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 Untitled Tech 2.5 (B31) [26th April 2015] 
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Joined: Sun Jan 29, 2012 7:11 pm
Posts: 73
Location: A little town in Missouri, USA
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Post Re: Untitled Tech (WIP)
Very nice spriting, it'd be worth it to keep working on this!
I can't wait to see more from you!
Cause I know I can't sprite/script to save myself
The "guns that spit lead" (oh OWB reference!) are extremely fun to use (cause they tear people apart).
The energy weapons are so fun to use, that....um, I don't know what to say (in a good way!).
The mercenary is also pretty fun to use, his jetpack isn't super strong, so he seems like he moves a lot smoother, not flying around, but walking and using the jetpack to jump.
I suggest that you add Euclid's C-finder (Imagine a large beam of energy destroying your foes!) but to balance it, the reload should be very long.
New Frontier Mercenary Corps, that's my suggestion for the name, or "NFMC"
New World Mercenary Outfit, or "NWMO"

EDIT:the top part of my post kinda looks like the anti-material rifle! :D


Sat Jun 23, 2012 5:40 pm
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Joined: Mon Oct 11, 2010 1:15 pm
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Location: Finlandia
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Post Re: Untitled Tech (WIP)
Thanks for the feedback!

URLEFT4DEAD wrote:
I beg you to add the Hunting Rifle, it is a very good lead based weapon to add.
Also, what about the Laser minigun for the heavy Merc? Seems fitting.
If you feel like adding an OP weapon, add the Fat man.

These are some of the reasons I didn't want to make a straight-on Fallout mod. The hunting rifle is a decent weapon in the original game, but there are plenty of rifles in the game already. I think the Ronin M1 Garand covers the hunting rifle, so I don't want to make a resprite of it.

I might work on some kind of Gatling Laser, If it's not too heavy. :)

Also, I have made Fat Man once, and it had a pretty nice emitter-based mushroom cloud, but it's not compatible with the latest version. If I were to work on it again, I would just make a new one, and it's a tough job to make it look good.

Joseh123 wrote:
Here a list of names:

Thanks on the ideas!
PFCDev wrote:
The "guns that spit lead" are extremely fun to use (cause they tear people apart).

They shouldn't be too overpowered, as the faction is mostly based on energy weapons. I might have to tweak them a bit.
PFCDev wrote:
I suggest that you add Euclid's C-finder.

Oh noes :D I didn't want to make a Fallout mod!


Sat Jun 23, 2012 5:51 pm
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Joined: Sat Oct 15, 2011 4:19 pm
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Post Re: Untitled Tech (WIP)
Could you look into making a dropship?


Sat Jun 23, 2012 6:12 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Untitled Tech (WIP)
The black outfits remind me of Talon Company.
If you're going to use energy weapons mostly, The Reaver Movement might also be a nice name. :)


Sat Jun 23, 2012 6:13 pm
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Joined: Wed Feb 08, 2012 10:12 pm
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Location: Brazil
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Post Re: Untitled Tech (WIP)
Can you add it to Unmapped Lands?


Sat Jun 23, 2012 7:27 pm
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Post Re: Untitled Tech (WIP)
Joseh123 wrote:
Can you add it to Unmapped Lands?

Try asking weegee. I'm not entirely sure how to add it.


Sat Jun 23, 2012 7:39 pm
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Joined: Sun Jan 29, 2012 7:11 pm
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Location: A little town in Missouri, USA
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Post Re: Untitled Tech (WIP)
4zK wrote:
They shouldn't be too overpowered, as the faction is mostly based on energy weapons. I might have to tweak them a bit.

They aren't really overpowered, as I remember, they took a clip for SMGs to start rippin' stuff up, the energy weapons are vastly superior, especially the charger rifle.


Sat Jun 23, 2012 8:14 pm
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Joined: Sun Nov 06, 2011 8:46 pm
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Post Re: Untitled Tech (WIP)
Where did you learn to sprite like that anyway?


Sat Jun 23, 2012 8:53 pm
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Joined: Mon Jun 28, 2010 10:06 pm
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Location: STEPPING INTO THE RING
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Post Re: Untitled Tech (WIP)
This is pretty awesome. I especially love the gauss rifle. Although all the the automatics seem to tear things to shreds in half a clip or less, if all the shots hit the body.

Also,
"The latter is rarely easy, as the enemy would probably be aware of you screwing them."
Best description ever.


Sat Jun 23, 2012 8:58 pm
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Joined: Mon Oct 11, 2010 1:15 pm
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Post Re: Untitled Tech (WIP)
Updated, added Heavy Mercenary, tiny Laser Turret and a buggy rocket.

Weakened many weapons after further testing.


Sat Jun 23, 2012 9:53 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Untitled Tech (WIP)
I like when modders with good spriting skills arise.

All of my congratulations, your mod is very good, and your skills very promising.


Sat Jun 23, 2012 10:45 pm
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DRL Developer
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Untitled Tech (WIP)
4zK wrote:
Try asking weegee. I'm not entirely sure how to add it.


While mod is under heavy development it kind of useless to add it to Unmapped Lands because it might break everything after another update. There's nothing difficult, I can provide any assistance if needed. But I won't do it myself even for such good-looking mod, sorry :oops:


Sat Jun 23, 2012 10:52 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Untitled Tech (WIP)
4zK wrote:
Joseh123 wrote:
Can you add it to Unmapped Lands?

Try asking weegee. I'm not entirely sure how to add it.


It's very simple, all you need is to make a new faction file - use one of the existing ones as a guide.

Looks pretty promising so far though! Be sure to ask if you have any questions about modding, I'm sure someone out there can help.


Sat Jun 23, 2012 10:58 pm
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Joined: Wed Feb 08, 2012 10:12 pm
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Post Re: Untitled Tech (WIP)
Could you please add pictures of the turret, rocket and heavy unit?
Oh, and BTW, it seems like the toxic gas grenade didn't worked on the UniTec's S.H.I.E.L.D actors.


EDIT: Hey, I just made a faction file, but I don't know what to do from the Rapid Buy stuff to the end. Someone would like to complete the .txt file for me and for us? :)

Attachment:
File comment: It is incomplete.
Untitled.txt [2.01 KiB]
Downloaded 249 times


Sat Jun 23, 2012 11:20 pm
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Post Re: Untitled Tech (WIP)
Gotcha! wrote:
The black outfits remind me of Talon Company.
If you're going to use energy weapons mostly, The Reaver Movement might also be a nice name. :)


But since he doesn't want to make it a fallout out mod, maybe Reaver Prospect.


Sun Jun 24, 2012 12:55 am
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