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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Anychance of Warhammer 40K Theme Modules?


Sun Oct 16, 2011 6:58 am
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Data Realms Elite
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Post Re: Warhammer 40000 Mod Compilation [Update!]
If someone makes them, I would gladly add them to the mod. I'm not much of a spriter you know.


Sun Oct 16, 2011 7:08 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote:
If someone makes them, I would gladly add them to the mod. I'm not much of a spriter you know.


Ah, Dam Well thats Never Going Happen then. Shame i'm busy or i would of Made them.


Sun Oct 16, 2011 7:23 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Never?
Who knows. Arcalane just made something everyone said that wouldn't happen, he resprited one of the ugly guns.
I wouldn't be so pesimistic.


Sun Oct 16, 2011 7:25 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Making new Space Marine chapters would be relatively trivial, but I just don't have the time, patience and skills for entire new factions.

At first I thought finding a good base image would be difficult, but I had my copy of the Dark Heresy corebook handy. They put an image of each weapon alongside its Armoury entry, and that provided a nice reference for a replacement.

ImageImage
Image
Another mediocre improvement. Fairly low detail, etc. etc.

Just finished fine-tuning the muzzle offset. The aiming offsets don't seem to need adjusting from the old ones.

Et voila;

Attachment:
File comment: Boomstick etc. etc.
NewShotgun.bmp [1.58 KiB]
Not downloaded yet

Attachment:
File comment: Codestick!
shotgun.ini [4.13 KiB]
Downloaded 338 times


Sun Oct 16, 2011 9:57 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote:
I wouldn't be so pesimistic.

Sorry, Its in my nature among a great many things.
Arcalane wrote:
Making new Space Marine chapters

Looks like a Scout Because of the Thin Build.


Sun Oct 16, 2011 11:46 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
To change which Legion you want to use, open up SpaceMarines.ini and follow the instructions
this mite be a stupid question but..
How do i enable the other factions on a Mac? Wich application do I use to open the SpaceMarines.ini?


Sun Oct 16, 2011 7:05 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
nitraM604 wrote:
To change which Legion you want to use, open up SpaceMarines.ini and follow the instructions
this mite be a stupid question but..
How do i enable the other factions on a Mac? Wich application do I use to open the SpaceMarines.ini?

Notepad, if Jobs remembered to put one in before he died.
/sick burn


Sun Oct 16, 2011 7:07 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Awesome! Dont have Notepad but "TextEdit" works just fine. Thanks so much What a cool mod!!


Sun Oct 16, 2011 7:24 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Ok, I'll make a small patch with your weapons, Arcalane. Expect it in the OP soon.

Nice avatar BigBomb.


Sun Oct 16, 2011 7:33 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Faffing around with odds and ends;

IG Longlas:
Image
Using the current IG Lasgun in the pack as a starting point, I made some modifications to it based off the image in the DH corebook, then stuck on the scope from the Scout Marine Rifle.

IG Missile Launcher:
Image
Loosely based off this. I'm not feeling particularly inspired by the result.

SM Heavy Flamer:
Image
Drawn from a mashup of a Catachan Heavy Flamer, this custom Steel Legion SM/Cadian hybrid, and a Death Korps of Krieg Heavy Flamer. Only the Emperor's Finest need apply.

Ed:
Image
Pvt. Gibson testing the Longlas.

Image
Brother Incendius assesses the new Heavy Flamer.


Sun Oct 16, 2011 9:37 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Arcalane, you would be my hero if you redid the Meltagun.


Mon Oct 17, 2011 2:06 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Your sprites are very good, but they lack something. I don't what, but still, they are better than the originals.
When you post those last three guns you've remade I'll put the patch :grin:


Mon Oct 17, 2011 2:27 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
KravenDanger wrote:
Arcalane, you would be my hero if you redid the Meltagun.


What's wrong with it? If it's about the stream effect, that may need lua fanciness to fix, in which case I can't do much.

--

Asklar wrote:
Your sprites are very good, but they lack something. I don't what, but still, they are better than the originals.
When you post those last three guns you've remade I'll put the patch :grin:


I know what you mean there, I think it's just the relative simplicity of the shading and low detailing.
I probably won't be finishing the IG Missile Launcher. The Longlas and Heavy Flamer are new.

What I may be doing is tweaking the existing one to have Ronin RPG-style fragmenting Rockets as an alternate munition.

I'm waiting on a PM response from someone right now regarding something with the Flamers, depending on how that goes there might be an extra feature on them, and I'll just upload a full pack rather than forcing people to mess around with patches.

I've actually made quite a few changes to my 'personal' version of the compilation. All of the Bolters can use non-explosive Kraken-Pattern Penetrator Bolts, for example. I'll post a proper change list assuming I make that full release. ;)


Mon Oct 17, 2011 2:48 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Well then, I shall OP your version.


Mon Oct 17, 2011 4:31 am
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