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 Battlegrounds (Gamemode) V0.53 
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Joined: Sat Dec 18, 2010 6:11 pm
Posts: 285
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Post Re: Battlegrounds (Gamemode) V0.52
awesome, thanks for the quick fixes. Im personally fine with the map, i just recommend making a choice of maps, even if its just larger versions of this one. Also it would be cool to be able to chose what is being built by your items.

Trying to think of more stuff to recommend.
a artillery type unit, some sort of arty or machine gun attached to control points.
A uber cannon unit
maybe get AI to work like that one, automated bot
nuts! gives all people pistols, and all enemy revolver snipers!!!!
more fog of war than just inside command points
maybe put unit factories in a large type of command point
give your main base a aircraft pad?
turn money into a system to call in arty strikes

All of these are just a bunch of suggestions, im brainstorming, and have no idea weather they'll be good or not!

edit:HOLY CRAP I FORGOT TO SAY THIS IS A AWESOME MODE!!!


Thu Feb 10, 2011 8:25 pm
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Joined: Wed May 26, 2010 9:58 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Howsabout making it Tartarus-like? We can customize sides. This seems much more fun than Tartarus that way.


Thu Feb 10, 2011 9:05 pm
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Joined: Thu May 28, 2009 3:59 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Since the weapons (and maybe the actors) are balanced specifically for this gamemode, adding Tartarus-like faction selection would be a huge amount of work. Having said that... adding Dummies in would be fun.


Thu Feb 10, 2011 10:55 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Yeah, and then the sides could be balanced and still have different weapons - Coal Heavy has Rocket Launcher, Dummy one has Annihilator Cannon, Coal Sniper has Coal Rifle, Dummy has Dummy, Assault Coal has Compact Rifle, Assault Dummy has Blaster.

See where I'm goin' with this?


Sat Feb 12, 2011 12:43 am
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Joined: Sat Sep 18, 2010 4:25 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Can u change the compact assault rifle/ assault rifle to the Burst rifle used in Green storm?
With a lot of hacky lua can't you balance all the factions somehow?


Sat Feb 12, 2011 6:14 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Battlegrounds (Gamemode) V0.52
Hmm... In some way, factions are balanced.
I mean, they all have sniper rifles, assault rifles (or equivalents), guns for short ranges (from shotguns to pistols) and heavy weaponry of some kind.
So I think that adding more factions would definately be viable.


Sun Feb 13, 2011 7:31 am
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Joined: Thu Dec 16, 2010 11:06 pm
Posts: 275
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Post Re: Battlegrounds (Gamemode) V0.52
You may want to consider setting Buyable = 0 to the Heavy Trooper and all of the guns for this mod.


Tue Feb 15, 2011 2:53 am
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Joined: Tue Jan 25, 2011 5:39 am
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Post Re: Battlegrounds (Gamemode) V0.52
I'm gonna download asap!
Suggestion: Ronin! It's a bit different, but you could choose between ronin colition and dummy.
I got an a idea! You could have another scene with undead swarms coming and lots of flying rotting gibs!


Tue Feb 15, 2011 8:40 am
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Joined: Sun Feb 06, 2011 5:43 pm
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Location: Piaseczno, Poland
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Post Re: Battlegrounds (Gamemode) V0.52
Idea - Zombie Cave - like mission with no-team ( possible? ) zombies falling from the skies and attacking everyone. In co-op it will be:
A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!!
B : Calm down
B reloading his Browncoat heavy gatling gun

Huh :D


Tue Feb 15, 2011 11:37 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Battlegrounds (Gamemode) V0.52
mario972 wrote:
A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!!
B : Calm down
B reloading his Browncoat heavy gatling gun

Would love to see that. Though in order for that to be actually fun, the vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die.


Tue Feb 15, 2011 5:38 pm
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Joined: Wed Aug 05, 2009 10:26 am
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Post Re: Battlegrounds (Gamemode) V0.52
The first thing that popped into my mind when i was playing this mod was: OH GOODIE!

Finally bot was able to give me some challenge. I really would like to see this gamemode in finished version of CC.

This mod deserves 10/10

PS: Bot owned me about 10 times in 1 hour =|


Thu Mar 17, 2011 7:13 pm
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Joined: Sun Feb 06, 2011 5:43 pm
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Post Re: Battlegrounds (Gamemode) V0.52
The Decaying Soldat wrote:
[...]vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die.

Why? Lot's of HP should do the trick.


Mon Apr 25, 2011 9:13 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Battlegrounds (Gamemode) V0.52
You should always try to get the actor to be more resilient by other means than increasing HP because if an actor has more than 100HP, it causes some bugs.


Mon Apr 25, 2011 9:52 pm
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Joined: Thu Dec 16, 2010 11:06 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Edit the wounds to not cause bleeding damage, and deal about 0.5 damage per hit. Set the GibWoundLimits absurdly high.

I had an idea to give units infinite GibWoundLimit damage, so that they would not die from too many wounds, but rather, too much damage caused by the wounds, thus making some sort of healing device feasible.


Tue Apr 26, 2011 8:38 pm
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Joined: Mon Aug 20, 2012 9:27 pm
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Post Re: Battlegrounds (Gamemode) V0.52
Does this still work? I would love to play it!


Thu Aug 23, 2012 1:51 pm
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