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 Crobotech Beta 3.2 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Crobotech Beta 3.2
3 solid wrote:
Oh god why did I ever leave the forum

These are not tears of joy, my eyes are ejaculating

Use the missile launcher, it is boss.
And use the weaker of the two support lasers, the weaker one is better for actual incombat use.


Tue Apr 06, 2010 4:29 am
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Post Re: Crobotech Beta 3.2
I think my favorite so far is the grenade launcher which politely blinks before it 'splodes.

Actor-wise it's the tank because of the smoke and fire that bellows out of exploded leg wounds.


Tue Apr 06, 2010 9:22 am
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Post Re: Crobotech Beta 3.2
Everything looks nice, especially that tank!


Wed Apr 07, 2010 11:33 am
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Post Re: Crobotech Beta 3.2
This stuff is wicked. Bit of a bump here, I just wanted to say this pack is really a cut above most of the mods on here.

That said, the minigun was entirely underpowered. Especially against other Crobos. Which seemed odd when it was firing heavier munitions than most of the other guns but couldn't penetrate worth a damn. So I personally modified it to be more like a real minigun. With a few liberties, seeing as how it's the future and all. I gave it a much more realistic ammo count ~1000 (still fine tuning) given the size of the backpack belt cassettes. And basically, just made it heavier, made the reload prohibitively long (for active combat), and gave it a much more realistic fire rate. Though I can't confirm, I took "fire rate" as RPM, and gave it a fire rate of 6,200. Most modern miniguns go up to 4,000RPM, and vehicle mounted designs go up to about 10,000RPM, so 6,200 feels about right for a future mini'. Wouldn't have bothered, but the smoke effects, dude. THE FREAKING SMOKE EFFECTS. Couldn't pass it up :D

All in all, it's a lot more powerful than it used to be. It just feels right, now. But it's not overpowered by any means. Yes, you can mow stuff down in a hallway or on flat ground. Yes, you can blow dropships out of the sky. Yes, it chews up multiple Crobos in mere seconds. And yes, you can spray wildly and be pretty lethal at medium range too (and even pop some heads with your wildfire at distance). But it's a gatling cannon. That's what it's supposed to do! Oh, and Crobos will still pop you in the head with a shotgun during the quarter minute reloads. Not sure if I'm allowed or what, but if anyone is interested, I'll upload the ini for ease of use. :X


Wed May 05, 2010 11:38 am
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Post Re: Crobotech Beta 3.2
I have to agree with your modifications.

Also, I was under the impression that the tank was...well, a tank. It's really more of an artillery peice. I'm going to try stripping it of lua and stuff, make the projectile move (very much) faster, and then try it.

On the other hand, the sound for the heavy machine gun really fits. Of all the mods out there, I think this is the one that should be included in vanilla content. UNI-TECH comes in close second.

Also, the teleporter is perfectly done.


Wed May 05, 2010 5:17 pm
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Post Re: Crobotech Beta 3.2
Just uppin' the ini. Let me know what you think if you try it out. (All credit to the Cap'n, 'course!)


Attachments:
File comment: Now that's some spray! :D
Gatling Cannon.ini [5.49 KiB]
Downloaded 305 times
Thu May 06, 2010 5:47 am
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Post Re: Crobotech Beta 3.2
You an' cap'n make it happen!


Thu May 06, 2010 6:03 am
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Post Re: Crobotech Beta 3.2
i love this mod so much!! i love the heavy crobotech guy with the suprt laser cannon and,the plasma launcher


Thu May 06, 2010 4:34 pm
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Post Re: Crobotech Beta 3.2
Image
I did some lazy fanart of the munitions trooper. everything is horrible, but I enjoyed doing it anyway.


Thu May 20, 2010 5:14 am
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Post Re: Crobotech Beta 3.2
Geti wrote:
Image
I did some lazy fanart of the munitions trooper. everything is horrible, but I enjoyed doing it anyway.

Omigod, that looks great!

I love your art.


Thu May 20, 2010 5:48 am
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Post Re: Crobotech Beta 3.2
Hahah, cheers natti, but that's just a scrawl... I'm glad you like it though.


Thu May 20, 2010 6:12 am
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Post Re: Crobotech Beta 3.2
Geti wrote:
Hahah, cheers natti, but that's just a scrawl... I'm glad you like it though.

I'm not so good at arts myself so almost anything is pretty good from my viewpoint.


Thu May 20, 2010 12:10 pm
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Post Re: Crobotech Beta 3.2
Mataro wrote:
*made minigun much stronger*


I agree that the minigun is underpowered, it even has slight trouble penetrating scrap. But wouldn't it become overpowered when given real-life specifications?


Thu May 20, 2010 5:19 pm
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Post Re: Crobotech Beta 3.2
Miniguns are kinda hit or miss imo. Either they are OP bullet sprayers, or they are shitty bullet fans. I personally like the Crobotech one, though I use the shotgun and lazor rifle more.


Fri May 21, 2010 4:59 pm
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Post Re: Crobotech Beta 3.2
The Decaying Soldat wrote:
Mataro wrote:
*made minigun much stronger*


I agree that the minigun is underpowered, it even has slight trouble penetrating scrap. But wouldn't it become overpowered when given real-life specifications?


Well, IMO, they should be super-weapons, equivalents of the RPC launcher and the Uber-Cannon.

I mean, It's a Gatling Cannon. It should be good.


Fri May 21, 2010 11:57 pm
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