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 [Mod Contest Entry: CQC] Close Combat Training 
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Post [Mod Contest Entry: CQC] Close Combat Training
CQC Training

Using the best technologies to produce gloves and microchips, we have created combat gloves that instantly turn your actors into martial artists, becoming deadly killing machines.


Our catalog will provide you this:
Image
Training gloves, which deal no damage at all, and fighting gloves, designed for actual fighting.


It also features an extensive set of fighting moves*, like the Dragon's Rise, Back Grapple, Time Bending Paradox, Jaw Breaker and more!
Connect your moves for added Street Fighter!
Un-arm your enemies at close ranges!
Attachment:
File comment: All of this, here.
CQCTraining.rte.rar [11.72 KiB]
Downloaded 1125 times


*Extensive list of fighting moves included in the file. I tried to make the keys comfortable and easy to use for the keyboard + mouse settings.



--
Could someone make some .gifs for me? Moves look a lot better than how they sound.


Mon May 23, 2011 9:33 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Actually pretty cool, innovative. How did you get the fist to move?


Mon May 23, 2011 9:58 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
It's a long story.
In short, when I was doing it, I just copied the shovel code and used a null sprite, and it looked like the fist was moving, so I just made a sprite and made it fit the actual values of the code.


Mon May 23, 2011 10:00 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
I've never seen the fist move, be it the fist that isn't holding the glove or not, I haven't seen it move!

*Off to finally make uberduber badass energy gauntlet fist from fallout with twists for Ammosquall.*

ORLY

YA RLY

I'm going to figure out how to make the sprite move with the fist. YOU HAVE GIVEN ME THE INSPIRATION TO MOVE ON!


Mon May 23, 2011 10:04 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Please, don't finish it.
At least until the contest ends =D


Mon May 23, 2011 10:17 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
It wont be for the contest, don't worry. I wouldn't take an idea and post it so I could beat the person I got the idea from.


Mon May 23, 2011 10:38 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
=D

Well, I hope more people post something for the contest. I wouldn't like to win (if that's the decision they take) because there is only my entry.


Mon May 23, 2011 10:45 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
I will think of something, believe me, now that I've been told to make something indirectly, I will think of something.

It may not be a mod, but it will be something.


Mon May 23, 2011 10:48 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Pretty fun to use, though it can be annoying when you are fighting a buddy who has either the gloves or the strength implants and you can't have a decent kung fu jet pack battle without always having to scramble to pick up the glove after being disarmed. I would also suggest putting the gloves into the tools section instead of guns. If there were some way to make it so it'd only disarm guns and not another pair of gloves that'd be cool.


Mon May 23, 2011 11:32 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Hm...
I didn't consider that because I rarely ever play with 2 players, and didn't consider that the enemies could use the gloves.

Maybe I can change that.


Mon May 23, 2011 11:44 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Pretty fun, but a bit unreasonable.

The velocity of target should be related to both the user and the target's mass/current velocity(think about a little crab and the DummyBehemoth gain the same speed backward by your punch), and should have some recoil on the user. Some of the action shouldn't be able to be used when your actor is in the air(or you can weaken the effect).

Quote:
If there were some way to make it so it'd only disarm guns and not another pair of gloves that'd be cool.


......easy job?


Tue May 24, 2011 6:45 am
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Yeah, I thought about the velocity thing too. You could divide it by the actors mass, then make the velocities much larger.

Health, too, is an issue. It treats all actors health the same, even if they're well protected.


Tue May 24, 2011 10:49 am
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
this is so epic but they keys can be hard to learn
but there is nothing more satisfying than uppercutting a ronin then throwing him down on top of a dreadnought
this would be perfect for online


Tue May 24, 2011 7:43 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
Oh c'mon! Let's leave realism aside for a while and enjoy the actual fighting capabilities in here.

I made this because there is only one actor created that has many fighting moves, the DarkStorm Oni.

I wanted to make something like that, but after reading some codes and realising they were beyond my knowledge, I just did this.

By the way, has someone got the K.O. kill?


Tue May 24, 2011 8:13 pm
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Post Re: [Mod Contest Entry: CQC] Close Combat Training
yeah its the insta kill one
v + lmb


Tue May 24, 2011 8:21 pm
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