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 - Red Gear Army - Version 5.1 - 17/01/2017 - B 32 
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Joined: Mon Sep 28, 2009 2:15 am
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Location: A fucking desert.
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Post Re: -RGA Faction- Version 3.1 Updated 01/08/2011
imo, no shading is better than pillow shading.


Fri Aug 05, 2011 9:46 am
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Location: That small peaceful place called Hell.
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Post Re: -RGA Faction- Version 3.1 Updated 01/08/2011
Ohgodnotthisagain.

Theres no pillow shading on there, only banding. Theres only banding on there because I didn't spend as much time on it, only as much to show him what I mean.


Fri Aug 05, 2011 9:53 am
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
Just tested the new version.

What can I say? It's definately a keeper. The sprites evolved in the right direction, they look great. And reducing the actors to 4, well, 5 including the clean one is also a good idea.

The new pistol is very good.


Mon Aug 08, 2011 3:10 am
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
Great new faction! Balanced and satisfying.


Wed Aug 10, 2011 4:45 am
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
Asklar: Thanks for the input! :P

MontereyJack: Thanks a lot :D this isn't really new though. I've working on this mod since like 2008, I just left the forums for a little while and decided to finally come back and polish this thing!


Wed Aug 10, 2011 6:25 pm
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
Alright so just a little note regarding the dual-fire assault rifle. Apparently build 25 broke CaveCricket's code so if you have more than one of the weapon spawned, it could spawn duplicates in your inventory and it generally won't work properly. If you have just one of the weapon spawned it should still work fine. I'm going to leave it in the current release because I still want people to be able to use it, as long as they know about this bug.

Also, I'm pretty stumped on what to add to this mod or what to change. It's in a pretty complete state at at this point. If you guys could suggest some stuff to add to this mod that would be awesome!


Mon Aug 22, 2011 5:51 am
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Location: That small peaceful place called Hell.
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
A dropship, perhaps?


Mon Aug 22, 2011 6:16 am
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
I really find dropships to be clumsy as hell and not very much fun to use, unless you make them invincible and fill them with tons of bombs to drop on enemies. Right now I'm trying to make the missile fully automated so you just have to spawn it and it'll fly into the closest enemy but it isn't working out too well :P


Mon Aug 22, 2011 6:50 am
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Post Re: Build 25 -RGA Faction- Version 4.0 Updated 05/08/2011
The sprites for the guns could use some work but I don't think I'm going to be changing much with the actors for now. I'm pretty satisfied with how they look right now, they're miles better than the previous version. In-game they look pretty damn good, at least I think so :P


Tue Aug 23, 2011 4:29 am
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Post Re: -Red Gear Army- Version 4.1 Updated 24/08/2011
Yet another update!

First of all, the dual-fire now works when spawned from the buy menu, and any other time, no weird glitches ensue. Thank CaveCricket for being wicked.

The shotgun has been reworked so it looks better, and works better. Awesome new reload sounds come included.

And explosions look cooler! Yaaaay explosions :D


Thu Aug 25, 2011 2:15 am
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Post Re: -Red Gear Army- Version 4.1 Updated 24/08/2011
how do i shot grenade launcher


Mon Sep 05, 2011 10:06 am
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Post Re: -Red Gear Army- Version 4.1 Updated 24/08/2011
WOOPS, Select :Gold Dig Mode" from the pie menu, and it will switch to the grenade launcher. Select "Gold Dig Mode" again to go back to the Assault Rifle.


Mon Sep 05, 2011 4:53 pm
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Post Re: -Red Gear Army- Version 4.1 Updated 24/08/2011
uh hello i know this mod is quite old but isn't this just a remake of this other mod?http://forums.datarealms.com/viewtopic.php?f=61&t=11243&p=208006&hilit=RGA#p208006


Wed Sep 14, 2011 7:09 am
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Post Re: -Red Gear Army- Version 4.1 Updated 24/08/2011
He is the creator of this mod, but he forgot his old account password and created a new one and kept modding this.

He had a brief explanation of this on the main post, but he took it out.


Wed Sep 14, 2011 7:46 am
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Post Re: -Red Gear Army- Version 4.2 Updated 22/09/2011
Alright updated for Build 26.

-Visible inventory enabled.
-New jetpack emission effects.
-New sniper muzzle flash.
-PML explosion effects.
-Every B-01 grenade doubles as a Med-Pack.


Tell me what you think of the new features! :)


Thu Sep 22, 2011 8:43 pm
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