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 Crobotech Beta 3.2 
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Joined: Sun Jun 10, 2012 11:49 pm
Posts: 6
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Post Re: Crobotech Beta 3.2
There's horrible lag for various weapons, but I haven't tested which ones cause it. The artillery tank is still sufficiently cool, though.


Thu Feb 07, 2013 6:14 am
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Joined: Sun Jan 15, 2012 10:12 pm
Posts: 207
Location: Burrowed, waiting for you to come by.
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Post Re: Crobotech Beta 3.2
If I'm not corrected, this has stopped working since the latest build of CC.
Can someone else accredit this by trying the mod out with the latest CC Build?


Fri Mar 22, 2013 8:52 pm
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Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
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Post Re: Crobotech Beta 3.2
googlex6 wrote:
If I'm not corrected, this has stopped working since the latest build of CC.
Can someone else accredit this by trying the mod out with the latest CC Build?

It still works.


Fri Mar 22, 2013 11:37 pm
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Joined: Sun Jan 15, 2012 10:12 pm
Posts: 207
Location: Burrowed, waiting for you to come by.
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Post Re: Crobotech Beta 3.2
Galacticruler wrote:
googlex6 wrote:
If I'm not corrected, this has stopped working since the latest build of CC.
Can someone else accredit this by trying the mod out with the latest CC Build?

It still works.

Something for me is effed.


Fri Mar 29, 2013 12:19 am
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Joined: Fri Oct 05, 2012 5:06 am
Posts: 48
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Post Re: Crobotech Beta 3.2
This is borked for a pretty large number of people in the current version. There is an unoffical fixed version floating around, I think there is a link to it over in the unmapped lands 2 op post in the scene section.


Tue Apr 09, 2013 3:18 am
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: Crobotech Beta 3.2
Look for the thread called "Unofficial Mod Updates". There are quite some updates for mods there, including bear federation and Unitech.


Tue Apr 09, 2013 8:19 am
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Joined: Sat Jan 30, 2010 4:07 am
Posts: 342
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Post Re: Crobotech Beta 3.2
Could you please post a link for that thread? I've been looking for that thread and I haven't found it.


Fri Apr 12, 2013 5:08 pm
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Joined: Wed Aug 08, 2012 5:25 am
Posts: 40
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Post Re: Crobotech Beta 3.2
viewtopic.php?f=61&t=31717 There you go.


Fri Apr 12, 2013 5:15 pm
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Joined: Thu May 02, 2013 12:11 am
Posts: 2
Location: Nova Scotia CAN
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Post Re: Crobotech Beta 3.2
i was hoping for a cc1.0 for this


Sun Mar 30, 2014 8:33 am
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2981
Location: Texas
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Post Re: Crobotech Beta 3.2
Klash! 09 wrote:
i was hoping for a cc1.0 for this

Post right above you, man. Please read.


Mon Mar 31, 2014 11:15 pm
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Joined: Mon Jun 24, 2013 5:08 am
Posts: 430
Location: Reconstructing W.A.S Forces,
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Post Re: Crobotech Beta 3.2
daing u got told :shock:

Proper example of how not to post


Mon Mar 31, 2014 11:31 pm
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Joined: Thu May 02, 2013 12:11 am
Posts: 2
Location: Nova Scotia CAN
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Post Re: Crobotech Beta 3.2
ya ya and thx whitty


Sat Apr 05, 2014 5:04 pm
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Joined: Mon Jul 28, 2014 3:55 pm
Posts: 2
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Post Re: Crobotech Beta 3.2
AWESOME!!!! :smile: :smile: :smile: :smile: :smile: :) :) :grin: :grin: :grin:


Wed Aug 06, 2014 11:02 pm
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Joined: Thu Jul 24, 2014 7:31 pm
Posts: 20
Location: Somewhere, over the rainbow.
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Post Re: Crobotech Beta 3.2
I love all kinds of larger units, like mechs, tanks and helis... But that is just awesome! Great for mechaniced battles i make often with my friends. And units changing gear depending on a weapon is awesome, just awesome.


Tue Sep 16, 2014 1:19 pm
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