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 [Mod Contest Entry: Balanced Actor] Zycox 
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Joined: Fri Nov 23, 2012 5:42 am
Posts: 143
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 [Mod Contest Entry: Balanced Actor] Zycox
For my entry in the contest I decided to make an actor to go with my gun from the previous contest.

Image

You buy the version with armour, the unarmoured one is just to show off the sprites.

It should be fine to just instal this over the last Zyx.rte if you still have it. You may or may not want to uncomment the weapon file in index.ini


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Sun Jun 01, 2014 5:37 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: [Mod Contest Entry: Balanced Actor] Zycox
Nice to see a theme running! Keep at it and you'll have your own faction in no time.


Tue Jun 10, 2014 2:21 pm
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Joined: Fri Nov 23, 2012 5:42 am
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Post Re: [Mod Contest Entry: Balanced Actor] Zycox
That's the theory. In practice I can't keep focused on one project long enough to actually finish it. My list of partially completed factions is ever growing, especially since I can do the basic spritework for an actor and a couple of weapons in just a couple of hours, while coding it takes much longer.

Image

And that's not even counting the 4 or 5 factions I did when I just started to learn to mod, all of which are crap and got scrapped.


Tue Jun 10, 2014 4:40 pm
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Post Re: [Mod Contest Entry: Balanced Actor] Zycox
Oh hey nice spritework!

I love seeing new sprites popping up.

Also, is that a bug/alien like actor I see there? Cortex Command needs more alien/bug factions.


Wed Jun 11, 2014 4:27 pm
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Post Re: [Mod Contest Entry: Balanced Actor] Zycox
Asklar wrote:
Oh hey nice spritework!


Thanks!

Asklar wrote:
Also, is that a bug/alien like actor I see there? Cortex Command needs more alien/bug factions.


Yup. Complete with wings and green blood. That faction is the furthest along of my factions. The actors are pretty much done, it's just the weapons giving me problems. I've overhauled them 3 or 4 times and even got some help from Major, but I'm still not quite satisfied with them.


Wed Jun 11, 2014 7:11 pm
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