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 [Mod Contest Winner: CQC] Telekinetic Implant 
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Joined: Thu May 05, 2011 1:30 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I found a glitch where if you hold 2 and 0 at the same time and release them both, it'll let forth a super shockwave.

Maybe you should put a meter on this, like with jetpacks?
Or time limit the shockwave.

And I've been using the wall bullet thing, hasn't crashed on me yet.

Build 24.


Tue Jul 12, 2011 11:47 pm
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
BigBomb wrote:
I found a glitch where if you hold 2 and 0 at the same time and release them both, it'll let forth a super shockwave.


Mehman wrote:
Powers can be combined

It's not a glitch, powers are meant to be combinable. Combinations are harder to make and to control but they are also more powerful/fun.


Wed Jul 13, 2011 12:10 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I completely apologize then. If you say this was on purpose then I give this a fantastic rating of 100/5 man.
By far my most favorite CQC option.


Wed Jul 13, 2011 12:20 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I love playing with this thing, but I still have the problem of it shorting out on me and no longer responding to my commands even when using the newest version. Regardless of that problem, I still enjoy playing with it!

Thanks for making it. It's quite fun to use.


Wed Jul 13, 2011 4:33 pm
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
Taioko wrote:
I love playing with this thing, but I still have the problem of it shorting out on me and no longer responding to my commands even when using the newest version.


Really? I thought I fixed that, does it give you a lua error? Were you doing something special when it happened?


Fri Jul 15, 2011 8:20 pm
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
Btw Mehman you should make a Mission when you have telekinetic abilities and your trying to escape a insane asylum/prison :grin: .


Fri Jul 15, 2011 9:21 pm
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 Re: [Mod Contest Winner: CQC] Telekinetic Implant
Hey I have cortex command B24 on mac and this mod doesnt work I really wanted to use it any help It appears in the game but when i press the I set for it nothing happens :-(


Sat Jul 23, 2011 4:02 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
Mehman wrote:
Taioko wrote:
I love playing with this thing, but I still have the problem of it shorting out on me and no longer responding to my commands even when using the newest version.


Really? I thought I fixed that, does it give you a lua error? Were you doing something special when it happened?


No to both questions. I just now went into the game, attached it to Robot 2, blew up an enemy with a Telekinetic Shockwave barrage and for some reason as soon as they died Robot 2 could no longer fire Telekinetic Shockwaves. It's quite peculiar.


Sun Jul 24, 2011 5:10 am
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Post Re: [Mod Contest Entry: CQC]Telekinetic Implant
wooden wrote:
i take it with the shield you took some inspiration from your avatar : )


sorry for quoting old post,
but i thought those were BUBBLES!
fail on my part
also, awesome mod, its fun just to mess with the ai using these type of things


Mon Jul 25, 2011 6:00 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
mod doesn't seem to work

{edit}
thanks BigBomb


Last edited by aki1991 on Sat Jul 30, 2011 1:09 am, edited 1 time in total.



Fri Jul 29, 2011 12:30 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
aki1991 wrote:
mod doesn't seem to work

Equip in the bombs with an actor and have him throw it, then use the numpad 0, 1, and 2 use the powers.


Fri Jul 29, 2011 4:13 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I order a dropship with a basic soldier and the TKC under bombs, but the soldier that comes out of the dropship is not holding anything to drop.


Sat Aug 06, 2011 12:45 am
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
That's because you use b25, in b24 the scripts on attachables(such as TDExplosives) are active only when it detaches, in b25 it activates when created even if it is attached, this prevents this mod from working properly as it was designed for b24, I may update it someday if I have the time, for now if you want to use this use b24.


Sun Aug 07, 2011 2:47 pm
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I would love it if you where able to update it. it looks awesome and can't wait to abuse it.


Mon Aug 08, 2011 9:55 pm
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Post Re: [Mod Contest Winner: CQC] Telekinetic Implant
I just updated it for b25.


Mon Aug 08, 2011 10:17 pm
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