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 Aco Delta Covenant (05/04/13)* 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Aco Delta Covenant (28/07/12)*
Thought extended firing heated it up, and made the energy/plasmatic bursts weaker, which in retrospect seems silly.
[What is this witchcraft]


Sun Jul 29, 2012 1:43 am
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Joined: Fri Dec 30, 2011 2:03 am
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Post Re: Aco Delta Covenant (28/07/12)*
Coops wrote:
Where does it say it's a Railgun?

EDIT: Was testing it out in a Skirmish, seemed like just enough power to me.

Not many Coalition soldiers were able to come back and tell me they lived, infact, none did.

This faction isn't overpowered, I just wanted to add another faction thats up to par with the other Vanilla factions.

Really? I tested it a few times in the firing range and the most bullets a coalition unit took was 3 in the body. As for headshots, i forgot to state that it was before the update.


Sun Jul 29, 2012 2:01 am
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Joined: Tue Oct 18, 2011 2:41 am
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Post Re: Aco Delta Covenant (28/07/12)*
It was great, awesome sprites, cool weapons, jetpacks could use some buffing.

But then i exited, and suddenly my cortex command will not work, at all. something about base.rte/settings line 184 or whatever.

Sorry, brainfart... i deleted all 3rd party mods, i did a fresh install, i tried everything. nada.


Sun Jul 29, 2012 2:06 am
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Joined: Wed Apr 13, 2011 12:38 am
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Post Re: Aco Delta Covenant (28/07/12)*
Yordoom. You're in luck, because I can fix that.
Go to line 184. Is the rest non-existant?
If so, right click on your settings.ini and click on "Restore Previous Versions"
Then click on the most recent settings.ini displayed in the menu.
:)


Sun Jul 29, 2012 2:17 am
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: Aco Delta Covenant (28/07/12)*
I like the mod, but it's quite prone to crashing my game.


Sun Jul 29, 2012 2:25 am
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Joined: Sun Jan 17, 2010 7:15 am
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 Re: Aco Delta Covenant (28/07/12)*
Coops, your mods are always awesome I really envy such prowess with modding.

Here is a short review:
The mod itself is compact nice and tidy, has everything you might need I personally love the dynamics that are introduced with your mods.

The actors jet pack is a little too weak, I would like to see some tweaking to it and possibly an energy shield for mecha unit.

I like the drop-pod but I need to have a gunship/transport airship.

I am in love with the sprite job it's marvelous.

Last but not least in the scale of 1 to 10 I would go for a 9.5 I NEED that airship

Coops Great job keep up buddy


Sun Jul 29, 2012 2:48 am
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Post Re: Aco Delta Covenant (28/07/12)*
Hellevator wrote:
Yordoom. You're in luck, because I can fix that.
Go to line 184. Is the rest non-existant?
If so, right click on your settings.ini and click on "Restore Previous Versions"
Then click on the most recent settings.ini displayed in the menu.
:)


Gypsy Blessing rescinded. It did nothing. now it's line 185, and i got nothing else to back it up to. Blagh. Probably just my stupid computer.


Sun Jul 29, 2012 5:08 am
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Post Re: Aco Delta Covenant (28/07/12)*
There is an experimental procedure in which I will actually clone my settings.ini and transplant it into hour base
The operation will be performed tomorrow


Sun Jul 29, 2012 5:16 am
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: Aco Delta Covenant (28/07/12)*
My lua scripting skills are... potent, as I've been told.

No_0ne if you can tell me when and where the game crashed and a few more details, I would love to try and fix the crash.

As for the jetpacks, I thought they were fine, as long as I didn't pack my actor with more than 4 guns and a couple grenades.

And a gunship huh? We'll see how the commander drone will be and if it ends out fine then I will look at making a gunship.

Also, as always, Thanks for the great feedback guys.


Sun Jul 29, 2012 5:35 am
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Post Re: Aco Delta Covenant (28/07/12)*
Coops well with such a great moder the feedback is good.
Hey I guess adding 8-12 heavy guns is not that great


Sun Jul 29, 2012 5:59 am
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Post Re: Aco Delta Covenant (28/07/12)*
Coops wrote:
No_0ne if you can tell me when and where the game crashed and a few more details, I would love to try and fix the crash.


Just now experienced a crash when a smart missile from the crawler impacted an enemy actor, which caused the actor to gib in the frame it crashed on.


Sun Jul 29, 2012 8:13 am
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Post Re: Aco Delta Covenant (28/07/12)*
Excellent work, thank you


Sun Jul 29, 2012 8:37 am
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Post Re: Aco Delta Covenant (28/07/12)*
For me jetpacks are ok. Enought to explore rought terrain and bunkers, these actors aren't gunships guys.
And even on v1 weapons were enought for me.(maybe fighting coalition aim for face not armor/helmet.)
PS: Got crash after 3 battles. and Untitled, Wermacht and Coalition are no-match for this guys in good hands :D.


Sun Jul 29, 2012 10:04 am
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Post Re: Aco Delta Covenant (28/07/12)*
The Oscar is cute, and deadly


Sun Jul 29, 2012 4:55 pm
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Data Realms Elite
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Post Re: Aco Delta Covenant (28/07/12)*
Your sons.
All of them.
NOW.




Coops, this mod is what my CC directory needed to get it back to life.


EDIT:

Also I love to make fights between this and SAW. It's like if they were part of the same universe.


Sun Jul 29, 2012 7:34 pm
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