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 Ronin revamp (B31) [6th November 2016] 
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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 Ronin revamp (B31) [6th November 2016]
Revamped sprites, effects & some other properties for the Ronin faction.

Overwrites the vanilla Ronin.rte, make sure to provide a backup of the original!

Image Image

Image Image

Image Image

DOWNLOAD


Last edited by 4zK on Thu Jun 15, 2017 5:41 pm, edited 4 times in total.



Thu Dec 24, 2015 5:29 pm
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Post Re: Ronin revamp (B31) [24th December 2015]
Cool mod however I just want to tell you that the Box sound goes to 4V.rte/Ronin/Actors/Craft/Break1.wav while it should go to Ronin.rte/Crafts/Box/Break1.wav just thought that you should know that.


Thu Dec 24, 2015 8:56 pm
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Post Re: Ronin revamp (B31) [24th December 2015]
My bad, had forgotten completely about the drop box. Should be fixed now.


Thu Dec 24, 2015 9:20 pm
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Joined: Tue Oct 30, 2012 12:31 pm
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Post Re: Ronin revamp (B31) [24th December 2015]
Pretty cool!

Keep up the great work!


Sat Dec 26, 2015 3:01 pm
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Post Re: Ronin revamp (B31) [24th December 2015]
To begin with, I love you, dude. Both your standalone mods are great (hello, Untitled), and also the vanilla-themed ones like this and Balanced Arcenal. I especially love the mods that expand vanilla factions, so I'm really happy to see this one. However I have a request: if you're gonna continue working on this mod, maybe you could add some more ronin heads for even greater variety, maybe a couple of asian/black ones. You could also add some randomly spawned additional elements of armour, like hand-made metal body plate, kevlar neck and shoulders protection or pauldrons, that would be just great. Ronins are rag-tag bandits, so the more diversely they look the better.


Sat Dec 26, 2015 9:26 pm
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Joined: Thu Jun 21, 2012 3:38 pm
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Location: On a little island called Puerto Rico
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Post Re: Ronin revamp (B31) [24th December 2015]
Dude, I dig this mod. Love it when you shoot, you can see the face change on the actors :grin: And I dig berets. Also, did you add in that bomb device jamming thing? Or was that already in there? :0


Mon Jan 04, 2016 4:14 am
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Post Re: Ronin revamp (B31) [24th December 2015]
Like I said earlier this a great mod it even works with the Ronin expansion mod plus I also modded in your vanilla weapons expansion to the mod to make it even better.


Mon Jan 04, 2016 4:38 am
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Joined: Tue Oct 25, 2016 12:22 am
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Post Re: Ronin revamp (B31) [4th February 2016]
I was wondering if you can upload this on steam workshop?


Sun Nov 06, 2016 4:45 am
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Post Re: Ronin revamp (B31) [4th February 2016]
I wasn't planning on doing that, since this mod replaces the original Ronin.rte file, and I'm not sure how downloading it automatically through the workshop would work.

Due to your request, however, I can do that. I am certain that the workshop method won't make a backup of the original, but I guess disclosing that in the description should be enough. Downloading the .rte file and inserting it in the SteamApps\common\Cortex Command folder works just as fine though.


EDIT: This mod cannot be uploaded to the workshop since it uses a vanilla directory (Ronin.rte).

Download the .rte file and insert it in the SteamApps\common\Cortex Command folder. Remember to provide a backup of the original!


Sun Nov 06, 2016 12:09 pm
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Joined: Tue Oct 25, 2016 12:22 am
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Post Re: Ronin revamp (B31) [6th November 2016]
I dont really like the vanilla ronin models


Thu Nov 24, 2016 6:46 am
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Post Re: Ronin revamp (B31) [6th November 2016]
The download link is broken. Mind re-uploading?


Wed Jun 14, 2017 6:33 am
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Post Re: Ronin revamp (B31) [6th November 2016]
♥♥♥♥, man. I'm on it.

EDIT: Should be there now.


Thu Jun 15, 2017 3:58 pm
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