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 [Mod Contest Winner: CQC] Telekinetic Implant 
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Joined: Thu Aug 04, 2011 6:32 pm
Posts: 11
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
After installign this mod everything freezes after I try to start a game.
Nope not your mod my fault.


Tue Aug 09, 2011 12:16 pm
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Joined: Mon Aug 22, 2011 1:52 am
Posts: 3
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
Were you planning on adding any more to this?


Mon Aug 22, 2011 2:08 am
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I may add more one day, but not for the time being.


Mon Aug 22, 2011 10:44 pm
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Joined: Sat Aug 20, 2011 3:57 pm
Posts: 9
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
Maybe there could be some sort of energy meter that using abilities depletes, and it slowly recharges.


Wed Aug 24, 2011 1:30 am
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Joined: Thu May 05, 2011 1:30 am
Posts: 2875
Location: Rent free in your head. Vacation in your ass.
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
kexus wrote:
Maybe there could be some sort of energy meter that using abilities depletes, and it slowly recharges.

No please.
Just, no.


Wed Aug 24, 2011 3:14 am
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Joined: Wed Aug 24, 2011 9:32 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I was wondering if there was a way to increase duration of shield ...
A great mod from my point of wiew, functional, with changeable keys , i like it i would give it a 8/10 for doing whats its meant to do only thing id like to see is changeable parameters for the shield and whatnot the Vaderish drag,(making it not kill the enemys...).
Also i understand i could change this myself, forgive me but I dont grasp that dark magic called lua...
With respect,
Bertix


Sat Aug 27, 2011 10:02 pm
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
in TKCND.lua:

Code:
   self.CrushDamage = 0.5;

that's the grip damage
Code:
   self.MaxShieldPower = 300;

and the shield's max power, 300 lasts 5s and takes 10 to reload,exept if you modify the following variable:
Code:
   self.ShieldRate = 0.5;

the shield's reload rate: 0.5 times as quick as it depletes, it doesn't reload while it is used


Sat Aug 27, 2011 11:23 pm
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Joined: Wed Aug 24, 2011 9:32 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
thank you very much kind sir.


Sun Aug 28, 2011 9:34 pm
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Joined: Sat Jul 25, 2009 4:24 am
Posts: 146
Location: Somewhere in Ohio
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I did some field testing with the shield, It was doing well, until it came to deflecting rockets and shots from the cannon revolver. Other then that it was great.


Sat Sep 03, 2011 12:55 am
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Joined: Wed Jun 16, 2010 1:27 am
Posts: 96
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
i hope you are still watching this thread. anyway i downloaded your mod, great mod. but i found the numpad keys hard to use so i changed it to 1 2 and 3 on the top numbers and that was much better. but every time i let go of the key (3) the game crashes with an error:
_______________________________________________
Abortion in file .\Managers\TimerMan.cpp, line 206, because:

It seems your CPU is giving bad timing data to the game. This is known to happen on some multi-core/cpu processors. this may be fixed by downloading the latest CPU drivers from AMD or Intel. A lower resolution timer is going to be used instead until then, please restart the game.

The last frame has been dumped to 'abortscreen.bmp'


please help!


Sat Sep 03, 2011 3:19 am
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
l4d fanatic wrote:
i hope you are still watching this thread. anyway i downloaded your mod, great mod. but i found the numpad keys hard to use so i changed it to 1 2 and 3 on the top numbers and that was much better. but every time i let go of the key (3) the game crashes with an error:

That's because keys 2 and 3 (or is it 3 and 4?) are hardcoded to modify RealToSimCap or something like that, there's nothing I can do about it, just use other keys.


Thriller wrote:
I did some field testing with the shield, It was doing well, until it came to deflecting rockets and shots from the cannon revolver.

It only protects from MOPixels, not from MOSRotatings and AEmitters.


Sat Sep 03, 2011 1:50 pm
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