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General Industries - Formerly the L-GED
http://forums.datarealms.com/viewtopic.php?f=61&t=29673
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Author:  Joseh123 [ Sun Jun 10, 2012 1:34 am ]
Post subject:  Re: General Industries - Formerly the L-GED

Gotcha! wrote:
Were? :(
Ah well, you're right. That suit will run UniTec out of business. ;_;

Oh man he saw it! *runs off to the cliff and picks up a sniper*
*a UniTec ninja appears behind me*
*epic fight between me and the ninja*
*I throw him off the cliff but then a raptor bombard it and we all die*
*dead don't do anything but stay dead*
*dead don't do anything but stay dead*
*dead don't do anything but stay dead*
That was a better love story than Twilight.

Author:  Arcalane [ Sun Jun 10, 2012 2:14 am ]
Post subject:  Re: General Industries - Formerly the L-GED

Kettenkrad wrote:
Faction's on the way, with mechs and turrets, too!
Insert preview concept thingy:
Image
It'll have a few miniguns mounted to it's arms or something cool like that.


Kettenkrad, in a PM, wrote:
I just don't think CC is fit for terminators..


:P

That is a pretty nice suit though. Needs backpack-mounted missile launchers!

Author:  Asklar [ Sun Jun 10, 2012 2:22 am ]
Post subject:  Re: General Industries - Formerly the L-GED

Kettenkrad wrote:
Faction's on the way, with mechs and turrets, too!
Insert preview concept thingy:
Image
It'll have a few miniguns mounted to it's arms or something cool like that.


Ketten, if I could have babies, all would be yours.

God that looks soooo goooooooooood.
I mean, GOD!

Dat power-suit!

Author:  Joseh123 [ Sun Jun 10, 2012 3:35 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Are we going to have separate weapons for him, that are like S.A.W, they can only be used by that suit guy? Like... big assault rifles that fires explosives bullets...

Author:  Mingebag7 [ Sun Jun 10, 2012 3:44 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Forget terminators, lemme get some of those suits.

Author:  The Decaying Soldat [ Fri Jun 15, 2012 9:26 am ]
Post subject:  Re: General Industries - Formerly the L-GED

It's a shame I missed such a good mod. I love using these guys as standars troops.

Author:  Tato64 [ Sat Jun 16, 2012 2:08 am ]
Post subject:  Re: General Industries - Formerly the L-GED

May i suggest making C-4s stick to actors too?
If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!)

Author:  Roy the Cuttlefish [ Tue Jul 03, 2012 9:18 am ]
Post subject:  Re: General Industries - Formerly the L-GED

Do you think you could make versions of the actors that aren't pre loaded with weapons as well?

Author:  xenoargh [ Tue Jul 03, 2012 9:24 am ]
Post subject:  Re: General Industries - Formerly the L-GED

I love that suit! Awesome work there, it's really full of character :-)

Author:  Nocifer [ Tue Jul 03, 2012 3:08 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Roy the Cuttlefish wrote:
Do you think you could make versions of the actors that aren't pre loaded with weapons as well?

Take a look at Shoplist.ini; you can edit what weapons are buyable and what actors have in their inventories.

Author:  Joseh123 [ Tue Jul 03, 2012 5:58 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Tato64 wrote:
May i suggest making C-4s stick to actors too?
If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!)

If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand.

Author:  Asklar [ Tue Jul 03, 2012 11:51 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Joseh123 wrote:
Tato64 wrote:
May i suggest making C-4s stick to actors too?
If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!)

If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand.


And your point is...?

You have just described what he meant, the C-4 sticking to actors. Did you mean that there is something wrong on that explanation or something like that?

Author:  Joseh123 [ Wed Jul 04, 2012 1:21 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Asklar wrote:
Joseh123 wrote:
Tato64 wrote:
May i suggest making C-4s stick to actors too?
If they dont, whats the point for the "dead man's detonator"? (I think you get my idea, rushing into the enemy bunker with an actor full of C-4 attached to its body, he gets shot, drops the detonator, BOOM!)

If C-4 gets attached to the actor that is throwing it, then it would never get completely thrown. At the moment the actor is letting go of the C-4, it will get 'sticked' to his hand.


And your point is...?

You have just described what he meant, the C-4 sticking to actors. Did you mean that there is something wrong on that explanation or something like that?

My point is that when you want to put a C-4 somewhere on the ground because you expect an enemy, the C-4 won't get out of your hand, it will stick to it just at the time you try to throw it. I think that C-4 sticking to actors won't work well... Correct me if I am wrong. If you don't understand, then I'll do a little short explanation. C-4 wouldn't get out of the actors hand, it would stick at it. If you want to throw a C-4 somewhere it wouldn't work.

Author:  Arcalane [ Wed Jul 04, 2012 1:36 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

It should be simple enough to make it not 'stick' for the first couple of seconds after it was thrown.

Another option for thrown explosives is to set a very low gibimpulselimit on the grenade, and then have it silently gib into the 'sticky' component on impact.

Author:  Bad Boy [ Wed Jul 04, 2012 2:46 pm ]
Post subject:  Re: General Industries - Formerly the L-GED

Then you wouldn't be able to attach it to yourself (without throwing it upwards and catching it or something). Joseh's actually right and showing some sense here believe it or not.
The easiest solution would be to just add a pie slice that lets you toggle whether it sticks onto the thrower or not. That way the player can decide whether they want to use it to make them a human bomb or just use it like normal.
Of course if you don't want to stick it to the thrower at all, just other actors in his team, Arc is right.

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