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Trappers: Canyon Town
http://forums.datarealms.com/viewtopic.php?f=61&t=25661
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Author:  akblabla [ Tue Aug 14, 2012 6:41 pm ]
Post subject:  Re: Trappers: New scene + tunnel system

Legatus wrote:
I no need it anymore. Want something done well - do it by yourself. :)


Uhmmm or just don't expect random people over the internet to produce content that you order :P

Author:  adwuga [ Wed Aug 15, 2012 12:43 am ]
Post subject:  Re: Trappers: New scene + tunnel system

This mod is wonderful, by far my favorite faction. I love the gliders the most, but the other units are pretty good too. Only problem is, when playing the campaign, when loading a save I get this:

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "MP7 (Assault)" of class HDFirearm failed in file Metagames.rte/Trappers.ini, shortly before line #159

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

Then it crashes. If I don't use trappers, loading works fine.

Author:  akblabla [ Sun Aug 19, 2012 1:33 pm ]
Post subject:  Re: Trappers: Canyon Town

Bacon:

I just added tile roofs and a new scene

Author:  Saven [ Sun Aug 19, 2012 4:14 pm ]
Post subject:  Re: Trappers: Canyon Town

Hell yeah ! Another update !
Tiles roof add a bit funky touch of decoration but empty ones aren't easily accessible, maybe should you make damages/bombed ones which would easier to hide in :)

Author:  Zeroxys [ Sun Aug 19, 2012 8:28 pm ]
Post subject:  Re: Trappers: Canyon Town

I'm getting an Error on startup. It crashes when it reads the files for Aerborg city.

Author:  SnowMonster20 [ Mon Aug 20, 2012 5:32 pm ]
Post subject:  Re: Trappers: Canyon Town

I get a floaty tree in canyon town

Just thought i would let you know :)

Author:  ryanbob1 [ Fri Aug 24, 2012 3:15 am ]
Post subject:  Re: Trappers: Canyon Town

it's been three days and the mod is incompatible with build 27. so..

Author:  Nonsequitorian [ Fri Aug 24, 2012 3:51 am ]
Post subject:  Re: Trappers: Canyon Town

I don't get an error.

Author:  ValkyriiKing [ Fri Aug 24, 2012 5:06 am ]
Post subject:  Re: Trappers: Canyon Town

Yeah, I'm getting errors on my CC too cause of the scenes. Idk but every time I dl this mod I seem to always get some kind of error.

Author:  Someone64 [ Sun Sep 30, 2012 3:08 pm ]
Post subject:  Re: Trappers: Canyon Town

Trappers seems to have dependencies on the b27 version of Ronin so it's not compatible with 1.0. Can you please fix that?

Author:  DPhase [ Fri Oct 05, 2012 6:18 am ]
Post subject:  Re: Trappers: Canyon Town

Someone64 wrote:
Trappers seems to have dependencies on the b27 version of Ronin so it's not compatible with 1.0. Can you please fix that?
Yeah, Would really appreciate being able to play this mod. It looks fantastic.

Author:  PorkChop [ Fri Oct 05, 2012 8:02 pm ]
Post subject:  Re: Trappers: Canyon Town

I am getting the error on start up too...

plz fix, this mod looks fun.



---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "Dimitri" of class AHuman failed in file Trappers.rte/Scenes/Mountain Compound.ini, shortly before line #1330

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------

Assuming its because its not 1.0 capable.

Author:  scrdest [ Sat Oct 06, 2012 8:33 pm ]
Post subject:  Re: Trappers: Canyon Town

Hmm... given the thread has B27 next to it's name and nobody said it was updated, this seems to be quite an obvious cause :P

Author:  PorkChop [ Sat Oct 06, 2012 10:10 pm ]
Post subject:  Re: Trappers: Canyon Town

Update to 1.0 PLZ!!!! :-o

Author:  !CTLV128 [ Tue Oct 09, 2012 12:20 pm ]
Post subject:  Re: Trappers: Canyon Town

Here's an unofficial hotfix; find the "Scenes" folder in the Trappers.rte and replace "Mountain Compound" with the attached one. The mod should work afterwards.

Attachment:
Trappers Hotfix.rar [4 KiB]
Downloaded 514 times

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