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 Smarter AI Mod 
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Joined: Thu Oct 04, 2012 3:11 am
Posts: 5
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Post Re: Smarter AI Mod
kinkyknave wrote:
Parias wrote:
They're just plaintext files - can't we just diff them and merge whatever's different between the two? Shouldn't be hard.


Why yes, that is possible. Ive opened them with notepad++ and run the text through diffchecker.com and, indeed, I could take all the green parts and paste them over the red bits but heres the trouble: to we, the uninitiated, little of it can be understood. Take for example these two different blocks:


Ahhh, okay - yup, I can defnitely see how that would complicate things a little.


Sat Oct 13, 2012 2:12 am
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Joined: Fri Sep 28, 2012 7:25 pm
Posts: 11
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Post Re: Smarter AI Mod
Well, I checked out that work in progress AI fix but I noticed there were still bugs in there. I didn't want to add it to this mod because those AI fixes are not finished yet. I don't want to release a new version of this mod every time that guy releases a new version. So I'm waiting until he's done and an official patch is released.


Sat Oct 13, 2012 4:44 am
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3876
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Post Re: Smarter AI Mod
Overall this mod seems to be working just fine and it doesn't come short of the promises, but one thing I noticed is that the AI doesn't turn around when flanked. It just stands there, taking hits to its backside.


Sun Oct 14, 2012 2:21 pm
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Joined: Fri Oct 19, 2012 9:40 pm
Posts: 1
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Post Re: Smarter AI Mod
AI is defiantly smarter combat-wise...however I think they are completely frikken retarded when it comes to mining. They literally stand in place and wave the digger around just digging a circle around themselves....


Fri Oct 19, 2012 9:44 pm
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Joined: Thu Feb 16, 2012 4:05 am
Posts: 36
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Post Re: Smarter AI Mod
Great mod, makes the AI actually difficult to fight. My only complaint is that it makes snipers next to useless, because the AI will simply lock onto them regardless of range and the sniper will never be able to get a shot off due to all the automatic gunfire hitting them with dead on accuracy.

Other than that, A+ mod would download again.


Sat Oct 20, 2012 5:25 pm
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Joined: Wed Dec 30, 2009 10:44 pm
Posts: 64
Location: Oregon USA
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Post Re: Smarter AI Mod
@Magmacow358: Seems like the 2d nature of the game makes them "lock on" accuracy wise. I noticed they are usually at least slightly inaccurate from distance (because my mod in progress nerfed blindfiring a bit :lol: )

I really Love this mod! Makes using cover a must when ramboing :D

Great WORK! :shock:


Tue Oct 23, 2012 8:13 pm
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Joined: Sat Feb 04, 2012 7:45 pm
Posts: 4
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Post Re: Smarter AI Mod
Could you possibly combine this with
viewtopic.php?f=4&t=31758&p=494172&hilit=experimental+ai#p494172
and my suggestion
viewtopic.php?f=4&t=31876
Thanks if you can


Fri Oct 26, 2012 3:48 am
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Joined: Wed Aug 04, 2010 2:31 pm
Posts: 216
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Post Re: Smarter AI Mod
Just asking, would you perhaps have any idea to make the AI pick up weapons faster? Like literally make that their most important thing to do when put on patrol?


Fri Oct 26, 2012 10:17 am
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Joined: Fri Jul 20, 2012 5:31 am
Posts: 65
Location: petting Schrodingers cat.
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Post Re: Smarter AI Mod
16-Bit wrote:
Could you possibly combine this with
viewtopic.php?f=4&t=31758&p=494172&hilit=experimental+ai#p494172
and my suggestion
viewtopic.php?f=4&t=31876
Thanks if you can


Now that would be amazing. I second the motion to incorporate that (if at all possible).


Fri Oct 26, 2012 7:37 pm
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Joined: Sat Aug 16, 2008 7:17 pm
Posts: 282
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Post Re: Smarter AI Mod
Make better snipers please

Thanks!!!!


Sat Oct 27, 2012 7:22 pm
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Joined: Fri Sep 28, 2012 7:25 pm
Posts: 11
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Post Re: Smarter AI Mod
I lost interest in the game and I won't be working on this mod any longer. If anyone wants to pick this mod up and continue working on it, feel free to do so.


Sat Oct 27, 2012 8:10 pm
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Joined: Thu May 05, 2011 1:30 am
Posts: 2801
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Post Re: Smarter AI Mod
A notice to all future downloaders.
This breaks CC whenever the NPC notices movement that isn't their own.


Tue Feb 19, 2013 8:06 am
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Joined: Tue Feb 09, 2010 4:16 pm
Posts: 86
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Post Re: Smarter AI Mod
BlackAlpha wrote:
I lost interest in the game and I won't be working on this mod any longer. If anyone wants to pick this mod up and continue working on it, feel free to do so.


You will come back... They always come back...

Mwahahahaha!


Wed Mar 06, 2013 1:29 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: Smarter AI Mod
I think that this mod is moot since the 1.05 AI Update.

I don't know how much smarter you guys think this would have made the actors if it wasn't broken, but at this point I believe the answer is 'less'.


Wed Mar 06, 2013 2:07 am
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Joined: Thu May 05, 2011 1:30 am
Posts: 2801
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Post Re: Smarter AI Mod
DudeAbides wrote:
I think that this mod is moot since the 1.05 AI Update.

I don't know how much smarter you guys think this would have made the actors if it wasn't broken, but at this point I believe the answer is 'less'.

Thanks, I'm sure people didn't understand my very complex point about it ♥♥♥♥ up when the enemy sees you.


Wed Mar 06, 2013 3:25 am
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