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 Bo-Omb (Modding Theme Entry: Artillery) 
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Joined: Sat Oct 09, 2010 10:01 am
Posts: 303
Location: Afrique d' Sud
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Post Bo-Omb (Modding Theme Entry: Artillery)
Bo-Omb


A bomb that explodes instantly into a circlet of deadly shots.
Do not launch in Narrow walkways
Will destroy pretty much everything
Including you

Image

Have fun friend

Bo-Omb (Modding Theme Entry: Artillery)

Attachment:
File comment: Version 2
Mod.rte.zip [12.9 KiB]
Downloaded 351 times

Trystanr Is the sole proprietor of the above associated mod. Any person willing to risk their lives in using his crappy code is totally allowed, even though it is extremely unlikely. Also, as you may have noticed, I used Crow's Deagle script to stick everything together. Hope you dont mind. Enjoy raping everything with this Kameya Meya.


Weapons

Blaster Shotgun
An automatic shotgun. What it lacks in power, it makes up for with rate of fire and accuracy. A rifleshortgunmanbearpig. May also show signs of ricocheting. Thats right. Ricocheting.
Image
Image

X97 Four
A rifle that should not be toyed with. Shoots a concentrated beam of pure win.
Beware on wrapped maps. You have been warned.

Image

Shortgun
A mini version of the X97 Four. great at close combat. Shoots a string of concentrated concrete at newfriends with extra high speed. A handheld blender.
Image
Image

Bomb Omb
A bomb that explodes instantly into a circlet of deadly shots.
Do not launch in Narrow walkways

Image


Descriptions Soon

Also, the Ninja is in the mod. In the Actors section. An invincible actor. Beware, Whatever He holds is not invincible. It can and will break, He will not. His skin is a dummies, I dont really want to reskin anything at this point. The X97 Four also has the original AK-47 Sprite, A minor mishap. Dont worry too much. Also, Could someone explain what the multiple frames of a weapon would do and when the other frames are created? Is it reload or what.



Old:

Attachment:
File comment: Bomb found in bomb section of buy menu.
Mod.rte (1).zip [14.31 KiB]
Downloaded 415 times


Last edited by trystanr on Sat Jan 21, 2012 8:54 pm, edited 6 times in total.



Fri Jan 20, 2012 8:42 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
I like it, how it can finally get rid of UniTec's Zealots. Very well done, my friend.


Sat Jan 21, 2012 12:50 am
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Hellevator wrote:
I like it, how it can finally get rid of UniTec's Zealots. Very well done, my friend.

Thank you so much for the feedback.


Sat Jan 21, 2012 9:31 am
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
It's very simple. But it's very fun.


Sat Jan 21, 2012 5:32 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Asklar wrote:
It's very simple. But it's very fun.

Wow! Thanks Asklar, I actually am looking into slipping two old weapons of mass destruction into here.


Sat Jan 21, 2012 7:31 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Hah, you should.

I miss the old "Destroy EVERYTHING!" weapons I had in older builds.


Sat Jan 21, 2012 7:38 pm
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Joined: Sat Oct 09, 2010 10:01 am
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Location: Afrique d' Sud
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
New Version up with NEW WEAPONS!
Descriptions and gifs coming like, right now.


Sat Jan 21, 2012 8:32 pm
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Joined: Fri Jun 10, 2011 4:37 am
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Location: Oregon, USA
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Very nice, when do you plan another update? (sorry for asking so early)


Sun Jan 22, 2012 8:50 pm
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
This mod remember me to Hadouken, also, a Dragon grenade would be an interesting concept to play with...
you launch a grenade with insta-gib into enemy's faces direction, a cool dragon-glow in side view appears
just before setting the next 200 pixels into one orgy of fire, blood and confusion... I would endorse that.


Tue Jan 24, 2012 7:43 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Naxete wrote:
This mod remember me to Hadouken, also, a Dragon grenade would be an interesting concept to play with...
you launch a grenade with insta-gib into enemy's faces direction, a cool dragon-glow in side view appears
just before setting the next 200 pixels into one orgy of fire, blood and confusion... I would endorse that.

Don't Know Lua, can I make things auto follow ai? Or must I ask someone for a script? The rest seems easy enough. Will try this weekend.

painbringer1998 wrote:
Very nice, when do you plan another update? (sorry for asking so early)

Will try this weekend. I have school and an art project so.


Wed Jan 25, 2012 7:17 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
You can use any homing-rocket script attached to one Aemitter to make it look to the closest enemy...


Wed Jan 25, 2012 8:42 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Thanks Naxete, Will try tomorrow. Thanks for the feedback everyone! Are there any more crazy overpowered requests?

Also, I must say, I get a lot of inspiration from My Hueg Pack Of Mods Which Is Back.

Probably the best mod pack ever made by my opinion.


Thu Jan 26, 2012 5:42 am
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Okay, bump for A new screenshot. A preview of whats to come. Hopefully tomorrow.
I hop you will endorse this Naxete.


Hope you cant wait ;)
;0
;D


Sat Jan 28, 2012 9:44 pm
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Post Re: Bo-Omb (Modding Theme Entry: Artillery)
Looks to success so far, like the head of one rancor exploding! :wink:


Sat Jan 28, 2012 10:18 pm
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