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 W40K.rte: Imperium of Man [Standalone/Steam: R20.8b] 
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Data Realms SUPER Elite
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Still, a compilation doesn't mean you have to keep them untouched. If I were in charge, I would edit the sprites of most every weapon!

And the medium sized bolter shoots two shots, that looks really bad.


Sun Sep 18, 2011 4:12 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
The storm bolter is a gun with two barrels, it is supposed to shoot two rounds at a time.


Sun Sep 18, 2011 4:19 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
My stormbolter sprite sucks really bad, it should be much larger.
Sorries for that.


Sun Sep 18, 2011 5:46 pm
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Post Re: Warhammer 40000 Mod Compilation [Fixed]
Asklar wrote:
Sorry, I don't know much about WH40K and in their wiki they were listed at legions. Anyway, you still get what I mean =P

And I don't know how does the weapons work, I didn't make any, I'm just compiling them. Still I'll look into it.

On an upcoming update, I'll add the Black Templars and the Imperial Guard.


Well, You have some of the Old Legions there, (space wolves, Ultrasmurfs, blood angles, and the dark angles), But they are post heresy colours, so it would be chapters, The black templars are a chapter formed by splitting the legions into chapters. (Imperial Fists decendant)

The Only space marine legions left are HERETICS who fell to chaos dueing the horus heresy.

Second, Gamesworkshop does not have a Wiki. They never will. Lexicarnum is good and all, but it's Lacking a lot of infomation compared to the codexes.
But you're only compiling them so you don't really need to ask the community much. So i'm not blaming you for anything.

That said, These are some quite good mods. And I don't blame you Natti for thinking the stormbolter is a pistol, It's Held like one for the Terminators. And Wrist mounted on the Ordo Mallus's own Chapter, the grey knights.


Tue Sep 20, 2011 7:05 pm
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Post Re: Warhammer 40000 Mod Compilation [Fixed]
DrVonBarron wrote:
Asklar wrote:
I dunno lol

Correction list.


Is this supposed to be a compliment or an offence?

Anyway, enjoy the mod :grin:


Tue Sep 20, 2011 8:17 pm
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Post Re: Warhammer 40000 Mod Compilation [Fixed]
Asklar wrote:
DrVonBarron wrote:
Asklar wrote:
I dunno lol

Correction list.


Is this supposed to be a compliment or an offence?

Anyway, enjoy the mod :grin:


Kinda Both, More compliments. you had reasons to be wrong. common mistakes.


Tue Sep 20, 2011 9:40 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Alright, just one question.

Are you enjoying this mod yes or no?
I command you to enjoy it. Now! =D! ENJOY!


Tue Sep 20, 2011 9:51 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
I am enjoying it yes, But there does feel a few off bits.

Warning - Tabletop Rules Rant Below. Don't take to heart.


Tue Sep 20, 2011 11:29 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
just want to say i love this mod comp. just curious. wasnt there a version of the space marine mod where the bolters and such had the ingame sounds as the ones from dawn of war?


Wed Sep 21, 2011 12:20 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Well, DrVonBarron, nothing I can really take as an offence since this mods aren't mine.
Still, you can change the preset equipment of this guys, just open their code in the Marines.ini in their respective folders and go to the latest chunk of code. There you can see the marines code, which are made with CopyOfs so it doesn't look messy at all.

And every chapter needed a brain, at least in order to play in Unmapped Lands.

And, Bladethebetrayer, maybe it was with their older bolters, since this ones aren't the original ones. You can download the original mods to see the older bolters, there you can see if those have the sounds you say.


Wed Sep 21, 2011 9:33 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
if i find it again would it be possible to implement it into your awesome mod? because your bolters are way better


Wed Sep 21, 2011 10:06 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
Asklar wrote:
Well, DrVonBarron, nothing I can really take as an offence since this mods aren't mine.
Still, you can change the preset equipment of this guys, just open their code in the Marines.ini in their respective folders and go to the latest chunk of code. There you can see the marines code, which are made with CopyOfs so it doesn't look messy at all.

And every chapter needed a brain, at least in order to play in Unmapped Lands.

And, Bladethebetrayer, maybe it was with their older bolters, since this ones aren't the original ones. You can download the original mods to see the older bolters, there you can see if those have the sounds you say.



Hence why i keep saying in a much more confusing way, no offence, since you simply compilied the mods. That said, the chaplain could of been used for all of them as the brain.

i mean no insults, it's just a itch at the back of my head.


Thu Sep 22, 2011 5:50 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
If you're tweaking the actors, I'd suggest buffing up the Assault Packs for the various Assault Marine flavours and either improving or removing the jetpacks from the other marine types (and giving them the scout's jump if it is removed) since right now they're useless, even if the marine is only holding a boltpistol. The Assault Pack isn't much better.


Thu Sep 22, 2011 9:03 pm
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Post Re: Warhammer 40000 Mod Compilation [Update!]
I spy some files for Terminators. Any chance you'll end up finishing them? :D


Fri Sep 23, 2011 12:37 am
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Post Re: Warhammer 40000 Mod Compilation [Update!]
I just wanna hug you.

I love how you made some big ass jetpacks. I think you need to bump them up just a notch though.
Heavy bolter needs less ammo, more reload time.

But hey, I never played Warhammer so I'm sorry if that's wrong.


Fri Sep 23, 2011 2:00 am
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