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 Remnants of the Mu-Ilaak version 7.0 for CC B31 [03JAN15] 
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Data Realms Elite
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Post Re: Remnants of the Mu-Ilaak [WIP]
Yes.

Copy the HumanAI.lua from Base.rte, then paste it on your mod. Then, on the AI you just pasted, copy that chunk of code and paste it (be sure to paste it outside any other function!!). Finally, change the corresponding filepaths.


Tue Jul 17, 2012 8:46 pm
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Post Re: Remnants of the Mu-Ilaak [WIP]
Asklar wrote:
Yes.

Copy the HumanAI.lua from Base.rte, then paste it on your mod. Then, on the AI you just pasted, copy that chunk of code and paste it (be sure to paste it outside any other function!!). Finally, change the corresponding filepaths.


Thanks Ill be placing the next update as soon as I put the code in and test it.

Edit: New Update up but I could not get the scripts to work so please take a look at thom, there in the new version 2.0 in the Drone folder.


Last edited by Grimmcrypt on Tue Jul 17, 2012 10:15 pm, edited 2 times in total.



Tue Jul 17, 2012 8:49 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
NEW UPDATE!!!!


Tue Jul 17, 2012 10:14 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
Wow, how can you even work with the disorder you have in this folder!

You should really tidy it up before you continue.


Tue Jul 17, 2012 10:51 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
The Laser, Acid sprayer gun or whatever it is could use a range reduction. That thing just tears through things so fast.


Thu Jul 26, 2012 10:32 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
Is this mod dead?


Tue Aug 07, 2012 4:57 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
smiles wrote:
Is this mod dead?


It wouldn't be the first one, sonny :pipe:

Though, the author said he wanted this to be a community mod, so I wouldn't consider it dead. Even if you wanted you could continue it.


Tue Aug 07, 2012 10:29 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
This is the coolest mod and can't what for a new update!!!! The Mu-Ilaak are really weak against debris, it they get hit it almost kills them, are they supposed to be that weak?


Wed Aug 29, 2012 8:10 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
This mod isn't dead, is it? i would love to see it get completed.


Sat Sep 08, 2012 6:59 am
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
If you are gonna make the small flying thing.
pls make is so that it goes up, by pressing the "jump" key.
and aim up with up.

just noticed some dont do that and it is annoying.


just a tip, waiting for this mod to get more awesome.


Wed Sep 12, 2012 6:42 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
kaboomarang wrote:
The Laser, Acid sprayer gun or whatever it is could use a range reduction. That thing just tears through things so fast.


Totally agree about the range.

And would like to add that the same gun, instead of droping many empty bullet covers, should just drop one magazine.

Overall the weapon is greatly overpowered.


Thu Sep 27, 2012 6:01 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
Having spent the weekend playing with different mods etc i just wanted to say this is the best looking faction and as far as balancing goes, i found it to be the most in line with the vanilla c.c.

Super fast but also weak, its a reasonable tradeoff. They also look awesome. Well designed nicely animated and all in all an excellent mod. Most of the mods tend to be totally overpowered and admittedly some of the mu laak upper tier weapons are devastating but they are surmountable and they have draw backs. I honestly think they should incorporate this faction in the main game.

Well done and the only thing i'd change is if you added a faction file for U.L2... Please :)

Just thought id let you know. I really appreciate the quality aesthetic and clever balancing please keep making factions!!!


Tue Oct 02, 2012 12:14 pm
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Post Re: Remnants of the Mu-Ilaak update 2.0 [WIP]
NEW UPDATE


Update 3.0

-miner changes in detail's.
-loudout issue's fixed.


Thu Oct 11, 2012 3:20 pm
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Post Re: Remnants of the Mu-Ilaak update 3.0 [WIP]
This mod is excellent. You've created a balanced yet powerful faction that's distinct from the others yet fits in so perfectly I would never guess it wasn't official. I hope the dev team implements at least some of your ideas for when they actually decide to implement the Mu-Ilaak...assuming they ever do.


Fri Oct 12, 2012 6:19 am
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Post Re: Remnants of the Mu-Ilaak update 3.0 [WIP]
Im having some crashes due to the drones and regen scripts. I had to disable them in the ini, any known issues? i can dig out info and pm you rather than stink up your thread?

Awesome super balanced cool mod man... Having some epic campaigns with this lot... Its classy and solid enough to be one of the core factions.


Fri Oct 12, 2012 7:56 pm
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