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Cortex Command RTS
http://forums.datarealms.com/viewtopic.php?f=61&t=31416
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Author:  Harzipan [ Tue Jul 10, 2012 7:19 pm ]
Post subject:  Re: Cortex Command RTS

He's one of the best mod-making-robots, that's for sure.

Author:  NikolaiLev [ Wed Jul 11, 2012 3:54 am ]
Post subject:  Re: Cortex Command RTS

Wow. You know, I wanted to make something like this myself someday, but I decided it would've been impossible and required modifying hardcoded stuff.

Way to solidfy and snatch away my dreams in one fell swoop. :c

Author:  weegee [ Wed Jul 11, 2012 7:40 am ]
Post subject:  Re: Cortex Command RTS

Joseh123 wrote:
WeeGee, I am so impressed that you never called someone an idiot or something.


That's easy, just work as a system administrator for 10 years :)

Author:  Joseh123 [ Wed Jul 11, 2012 6:01 pm ]
Post subject:  Re: Cortex Command RTS

weegee wrote:
Joseh123 wrote:
WeeGee, I am so impressed that you never called someone an idiot or something.


That's easy, just work as a system administrator for 10 years :)

Still, I am impressed. You do yoga or something, or you are just a system administrator?

Author:  Hellevator [ Wed Jul 11, 2012 11:35 pm ]
Post subject:  Re: Cortex Command RTS

Unrelated but Joseh, your avatar ensures I will never fall asleep again.

Author:  Joseh123 [ Thu Jul 12, 2012 4:42 am ]
Post subject:  Re: Cortex Command RTS

Hellevator wrote:
Unrelated but Joseh, your avatar ensures I will never fall asleep again.

I took that photo on my webcam :D
EDIT: Oh, and I still think you should stop with all those "BUUURP's" while you sleep :wink:
And I'm starting to like this mod :grin:

Author:  XxMrmechaxX [ Sat Jul 14, 2012 4:32 am ]
Post subject:  Re: Cortex Command RTS

if it glitchs on warped maps does that mean you cant use it in the vanilla maps?

Author:  weegee [ Sat Jul 14, 2012 7:11 am ]
Post subject:  Re: Cortex Command RTS

Yep

Author:  weegee [ Sat Nov 10, 2012 9:02 am ]
Post subject:  Re: Cortex Command RTS

Updated:
No more seam bug (all hail TheLastBanana !)
You can switch to your actors to control them and then switch back to RTS brain to enable RTS mode again.

Now it's quite trivial to add mass behavior controls to pie menu, probably in the next version.

Author:  weegee [ Sat Nov 10, 2012 3:57 pm ]
Post subject:  Re: Cortex Command RTS

Updated. Now you can set AI modes via pie-menu.

Author:  Bad Boy [ Sat Nov 10, 2012 7:20 pm ]
Post subject:  Re: Cortex Command RTS

Awesome, you saved me the trouble of doing all this myself when I finally put it to use. Thanks!

Author:  tankmayvin [ Sun Nov 11, 2012 10:01 pm ]
Post subject:  Re: Cortex Command RTS

Nifty!

If you cooked this up in 2hr, I can't imagine what you could cook up in more time. If you can mod CC to improve unit control and combine it with the flaky AI responsiveness/awareness it would massively change this game around for the better.

Author:  weegee [ Sat Dec 22, 2012 11:28 pm ]
Post subject:  Re: Cortex Command RTS

Fixed all seam-related issues. You can also enable RTS mode by pressing the SPACE button like in UL2. To select all actors on screen or all available actors use pie menu.

Author:  weegee [ Sat Mar 28, 2015 7:10 pm ]
Post subject:  Re: [B31] Cortex Command RTS

Updated for B31. No need to place special brain anymore.

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