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Battlegrounds (Gamemode) V0.53
http://forums.datarealms.com/viewtopic.php?f=61&t=21419
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Author:  [Insert Name Here] [ Thu Feb 10, 2011 9:05 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Howsabout making it Tartarus-like? We can customize sides. This seems much more fun than Tartarus that way.

Author:  Asatruer [ Thu Feb 10, 2011 10:55 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Since the weapons (and maybe the actors) are balanced specifically for this gamemode, adding Tartarus-like faction selection would be a huge amount of work. Having said that... adding Dummies in would be fun.

Author:  [Insert Name Here] [ Sat Feb 12, 2011 12:43 am ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Yeah, and then the sides could be balanced and still have different weapons - Coal Heavy has Rocket Launcher, Dummy one has Annihilator Cannon, Coal Sniper has Coal Rifle, Dummy has Dummy, Assault Coal has Compact Rifle, Assault Dummy has Blaster.

See where I'm goin' with this?

Author:  Double57 [ Sat Feb 12, 2011 6:14 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Can u change the compact assault rifle/ assault rifle to the Burst rifle used in Green storm?
With a lot of hacky lua can't you balance all the factions somehow?

Author:  Asklar [ Sun Feb 13, 2011 7:31 am ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Hmm... In some way, factions are balanced.
I mean, they all have sniper rifles, assault rifles (or equivalents), guns for short ranges (from shotguns to pistols) and heavy weaponry of some kind.
So I think that adding more factions would definately be viable.

Author:  thesoupiest [ Tue Feb 15, 2011 2:53 am ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

You may want to consider setting Buyable = 0 to the Heavy Trooper and all of the guns for this mod.

Author:  sargentscythe [ Tue Feb 15, 2011 8:40 am ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

I'm gonna download asap!
Suggestion: Ronin! It's a bit different, but you could choose between ronin colition and dummy.
I got an a idea! You could have another scene with undead swarms coming and lots of flying rotting gibs!

Author:  mario972 [ Tue Feb 15, 2011 11:37 am ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Idea - Zombie Cave - like mission with no-team ( possible? ) zombies falling from the skies and attacking everyone. In co-op it will be:
A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!!
B : Calm down
B reloading his Browncoat heavy gatling gun

Huh :D

Author:  The Decaying Soldat [ Tue Feb 15, 2011 5:38 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

mario972 wrote:
A : Oh ♥♥♥♥ oh ♥♥♥♥ there's ♥♥♥♥ load of zombies!!!
B : Calm down
B reloading his Browncoat heavy gatling gun

Would love to see that. Though in order for that to be actually fun, the vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die.

Author:  loirottaja [ Thu Mar 17, 2011 7:13 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

The first thing that popped into my mind when i was playing this mod was: OH GOODIE!

Finally bot was able to give me some challenge. I really would like to see this gamemode in finished version of CC.

This mod deserves 10/10

PS: Bot owned me about 10 times in 1 hour =|

Author:  mario972 [ Mon Apr 25, 2011 9:13 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

The Decaying Soldat wrote:
[...]vanilla zombies have to be beefed up to a point of near-bullet-proof. That way, blood will splatter, limbs will fly, as you hold down the trigger against the army that won't die.

Why? Lot's of HP should do the trick.

Author:  Natti [ Mon Apr 25, 2011 9:52 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

You should always try to get the actor to be more resilient by other means than increasing HP because if an actor has more than 100HP, it causes some bugs.

Author:  thesoupiest [ Tue Apr 26, 2011 8:38 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Edit the wounds to not cause bleeding damage, and deal about 0.5 damage per hit. Set the GibWoundLimits absurdly high.

I had an idea to give units infinite GibWoundLimit damage, so that they would not die from too many wounds, but rather, too much damage caused by the wounds, thus making some sort of healing device feasible.

Author:  Kajamaz [ Thu Aug 23, 2012 1:51 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Does this still work? I would love to play it!

Author:  Roast Veg [ Thu Aug 23, 2012 6:22 pm ]
Post subject:  Re: Battlegrounds (Gamemode) V0.52

Test it yourself! It's likely that it does and it only takes a minute!

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