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 Trappers: Canyon Town 
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: Trappers: Canyon Town
Huh... the teleportation is the key feature of the Tele-nade pal, it's even in its name. Anyway the combo crossbow-telenade is quite useful for long-rang-grenade-sniping but they normally don't go through the walls.


Sat Nov 10, 2012 1:39 am
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Joined: Mon Oct 22, 2012 12:09 am
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Post Re: Trappers: Canyon Town
Saven wrote:
Huh... the teleportation is the key feature of the Tele-nade pal, it's even in its name. Anyway the combo crossbow-telenade is quite useful for long-rang-grenade-sniping but they normally don't go through the walls.


I wanted to know if it works or bugs. I know that the TELE-nade teleports but i didn't know if it works with arrow too. But the grenade is a bit heavy. :-( It arcs too much for good aiming. Anyway i love it! :D


Fri Nov 16, 2012 3:19 pm
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Joined: Tue Mar 20, 2012 12:57 pm
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Post Re: Trappers: Canyon Town
Did anyone figure out how to update this to become 1.0 compatible :S ???


Sat Nov 17, 2012 6:52 pm
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Post Re: Trappers: Canyon Town
Use the unofficial Hotfix by !CTLV128. You can find it on the 12th page of this thread.


Sat Nov 17, 2012 8:30 pm
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Joined: Thu Nov 08, 2012 2:18 am
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Post Re: Trappers: Canyon Town
what do i do when it says ---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Dimitri" of class AHuman failed in file Trappers.rte/Scenes/Mountain Compound.ini, shortly before line #1330

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
:???:


Fri Nov 23, 2012 11:13 pm
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Joined: Sun Sep 25, 2011 6:14 pm
Posts: 13
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Post Re: Trappers: Canyon Town
Arrrgh3 wrote:
what do i do when it says ---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Dimitri" of class AHuman failed in file Trappers.rte/Scenes/Mountain Compound.ini, shortly before line #1330

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
:???:

Get the hotfix. Bottom of page 12.


Sat Nov 24, 2012 12:22 am
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Joined: Thu Nov 08, 2012 2:18 am
Posts: 25
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Post Re: Trappers: Canyon Town
I don't know to get rar mods to work XD


Sat Nov 24, 2012 12:38 am
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Joined: Sun Sep 25, 2011 6:14 pm
Posts: 13
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Post Re: Trappers: Canyon Town
Arrrgh3 wrote:
I don't know to get rar mods to work XD

Get Winrar. It's free as long as you can handle feeling like an ♥♥♥hole every time it asks you if you want to pay.


Sat Dec 01, 2012 5:44 am
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Joined: Thu Nov 08, 2012 2:18 am
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Post Re: Trappers: Canyon Town
Thanks :grin:


Fri Dec 07, 2012 12:37 am
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Joined: Thu Jul 26, 2012 10:18 pm
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Post Re: Trappers: Canyon Town
YES! This still works! :D


Sun Jul 21, 2013 1:08 am
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Joined: Sun Aug 28, 2011 1:47 pm
Posts: 105
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Post Re: Trappers: Canyon Town
Not exactly, one of the scenes call for old Ronin actor names (Dimitri and Brutus, specifically), which causes a CTD.
However, I fixed those to point to generic Ronin Light trooper, download below.

EDIT: Herp derp no it isn't, file too large. I'll just add the map file itself.

Attachment:
Mountain Compound.zip [4.35 KiB]
Downloaded 520 times


Unzip to Trappers.rte/Scenes

Although the scenes lag terribly and the console drops raycast errors.


Wed Aug 21, 2013 4:28 pm
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Joined: Thu Mar 31, 2016 3:36 pm
Posts: 4
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Post Re: Trappers: Canyon Town
I remebber playing this mod on older versions and i`ve go a question: are you planning to update it for b31?


Wed Apr 06, 2016 3:00 pm
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Joined: Sat Apr 18, 2015 6:17 pm
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Post Re: Trappers: Canyon Town
This guy ask the real questions


Thu Apr 07, 2016 9:38 pm
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