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 Lifts - Yes thats right Update 1.10 Final. 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Lifts - Yes thats right Update 1.5 With Sounds.
If you open the Lift Lua file one of the variables is clearly labeled as the modifier for the lift speed in pixels. By default it's 2. Higher number = more pixels traveled at a time = faster lift.


Mon Feb 07, 2011 4:23 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Final Update for Lifts. What a ride we've had.


Mon Feb 07, 2011 12:27 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Hail to everyone involved in making the lift. You guys have no idea (well actually you might have) how much this have changed my bunker designs.

Just so much possibility added. Thank you guys :)


Mon Feb 07, 2011 2:29 pm
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Data Realms Elite
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Wooohoooo!
I love to make huge underground bunkers and add only 1 lift that goes to the surface.
It's like the tip of the iceberg.


Mon Feb 07, 2011 10:36 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
What was the update for this B23 and B24 compatible mod that is EPIC?


Mon Feb 07, 2011 11:07 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
MrFastZombie wrote:
What was the update for this B23 and B24 compatible mod that is EPIC?

O_o
What the ♥♥♥♥ are you trying to say?


Mon Feb 07, 2011 11:23 pm
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Natti wrote:
MrFastZombie wrote:
What was the update for this B23 and B24 compatible mod that is EPIC?

O_o
What the ♥♥♥♥ are you trying to say?


What was in the final update?


Tue Feb 08, 2011 12:14 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
* Improved cable code - no lag
* Added speed controls
* Moved bunker modules to "lift" group
* Updated sprites
* Added a motor actor that can be shot causing the lift to plummet to it death

I think the AI controls were in the previous update, else that too.


Tue Feb 08, 2011 12:28 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
none wrote:
* Improved cable code - no lag
* Added speed controls
* Moved bunker modules to "lift" group
* Updated sprites
* Added a motor actor that can be shot causing the lift to plummet to it death

I think the AI controls were in the previous update, else that too.

2 words

EPIC.
UPDATE.


Tue Feb 08, 2011 2:17 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
It was Sims idea so I'm making sure he gets his 25% cut, :P

its 50 / 50, he did the sprites too. :grin:


Tue Feb 08, 2011 2:25 am
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Joined: Tue Jan 18, 2011 7:50 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Can People continue working on this? Cause I'm not totally satisfied.
As in people who want something more then whats done currently and are willing to work for it.
*Points at self*
I just need permission to post updates here If i actually do anything with it.


Tue Feb 08, 2011 4:17 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
All code by none is free to use, you are free to post more stuff in viewtopic.php?p=400026#p400026 the old request post and sims might add it in if its any good (no offense).


Tue Feb 08, 2011 5:59 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Sprites are also free just take them out of the Lift folder after download.


Tue Feb 08, 2011 7:45 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
Already got some sprites for the elevator cart + drive motor + cable. Just working on the animated parts and the module.


Tue Feb 08, 2011 8:00 am
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Post Re: Lifts - Yes thats right Update 1.10 Final.
I'm currently making a Coalition version out of our classic drop crate.


Tue Feb 08, 2011 5:59 pm
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