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 Cortex Command RTS 
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
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Post Re: Cortex Command RTS
He's one of the best mod-making-robots, that's for sure.


Tue Jul 10, 2012 7:19 pm
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Joined: Fri Aug 26, 2011 3:06 am
Posts: 42
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Post Re: Cortex Command RTS
Wow. You know, I wanted to make something like this myself someday, but I decided it would've been impossible and required modifying hardcoded stuff.

Way to solidfy and snatch away my dreams in one fell swoop. :c


Wed Jul 11, 2012 3:54 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Cortex Command RTS
Joseh123 wrote:
WeeGee, I am so impressed that you never called someone an idiot or something.


That's easy, just work as a system administrator for 10 years :)


Wed Jul 11, 2012 7:40 am
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Joined: Wed Feb 08, 2012 10:12 pm
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Location: Brazil
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Post Re: Cortex Command RTS
weegee wrote:
Joseh123 wrote:
WeeGee, I am so impressed that you never called someone an idiot or something.


That's easy, just work as a system administrator for 10 years :)

Still, I am impressed. You do yoga or something, or you are just a system administrator?


Wed Jul 11, 2012 6:01 pm
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Joined: Wed Apr 13, 2011 12:38 am
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Location: Only The Claw knows...
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Post Re: Cortex Command RTS
Unrelated but Joseh, your avatar ensures I will never fall asleep again.


Wed Jul 11, 2012 11:35 pm
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Post Re: Cortex Command RTS
Hellevator wrote:
Unrelated but Joseh, your avatar ensures I will never fall asleep again.

I took that photo on my webcam :D
EDIT: Oh, and I still think you should stop with all those "BUUURP's" while you sleep :wink:
And I'm starting to like this mod :grin:


Thu Jul 12, 2012 4:42 am
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Joined: Tue Jul 03, 2012 9:44 pm
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Post Re: Cortex Command RTS
if it glitchs on warped maps does that mean you cant use it in the vanilla maps?


Sat Jul 14, 2012 4:32 am
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Post Re: Cortex Command RTS
Yep


Sat Jul 14, 2012 7:11 am
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Post Re: Cortex Command RTS
Updated:
No more seam bug (all hail TheLastBanana !)
You can switch to your actors to control them and then switch back to RTS brain to enable RTS mode again.

Now it's quite trivial to add mass behavior controls to pie menu, probably in the next version.


Sat Nov 10, 2012 9:02 am
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Post Re: Cortex Command RTS
Updated. Now you can set AI modes via pie-menu.


Sat Nov 10, 2012 3:57 pm
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Post Re: Cortex Command RTS
Awesome, you saved me the trouble of doing all this myself when I finally put it to use. Thanks!


Sat Nov 10, 2012 7:20 pm
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Joined: Mon Oct 01, 2012 7:14 am
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Post Re: Cortex Command RTS
Nifty!

If you cooked this up in 2hr, I can't imagine what you could cook up in more time. If you can mod CC to improve unit control and combine it with the flaky AI responsiveness/awareness it would massively change this game around for the better.


Sun Nov 11, 2012 10:01 pm
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Post Re: Cortex Command RTS
Fixed all seam-related issues. You can also enable RTS mode by pressing the SPACE button like in UL2. To select all actors on screen or all available actors use pie menu.


Sat Dec 22, 2012 11:28 pm
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Post Re: [B31] Cortex Command RTS
Updated for B31. No need to place special brain anymore.


Sat Mar 28, 2015 7:10 pm
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