14 am
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
* Improved cable code - no lag
* Added speed controls
* Moved bunker modules to "lift" group
* Updated sprites
* Added a motor actor that can be shot causing the lift to plummet to it death

I think the AI controls were in the previous update, else that too.


Tue Feb 08, 2011 12:28 am
Profile
User avatar

Joined: Wed Dec 22, 2010 9:13 pm
Posts: 34
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
none wrote:
* Improved cable code - no lag
* Added speed controls
* Moved bunker modules to "lift" group
* Updated sprites
* Added a motor actor that can be shot causing the lift to plummet to it death

I think the AI controls were in the previous update, else that too.

2 words

EPIC.
UPDATE.


Tue Feb 08, 2011 2:17 am
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
It was Sims idea so I'm making sure he gets his 25% cut, :P

its 50 / 50, he did the sprites too. :grin:


Tue Feb 08, 2011 2:25 am
Profile
User avatar

Joined: Tue Jan 18, 2011 7:50 am
Posts: 170
Location: 2 Miles underground on some planet in a vault.
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Can People continue working on this? Cause I'm not totally satisfied.
As in people who want something more then whats done currently and are willing to work for it.
*Points at self*
I just need permission to post updates here If i actually do anything with it.


Tue Feb 08, 2011 4:17 am
Profile

Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
All code by none is free to use, you are free to post more stuff in viewtopic.php?p=400026#p400026 the old request post and sims might add it in if its any good (no offense).


Tue Feb 08, 2011 5:59 am
Profile
User avatar

Joined: Fri Aug 20, 2010 4:45 am
Posts: 911
Location: No Comment.
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Sprites are also free just take them out of the Lift folder after download.


Tue Feb 08, 2011 7:45 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Already got some sprites for the elevator cart + drive motor + cable. Just working on the animated parts and the module.


Tue Feb 08, 2011 8:00 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
I'm currently making a Coalition version out of our classic drop crate.


Tue Feb 08, 2011 5:59 pm
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Lifts - Yes thats right Update 1.10 Final.
Ok. All sprites and animations are done. I just need to make some quick Bunker tiles to fit it and I'll see what I can do.

A question to none, is it possible to make the cable more than 1px wide or does it break the functionality? I wanted to use a thicker cable sprite vs the 1x10 in the original mod...


Wed Feb 09, 2011 1:12 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 102 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.081s | 15 Queries | GZIP : Off ]