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 New World Industries [V1.1] 
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Joined: Sun Sep 26, 2010 2:36 pm
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Post Re: New World Industries [Compatibility UPDATE]
News on this?

No, i'm not letting this one go.


Tue Oct 02, 2012 6:11 pm
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Data Realms Elite
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Post Re: New World Industries [Compatibility UPDATE]
Sorry, I'm just one week from ending high school and suddenly EVERY SINGLE TEACHER decided to give us huge projects to do.

I'll try to fix this and all this weekend.


Thu Oct 04, 2012 9:29 pm
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Post Re: New World Industries [Compatibility UPDATE]
So, has there been any progress on this?


Sat Oct 13, 2012 5:04 pm
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Post Re: New World Industries [Compatibility UPDATE]
Yes, in fact, I fixed the reference stuff (just changing the sniper rifle's sound), I added the bouncy rounds for the shotgun and changed the NWDE for the Energized Pistol. I haven't had chance to test them much, but I'll try to balance those things today and then I'll start working on the ACrab right away.


Sat Oct 13, 2012 10:36 pm
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Post Re: New World Industries [1.0 UPDATE]
Bumpdate!

1.0 Compatible!
Added a new weapon which came from the most perverted part of my mind.
The mech is still on the works though, since I'm very bad at ACrabs. Guess I'll just resprite the dummy Dreadnought and get him a tougher weapon.


EDIT:

Re-uploaded, I had to tweak some values of the shotgun's pellets to make them bounce better.


Sun Oct 14, 2012 4:28 am
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Post Re: New World Industries [1.0 UPDATE]
I like it, but the "small slug" that the pistol fires should be an actual slug. As in garden slug. This should improve the weapon.


Sun Oct 14, 2012 5:05 am
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Post Re: New World Industries [1.0 UPDATE]
Lovely mod, lovely. The heavy weapons are very satisfying to use, and seeing coalition troops burst into chunks of gibs and gore when hit by a slug from my revolver cannon is as satisfying and awesome the umpteenth time as it was the first time.


Sun Oct 14, 2012 8:13 am
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Post Re: New World Industries [V1.0001]
Bumpdated again, added the Tactical Grenade Launcher. It's pure tactic awesomeness (and slightly OP).


Probably not updating again until having the mech complete :D


Mon Oct 15, 2012 2:35 am
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 Re: New World Industries [V1.1]
Bumpdate!

What you promise is a debt! NW Mech added! Tweaked some weapons and made a general revision based on users feedback.

Now I most probably won't update this mod anymore, since it's pretty much finished. I'll probably go around into making the faction files for UL2/Void Wanderer, since current file is outdated.

Not much to say, just go ahead and enjoy!

EDIT: Also, shield idea was pretty old and in one of the original editions of this mod. In memoriam dummy shielder tool.


Sun Mar 16, 2014 1:48 am
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