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 General Industries - Formerly the L-GED 
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Data Realms Elite
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Post Re: General Industries - Formerly the L-GED
You could always throw it at your feet.


Wed Jul 04, 2012 4:50 pm
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Post Re: General Industries - Formerly the L-GED
They stick to terrain too.


Wed Jul 04, 2012 5:04 pm
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Post Re: General Industries - Formerly the L-GED
Throw it up and have it land on you.


Wed Jul 04, 2012 5:25 pm
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Post Re: General Industries - Formerly the L-GED
Bad Boy wrote:
Joseh's actually right and showing some sense here believe it or not.

Finally someone understood what I wrote!
Bad Boy wrote:
Of course if you don't want to stick it to the thrower at all, just other actors in his team, Arc is right.

Well, then what the Dead Man's detonator would be used for?


Wed Jul 04, 2012 5:50 pm
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Post Re: General Industries - Formerly the L-GED
Roast Veg wrote:
Throw it up and have it land on you.
See my post on the end of the previous page. It works but it's a dumb way of doing things when you can just use a pie button. Why go for something that looks and plays kind of hackily when you can just do it the proper way? The pie menu could also make the c4 drop once pressed so that the player doesn't even have to bother throwing it. Label it correctly and put a note in the description and it'd work well.


Wed Jul 04, 2012 6:28 pm
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Post Re: General Industries - Formerly the L-GED
Oh yeah if there's an "attach to self" slice that actually attaches it to you, intead of toggling the ability, that's the most intuitive it gets.


Wed Jul 04, 2012 6:29 pm
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Post Re: General Industries - Formerly the L-GED
Now that you've finally figured out what you want, try and sell it to ket :lol:


Wed Jul 04, 2012 6:41 pm
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Post Re: General Industries - Formerly the L-GED
Haha if I have the time to write it up I'm sure he wouldn't object. The problem is me having the time, I'm stretched thin for scripting time and I still have a full plate that I'm picking away at far too slowly.
Shouldn't actually be difficult though, set the actor to Controller.WEAPON_DROP, stick on a proximity attach script taken from somewhere then activate the bomb or whatever. Of course things are never as easy as they seem :(


Wed Jul 04, 2012 7:29 pm
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Post Re: General Industries - Formerly the L-GED
Sorry for not posting before, my internet was being a FEMALE DOG

I see most of you didnt understand what i meant with "Stick to actors too"... I dont know if it only happens to me but if i throw a C-4 in the air exactly above my actor (So when it falls it sticks to it) when it collides with said actor the C-4 sticks to the air in the place it hit the actor, but it doesnt stick to the actor itself.


Sat Jul 07, 2012 1:18 am
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Post Re: General Industries - Formerly the L-GED
Yeah that happens usually...


Sat Jul 07, 2012 1:28 am
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Post Re: General Industries - Formerly the L-GED
The sheer epicness of this IT BURNSSSSSSSSS

EDIT: Im noticeing a lack of automatic weapons. The mercs and other troops get equipped with it but for some reason the automatic weapons dont appear in the shop list

EDIT: Ignore my other edit i just had to enable it in the list


Last edited by XxMrmechaxX on Sat Jul 07, 2012 3:35 am, edited 2 times in total.



Sat Jul 07, 2012 3:14 am
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Post Re: General Industries - Formerly the L-GED
Yay I made people burn! :D

I'll get onto that pesky C-4 now. IIRC the Coalition 'nade launcher has a nice sticky script I can cannibalize. I might mess with sprites a bit too, at the moment there is too much variety D:<..
I might use a similar palette for all of them, so that they're slightly recognisable as a faction's weapon set.


Sat Jul 07, 2012 3:32 am
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Data Realms Elite
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Post Re: General Industries - Formerly the L-GED
Hey Kettenkrad, what happened with that dude on a huge power suit?


Sat Jul 07, 2012 4:00 am
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Post Re: General Industries - Formerly the L-GED
Yeah. I have the same question. Is the human tank still in production?


Sat Jul 07, 2012 4:02 am
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Post Re: General Industries - Formerly the L-GED
He's, uh--..

Still in.. production...

Hasn't left concept sprite stage.. I got back into Fable 2, see..


Sat Jul 07, 2012 4:05 am
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