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Crobotech Beta 3.2
http://forums.datarealms.com/viewtopic.php?f=61&t=21530
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Author:  capnbubs [ Fri Feb 19, 2010 4:44 pm ]
Post subject:  Re: Crobotech Beta 3

Oh... I bet it's not Mac compatible, what's the important change again?

Author:  Duh102 [ Fri Feb 19, 2010 4:46 pm ]
Post subject:  Re: Crobotech Beta 3

Mostly just changing \ -> /

Author:  Darlos9D [ Fri Feb 19, 2010 7:00 pm ]
Post subject:  Re: Crobotech Beta 3

Ah, bubsy, nobody can touch you graphically. You used to make me feel a little inadequate, but now I've come to accept it.

This mod will certainly be a staple of my future gaming, especially due to it's more balanced form. Could you perhaps enlighten us with what you're planning to do with it next, since it's a beta?

Author:  8-Bit [ Fri Feb 19, 2010 7:23 pm ]
Post subject:  Re: Crobotech Beta 3

Duh102 wrote:
Mostly just changing \ -> /


Okay, thanks for that. I'll get back about the mod itself once I get this working :D

Got it working, it's truly an excellent mod. I haven't gotten to doing much with it, though... I noticed that the plasma gun, I think, has a strange offset issue. I can't shoot it without hurting my unit and damaging the weapon.

Author:  Flammablezombie [ Fri Feb 19, 2010 7:35 pm ]
Post subject:  Re: Crobotech Beta 3

Yeah, I was gonna say b-b-b-BACKSLASH! But someone else got there before me. Epic otherwise.

Author:  neroe23 [ Fri Feb 19, 2010 8:56 pm ]
Post subject:  Re: Crobotech Beta 3

Holly mother of Globu-guy !
Crab cannon !
Dwnld

Author:  kertar [ Fri Feb 19, 2010 9:09 pm ]
Post subject:  Re: Crobotech Beta 3

I was hopping for an update for quite a moment now.

The sprite are :shock:
The explosion... truly godly, nice work out there
They are a bit nerfed, and its a good thing, this is more balanced I think.
The artillery is very hard to use, but rewarding.

Nice work !

Author:  Geti [ Fri Feb 19, 2010 10:06 pm ]
Post subject:  Re: Crobotech Beta 3

capnbubs wrote:
I'm thinking of toughening up the bodys of the crobos a bit but I don't want to make them too powerful.
Oversheild-type attachables w/ infinite gibwoundlimits and very high jointstrength (but gib when detached) that release a particle that adds one "count" to their own mass (could be a matter of 0.001) which scale to zero after 3-10 hits (depending on how it plays) would be nice, especially if they have the old tech's flashy effects.
Off to find more bugs. shotguns range could use a little amping up with more randomness in the lifetime of the particles, but i think this is one example where lifetime can be used without me hating it. currently the volley all vanishes at more or less the same point, that being more spread out would be nice.

Author:  XxMegamanxX [ Fri Feb 19, 2010 11:10 pm ]
Post subject:  Re: Crobotech Beta 3

No way dude, i'm not sure if i'm gonna trade this for the next Beta, it's way too perfect. :roll:

Author:  Geti [ Fri Feb 19, 2010 11:26 pm ]
Post subject:  Re: Crobotech Beta 3

Oh yeah, I just realised why we might be getting more terrain rape than you bubs: You're very likely testing in an environment with TLB's more resistance materials.ini. Why haven't we got that one along with the hoard of fixes that came with B23?

Author:  No_0ne [ Sat Feb 20, 2010 12:01 am ]
Post subject:  Re: Crobotech Beta 3

Keep on trucking bubs

Author:  Subiw [ Sat Feb 20, 2010 2:40 am ]
Post subject:  Re: Crobotech Beta 3

I like muchly. The sudden disappearance of the plasma gun projectile is a bit disconcerting, but I dig all the effects. Thanks for the update, Bubsy.

Author:  Raintail99 [ Sat Feb 20, 2010 4:09 am ]
Post subject:  Re: Crobotech Beta 3

HOLY ****

Cortex Command will now rule my life for quite some time.

Author:  Ragdollmaster [ Sat Feb 20, 2010 4:09 am ]
Post subject:  Re: Crobotech Beta 3

MIND = BLOWN

Brb off to fap furiously to the sight of the Crobotech.rte loading.

Author:  zeno39 [ Sat Feb 20, 2010 4:33 am ]
Post subject:  Re: Crobotech Beta 3

I saw the title and jizzed everywhere. Good job!

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