Data Realms Fan Forums
http://forums.datarealms.com/

The Russo-German Alliance [Last Updated Sep 05, 2012]
http://forums.datarealms.com/viewtopic.php?f=61&t=31532
Page 1 of 2

Author:  The Chairman [ Fri Aug 03, 2012 3:25 pm ]
Post subject:  The Russo-German Alliance [Last Updated Sep 05, 2012]

Code:
Founded during the Great Resource War, the Russo-German Alliance is truly a force to be reckoned with. The Tsar and the Kaiser have sent three divisions to colonise this newfound planet.


Image
This is a mini-faction made by 111herbert111 and me. It currently consists of 1 actor and 8 weapons:

------Actors------
The Partisan:
Image
A renegade fighting alongside the two imperial armies. Neither armour nor jetpacks are standardised among these fighters. Comes with randomised armour and jetpack strenght.

------Weapons-----
Partikel Gewehr:
Image
Experimental weapon. Reigns supreme against lightly armored foes, however, the low magazine capacity, along with the slow rate of fire, drops the price to 86oz. It is possible to overcharge the weapons energy cell, greatly increasing damage output. WARNING: Overcharging the energy cell will severely damage the gun!

Henschel & Sohn Flak Bleiregen:
Image
A Flak cannon modified so that the projectiles explode immediately after exiting the barrel. Devastating against infantry.

Steyr MP-22:
Image
Maschinenpistole 22. A potent sidearm.

AR-36:
Image
Invented by Michail Romanov, the Awtomat Romanova is a rugged, reliable assault rifle, suited to all theaters and combat situations.

AR-37:

Image
The carbine version of the AR 36.

MG 53 Eisensturm:
Image
A devastating medium machine gun. Fires our special issue hollow-point x80 cartridge.

Rubanov 306:
Image
Our standard rifle for designated marksmen. Fires in three-round hyperbursts.

PlasmaFaust C-43
Image
This cannon will tear apart your enemies with a volley of 4 strong or 8 weaker bolts of hot, ionized gas that explode on impact. Firing modes are toggled with the pie menu.

Credits


Changelog:



DOWNLOAD:
Attachment:
RGA3.rte.zip [362.03 KiB]
Downloaded 1384 times


Old:

Author:  N4K4T0V [ Fri Aug 03, 2012 7:58 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

I Think the gun sprites are resprite of vanilla content.
but it seems like a good mod.

is this is your first?

Author:  The Chairman [ Fri Aug 03, 2012 8:04 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

You'd have to ask MaximDude whether the sprites are resprites as I used sprites he posted in the sprite dump.
This is my second "real" (not just editing a few variables) mod.

Author:  N4K4T0V [ Fri Aug 03, 2012 8:15 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

Aw yeah! you founded it on the sprite dump!
I have downloaded the image and I Work on it each mod I make.

(of course I did not make any mod but this is private mod i mean.)

EDIT:also you need to rename your mod cause I mod already named RGA.

the gear army.

Author:  111herbert111 [ Fri Aug 03, 2012 8:30 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

I definitely like how the overcharge damages the gun, that's a cool mechanic that you don't see very often.

Author:  The Chairman [ Fri Aug 03, 2012 8:32 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

You're right N4K4T0V, however, the Red Gear Army's .rte folder's named "RedGearArmy.rte", so there's no need to rename the folder.

Author:  N4K4T0V [ Fri Aug 03, 2012 8:45 pm ]
Post subject:  Re: The Russo-German Alliance (WIP)

you sure?
I have thinked that was RGA?!!

anyways,Good mod,good mod.

Author:  The Chairman [ Tue Aug 21, 2012 7:32 pm ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

UPDATE: Two guns added and new shading on most guns.

Author:  Chronometer [ Thu Aug 23, 2012 4:30 am ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

Them weapons are very "Chk chk" if you know what I mean.
Still though, I'm waiting for you to pop out an actor.

Author:  111herbert111 [ Thu Aug 23, 2012 5:00 am ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

googlex6 wrote:
Them weapons are very "Chk chk" if you know what I mean.
Still though, I'm waiting for you to pop out an actor.

I personally have no idea what you mean...

Author:  The Chairman [ Fri Aug 24, 2012 3:16 pm ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

What does "Chk Chk" mean?

Author:  Roy the Cuttlefish [ Mon Sep 03, 2012 7:32 pm ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

I believe Its an obscure reference from "Adventure Time".

http://www.youtube.com/watch?v=OrFDaEYUMVY

if anyone is curious that video pretty much explains it.

Author:  The Chairman [ Wed Sep 05, 2012 2:34 pm ]
Post subject:  Re: The Russo-German Alliance (WIP) [Last Updated Aug 21, 2012]

New update with an actor! And you can now play metagame and Tartarus and BlockWars by weegee with this faction!

Author:  Someone64 [ Tue Oct 02, 2012 12:16 pm ]
Post subject:  Re: The Russo-German Alliance [Last Updated Sep 05, 2012]

Getting this error:




Ignore the other errors, they are from other mods and stuff.

Author:  The Chairman [ Tue Oct 02, 2012 4:03 pm ]
Post subject:  Re: The Russo-German Alliance [Last Updated Sep 05, 2012]

The error is harmless and always occurs when a Partisan spawns, it's because the script tries to modify the actor's jetpack which is inaccessible by lua. Here's a quick patch, just copy this into the RGA.rte/Scripts folder:
Attachment:
Randomisation.lua [723 Bytes]
Downloaded 290 times

Page 1 of 2 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/