View unanswered posts | View active topics It is currently Sun Apr 28, 2024 12:59 pm



Reply to topic  [ 284 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 19  Next
 Crobotech Beta 3.2 
Author Message
User avatar

Joined: Tue May 05, 2009 3:12 am
Posts: 106
Reply with quote
Post Re: Crobotech Beta 3.2
I salute you sir, for this mod of extreme quality. Well done in all respects, but especially in effects (omg explosions...), weapon originality and function, spriting, and...wait thats every possible thing. This has earned a place in my CC folder forever more.

Kudos!


Mon Feb 22, 2010 10:56 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Crobotech Beta 3.2
And he made the first vaguely accurate laser (the projectile is invisible)!


Tue Feb 23, 2010 12:15 am
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: Crobotech Beta 3.2
THEY DON'T ♥♥♥♥ DIE!!!!!!




<3


Tue Feb 23, 2010 3:57 am
Profile

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: Crobotech Beta 3.2
Simply wonderful, this is one of the best looking mods I have seen. As others have said before, all of the little touches make them even better. I hope other people making sprites pick up on this.


Tue Feb 23, 2010 4:00 am
Profile

Joined: Fri Aug 24, 2007 8:29 pm
Posts: 85
Reply with quote
Post Re: Crobotech Beta 3.2
I tried fightning these duys with nothing but one of Witty's battleships. That battleship ended up being a lot tougher than I had originally thought, but it couldnt keep up with all of the enemies warping in so quickly with their good armour and decent weapons. Then I tried fighting them by dropping in tons of shielded and one handed weapon mercenaries. Their weapons didn't do a ton of damage to the Crobos but those shields kept them alive long enough that it was pretty even for a little while. After they died off I tried starting an infestion with infectious cyborg zombies, and they single handedly stopped the infection after 3 well planned attempts to get a zombie apocalypse going. I had to resort to using their own warper, equipped with a bunch of gas bombs, to kill them effectively. The Punisher didn't even last that long against them because their weapons tore right through and they were well shielded enough to survive kinetic attacks like the fist missle.

Suffice it to say, the Crobos are truly back in action.


Tue Feb 23, 2010 7:15 am
Profile
User avatar

Joined: Fri Jun 29, 2007 6:27 am
Posts: 195
Location: America
Reply with quote
Post Re: Crobotech Beta 3.2
Hey Bubs, just noticed a bug that other people mentioned but didn't end up being hit on the head.

If you order two pistols with a unit, the second one ALWAYS disappears.

I did lots of testing on this too.

Results:

Two Ballistic pistols: only one pistol in inventory

Two Energy Pistols: only one pistol in inventory

Ballistic first energy second: only ballistic in inventory

Energy first ballistic second: only energy in inventory

two pistols with a different gun sandwiched between them: only first pistol and second gun in inventory

Just thought I'd point that out.


Tue Feb 23, 2010 9:01 am
Profile YIM
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Crobotech Beta 3.2
Vash wrote:
Hey Bubs, just noticed a bug that other people mentioned but didn't end up being hit on the head.

If you order two pistols with a unit, the second one ALWAYS disappears.

They actually reported that...


Tue Feb 23, 2010 10:25 am
Profile
User avatar

Joined: Fri Jun 29, 2007 6:27 am
Posts: 195
Location: America
Reply with quote
Post Re: Crobotech Beta 3.2
Foa wrote:
Vash wrote:
Hey Bubs, just noticed a bug that other people mentioned but didn't end up being hit on the head.

If you order two pistols with a unit, the second one ALWAYS disappears.

They actually reported that...


Quote:
Hmm, for some reason, my soldiers can only carry up to two guns when they first arrive on the battlefield. I tried ordering a Heavy with the Particle rifle and two energy pistols, and he only had one of the pistols :| They can still pick up weapons when they arrive but this seems kind of inconvenient.


Quote:
Hey Bubsy, not sure if its been mentioned yet but there seems to be a bug with the pistols. Ordering a Crobo with the pistols as their first weapons seems to make them lose any other weapon they were bought with.


Not quite. As I said, the nail wasn't hit on the head. It specifically erases JUST other pistols, at-least that's what I've found with my testing.


Tue Feb 23, 2010 10:53 am
Profile YIM
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Reply with quote
Post Re: Crobotech Beta 3.2
TLB who wrote the original script for me thinks he has pinpointed the problem, it is to do with the way the inventory is recorded, when you swap through your weapons the shield weapons such as the pistols stay in the second hand and cause problems with the script. He's trying to fix it but it may take some time.


Tue Feb 23, 2010 2:25 pm
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Reply with quote
Post Re: Crobotech Beta 3.2
Flammablezombie wrote:
And he made the first vaguely accurate laser (the projectile is invisible)!

:/


Tue Feb 23, 2010 4:11 pm
Profile YIM
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Reply with quote
Post Re: Crobotech Beta 3.2
Darlos9D wrote:
Flammablezombie wrote:
And he made the first vaguely accurate laser (the projectile is invisible)!

:/


That was my reaction too xD


Tue Feb 23, 2010 4:16 pm
Profile
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: Crobotech Beta 3.2
I love this mod but most of all I love the scouts grapple hook :grin:


Tue Feb 23, 2010 4:30 pm
Profile WWW
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Reply with quote
Post Re: Crobotech Beta 3.2
gtaiiilc wrote:
I love this mod but most of all I love the scouts grapple hook :grin:


You sneaky haxxor you :)


Tue Feb 23, 2010 5:02 pm
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Crobotech Beta 3.2
Speaking of disabled things, I miss the Tech. They were my favorite. Can't wait for them to show up again.


Wed Feb 24, 2010 1:04 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Crobotech Beta 3.2
I love most of it, I think the tank is too confusing/advanced for me though, I'd much rather just have a 'normal' tank.

Also I think you should add more 'CLOSE' weapons, that' be nice.
And some bombs/weapons focused on killing people around corners.


Wed Feb 24, 2010 4:17 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 284 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 19  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.097s | 15 Queries | GZIP : Off ]