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 [Mod Contest Entry: High Velocity] Shapes Artillery 
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Joined: Thu Feb 16, 2012 4:04 am
Posts: 2
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Post [Mod Contest Entry: High Velocity] Shapes Artillery
Hello everyone.
This is my first mod, but I put a lot of work into making it work good.
Also I know I am horrible spriter but I still think it looks good.
Hope this is the right way to submit for the contest.

Image
So in the mod, you get a gun which fires the red signal and three seconds later shapes start falling down.
The shapes are small but they come down at supersonic speeds.
Image
When they hit the ground they also make powerful debris and shrapnel explosions.
Hope you like the mod!


Attachments:
shapes.rte.zip [109.9 KiB]
Downloaded 219 times
File comment: just an image
Fireshapes.png
Fireshapes.png [ 145.54 KiB | Viewed 6936 times ]
File comment: Also just an image
Screenie.png [6.51 KiB]
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Tue Mar 13, 2012 10:19 am
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Joined: Wed Dec 28, 2011 4:18 pm
Posts: 86
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Post Re: [Mod Contest Entry: High Velocity] Shapes Artillery
It looks original. Good job bro :)


Tue Mar 13, 2012 6:29 pm
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Joined: Sun Nov 13, 2011 11:26 pm
Posts: 11
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Post Re: [Mod Contest Entry: High Velocity] Shapes Artillery
I like the cartoon graphics of this mod and although the sprites are not to good it kind of suits the feel of this mod and i would prefer it if you kept it just the way it is, its a funny way to kill your enemy's nice work.


Tue Mar 13, 2012 6:58 pm
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Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
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Post Re: [Mod Contest Entry: High Velocity] Shapes Artillery
Not bad, and I think the sprites look fine, even if they are nothing but blocks and shapes.


Fri Mar 16, 2012 4:59 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: [Mod Contest Entry: High Velocity] Shapes Artillery
I'm getting an error; the mod tries to access Ronin.rte/Devices/Weapons/M1600Fire.wav but that sound isn't there. I think Ronin.rte/Effects/Sounds/M60Fire.wav is the B26 equivalent of that sound?


Thu Mar 29, 2012 1:14 am
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