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Liberty Prime V-1 ||25//01//2012||
http://forums.datarealms.com/viewtopic.php?f=61&t=29687
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Author:  Naxete [ Wed Jan 25, 2012 10:58 pm ]
Post subject:  Liberty Prime V-1 ||25//01//2012||

Image

: Included :
[Extremely accurate laser eyes]
[Backpack unlimited amount of throwable nukes]
[Brain version of Liberty Prime, let them come!]



(27 Mgbs of .gif and download file only 23 xD)

"Bugs" known
- Massive terrain destruction.
- Risk of collapse with high mass detonations.
- No gibs done, because he's supposedly not to be ever destroyed.


: Tips :
- Do not throw the nukes closer than 200 pixels of Liberty Prime itself.
- Do not drop the "All seeing eye" you'll have no chance to shoot beams!
- Better deployed inside of crates, do NOT use rockets and try to avoid dropships.




[DOWNLOAD LINK]
(mediafire)




::: LEGAL DISCLAMER :::
Liberty Prime character, idea, sounds and soundtrack included in this mod belongs to Bethesda
and the legitimate creators of Fallout 3, this mod its meant for entertainment not economic profit.


: Credits :
Duh: she created the titanic gundam actor used as template here and the effect of backpack nuke.
Roast Veg: owns the lazor-eyes script used as eye-beam in liberty prime and its modifications.
Asklar: for helping me to fix the entire actor, REALLY important contribution!

Author:  Asklar [ Wed Jan 25, 2012 11:08 pm ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

Dummy Behemoth? Coalition Punisher?

Finally an actor that is really unmatched.

Author:  Naxete [ Wed Jan 25, 2012 11:11 pm ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

I just considered convenient to release him now with all that artillery stuff...

Author:  111herbert111 [ Thu Jan 26, 2012 1:43 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

purtty neat, he moves a little akward with the stiff feet however.

Author:  Naxete [ Thu Jan 26, 2012 8:02 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

I had two options:
let him rape the terrain and have weird steps...
or
Reduce a lot his weight making him vulnerable to mass,
avoiding walkpaths weirdness and all the terrain raping.


If anyone feels able/comfortable fixing the offsets and wish to share
it in public, will be very welcome, but I don't feel myself able :roll:

Author:  defat [ Sun Jan 29, 2012 2:43 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

:shock: Wow great mod but just so everyone knows NEVER use a pipe bomb unless u have the best computer out. even then :( . If u use a pipe bomb when it hits something the whole game freezes and u have to restart ur pc But apart from that great mod. :twisted:

Author:  eZkiel2517 [ Mon Jan 30, 2012 1:48 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

I must say I love this actor. I do have a few suggestions though:
1. There seems to be a glitch whereby he's easily killable with any large AOE weapons
2. I suggest that you actually make him gib-able/ killable by conventional means, just much tougher than either the dummy behemoth or the coalition punisher.

Keep up the good work!

Author:  Naxete [ Mon Jan 30, 2012 2:14 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

eZkiel2517, I have a question for you, did you played Fallout3 and Operation anchorage?
If you had played it you would know

but trust me, nobody would enjoy more than me making giantic pieces of rusty metal half burned
flying away with Aemitters of fire and such... I'm glad you like this mod :wink:

Author:  unwoundpath [ Tue Jan 31, 2012 2:50 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

The punishers "justice" weapon kills Liberty prime pretty easily, kinda ironic if you ask me...

Author:  Asklar [ Tue Jan 31, 2012 5:06 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

The Punisher doesn't look as good as the Liberty Prime.

Author:  Naxete [ Tue Jan 31, 2012 6:25 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

That gives you a hint of how balanced is "justice" :lol:
anyway, this actor its not unkillable just difficult to kill,
you can also drop a 0 division bomb and it will kill him,
you can throw 800 tons of metal gibs and he will die...
I can find 100 ways to kill him, not to mention lua.

Author:  painbringer1998 [ Tue Feb 14, 2012 7:01 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

yes... YES now I have something else to go with Gotchas vault tech thank you and I look forward to your work

Author:  Naxete [ Wed Feb 15, 2012 10:22 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

painbringer1998 wrote:
yes... YES now I have something else to go with Gotchas vault tech thank you and I look forward to your work


Now seriously, I also would like Fallout mod would be bigger but Gotcha's laziness its very hard to beat...

Author:  painbringer1998 [ Sun Feb 19, 2012 5:32 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

Naxete wrote:
painbringer1998 wrote:
yes... YES now I have something else to go with Gotchas vault tech thank you and I look forward to your work


Now seriously, I also would like Fallout mod would be bigger but Gotcha's laziness its very hard to beat...

Ya no ♥♥♥♥, oh well thanks for making this mod fallout 3 was the revolution in fallout, and did you know that Bethesda is getting the rights to fallout 1, 2 and fallout tactics in a bit

Author:  o0Sidewinder0o [ Sat Feb 25, 2012 1:41 am ]
Post subject:  Re: Liberty Prime V-1 ||25//01//2012||

lol this is actually the Grand-Grand-Grandfather of SupCom's Galactic Colossus... now that thing is badass...

But dude: GIBS. Even if you didnt meant the thing to blow up, you still have to have that covered. Pretty much every unit in CC can be destroyed somehow. Besides, theres nothing as dissapointing as having fired for half an hour on a giant metal thing to have it vanish once you finally take it down... no big boom, no huge gibs flying everywhere... just not fair :(

Great work!!!

And dude, you gave me an idea... I may start working on a SupCom mod... as soon as i learn how to mod :grin:

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