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 Mobility V11 [Quick fix II] 
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Joined: Sun Jul 06, 2008 3:26 am
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Post Re: Mobility V9
AndyChanglee wrote:
Since its mostly lua, does this work for b27?


I dunno..try and find out? *shrugs* or let someone who knows answer XD


Mon Sep 17, 2012 1:55 pm
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Joined: Wed Apr 13, 2011 12:38 am
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Location: Only The Claw knows...
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Post Re: Mobility V9
No, it doesn't.


Tue Sep 18, 2012 2:54 am
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Post Re: Mobility V9
Mehman please update it to B27.


Wed Sep 19, 2012 1:14 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Mobility V9
Drop ship surfing?! SHUT UP AND TAKE MY MONEY!
This is excellent, I wish data could implement a slightly nerfed version of this for scouts.
If you would update this it would be awesome, I hate having to play on the older builds. Interestingly enough, the roll ability still seems to work. Does anyone have any idea of what could cause the incompatibility?


Wed Sep 19, 2012 6:56 pm
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Joined: Mon Dec 26, 2011 9:52 pm
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Post Re: Mobility V9
lafe wrote:
Drop ship surfing?! SHUT UP AND TAKE MY MONEY!
This is excellent, I wish data could implement a slightly nerfed version of this for scouts.
If you would update this it would be awesome, I hate having to play on the older builds. Interestingly enough, the roll ability still seems to work. Does anyone have any idea of what could cause the incompatibility?


Anyone can just press ' to display the command console and error log, at least i think it's '
It'll tell you what you need to fix.


Wed Sep 19, 2012 9:02 pm
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Location: At home, drinking some tears (probably mine)
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Post Re: Mobility V9
Its the button with the ~ line, top left. I shall try this later.


Thu Sep 20, 2012 12:12 am
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Post Re: Mobility V9
AndyChanglee wrote:
Its the button with the ~ line, top left. I shall try this later.
OmegaX17 wrote:
lafe wrote:
Drop ship surfing?! SHUT UP AND TAKE MY MONEY!
This is excellent, I wish data could implement a slightly nerfed version of this for scouts.
If you would update this it would be awesome, I hate having to play on the older builds. Interestingly enough, the roll ability still seems to work. Does anyone have any idea of what could cause the incompatibility?


Anyone can just press ' to display the command console and error log, at least i think it's '
It'll tell you what you need to fix.


Thanks, I knew there was a way to open console but I haven't played in so long. I have an actor Im working on, but perhaps when I finish ill try and fix this if mehman is okay with it. Is he around a lot still? I haven't been on these forums regularly for a year or two.


Fri Sep 21, 2012 2:16 am
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Post Re: Mobility V9
I think so, hes probably working on something but hes around.


Fri Sep 21, 2012 11:51 pm
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Post Re: Mobility V9
Okay, I am surprised that no one asked this, REALLY surprised: How do you jump? I've tried a bunch of buttons, but none of them work!


Sun Sep 30, 2012 1:52 am
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Post Re: Mobility V9
I can not get the mobility part to work they just walk at a normal pace, nor does the jumping work, only the roll.


Sun Sep 30, 2012 10:08 am
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Post Re: Mobility V9
jetex1911 wrote:
Okay, I am surprised that no one asked this, REALLY surprised: How do you jump? I've tried a bunch of buttons, but none of them work!


...wut. Well, i'm too lazy/busy to download b26 to try this mod out; does jetpacking work?


Sun Sep 30, 2012 3:40 pm
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Post Re: Mobility V9
any plans to update to 1.0 or 1.05?


Sun Feb 10, 2013 12:58 am
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Post Re: Mobility V9
I think I'll update this for 1.05 in a few days.


Sun Feb 10, 2013 7:43 pm
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Post Re: Mobility V9
Mehman wrote:
I think I'll update this for 1.05 in a few days.


oh man that would be amazing!!! Im not even sure what cuases it not to work!!!

but its the greatest mod ever!
I think it should be default movement scheme for Ronin tbh...
I wonder what makes it not work for 1.05?


Sun Feb 10, 2013 7:48 pm
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Post Re: Mobility V9
Maybe some CastObstacleRays that are still written the old way, I haven't looked into it yet but I will have some free time this week. Also the soldier of my experimental weaponry pack uses a much simpler version of this to move with a bit more agility than the average clone.


Sun Feb 10, 2013 7:54 pm
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